Player Matchup

Bacchus
Bacchus
LOWKERSON
Bacchus
Level 21
God Stats
1W - 3L
1,556 SR
Queue Stats
147W - 130L
1,569 Elo+
Solo
Neith
Neith
Ulanni
Neith
Level 15
God Stats
4W - 1L
1,931 SR
Queue Stats
17W - 15L
1,564 Elo+
Solo
Scylla
Scylla
UmbranW
Scylla
Level 28
God Stats
0W - 1L
1,150 SR
Queue Stats
21W - 22L
1,570 Elo+
Solo
Artemis
Artemis
XxD4s4n1xX
Artemis
Level 18
God Stats
0W - 1L
1,705 SR
Queue Stats
50W - 31L
1,653 Elo+
Solo
Pele
Pele
p9p7
Pele
Level 26
God Stats
1W - 1L
1,703 SR
Queue Stats
13W - 14L
1,560 Elo+
Solo
Team Averages
Level 22
1,609 SR
1,583 Elo+

VS

Team Averages
Level 23
1,562 SR
1,690 Elo+
Fenrir
Fenrir
ChiipSkyyLarrk
Fenrir
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
68W - 58L
1,581 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FemaleDogMango
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 21L
1,983 Elo+
Solo
Bacchus
Bacchus
Majest1cMoos3
Bacchus
Level 29
God Stats
15W - 8L
1,655 SR
Queue Stats
56W - 45L
1,574 Elo+
Solo
Hou Yi
Hou Yi
Pxcart01
Hou Yi
Level 29
God Stats
2W - 0L
1,656 SR
Queue Stats
54W - 61L
1,643 Elo+
Solo
Sylvanus
Sylvanus
Wiko37
Sylvanus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LOWKERSON
Bacchus
14
2 / 4 / 4
9,078
478
6,493
18,528
21,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Ulanni
Neith
9
1 / 3 / 0
6,925
364
3,832
4,795
1,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
UmbranW
Scylla
15
6 / 5 / 2
9,264
488
9,783
11,047
3,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
XxD4s4n1xX
Artemis
19
3 / 2 / 3
11,091
584
7,953
11,781
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
p9p7
Pele
13
1 / 7 / 6
7,988
420
4,877
17,639
5,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 3
11,205
590
11,794
15,210
9,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
FemaleDogMango
Morgan Le Fay
15
3 / 8 / 5
10,597
558
11,550
13,916
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
14
3 / 1 / 7
9,739
513
7,582
15,949
22,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
Pxcart01
Hou Yi
15
2 / 2 / 6
9,538
502
8,842
10,209
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Wiko37
Sylvanus
16
1 / 0 / 4
10,336
544
6,905
8,618
11,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
13
Kills
21
21
Deaths
13
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
12
2
3
6.75
W
Morgan Le Fay
FemaleDogMango
Morgan Le Fay
3
8
5
0.69
L
Bacchus
LOWKERSON
Bacchus
2
4
4
1
W
Bacchus
3
1
7
6.5
W
Hou Yi
Pxcart01
Hou Yi
2
2
6
2.5
L
Neith
Ulanni
Neith
1
3
0
0.33
L
Scylla
UmbranW
Scylla
6
5
2
1.4
W
Sylvanus
Wiko37
Sylvanus
1
0
4
3
L
Artemis
XxD4s4n1xX
Artemis
3
2
3
2.25
L
Pele
p9p7
Pele
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,938
Damage
46,673
63,790
Taken
63,902
36,010
Mitigated
52,359
15,847
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,794
2,085
0
6,018
15,210
9,851
21
2,581
12,629
0
79,944
W
Morgan Le Fay
FemaleDogMango
Morgan Le Fay
11,550
975
0
2,000
13,916
5,093
264
6,087
7,829
58,642
0
L
Bacchus
LOWKERSON
Bacchus
6,493
1,537
0
1,566
18,528
21,132
0
7,430
11,098
19,718
0
W
Bacchus
7,582
1,564
0
4,733
15,949
22,292
478
2,769
13,180
22,734
0
W
Hou Yi
Pxcart01
Hou Yi
8,842
4,343
0
2,902
10,209
4,006
1,941
3,229
6,980
0
68,467
L
Neith
Ulanni
Neith
3,832
1,531
0
705
4,795
1,432
0
1,205
3,590
0
25,107
L
Scylla
UmbranW
Scylla
9,783
266
521
3,345
11,047
3,343
295
6,943
4,104
50,095
0
W
Sylvanus
Wiko37
Sylvanus
6,905
1,732
784
3,542
8,618
11,117
697
1,610
7,008
48,368
16,672
L
Artemis
XxD4s4n1xX
Artemis
7,953
3,385
0
5,832
11,781
4,199
601
4,959
6,822
0
79,769
L
Pele
p9p7
Pele
4,877
511
0
3,878
17,639
5,904
0
5,187
12,452
0
42,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,346
Gold Earned
51,415
409
Minions Killed
462
0
Camps Cleared
0
1,546,478
Distance Traveled
1,645,562
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,205
590
105
6
0
382,194
2
W
Morgan Le Fay
10,597
558
104
5
0
293,747
6
L
Bacchus
9,078
478
28
1
0
344,935
1
W
Bacchus
9,739
513
28
1
0
351,478
1
W
Hou Yi
9,538
502
101
5
0
310,907
2
L
Neith
6,925
364
47
2
0
201,413
1
L
Scylla
9,264
488
96
5
0
337,674
4
W
Sylvanus
10,336
544
124
7
0
307,236
5
L
Artemis
11,091
584
167
9
0
313,031
4
L
Pele
7,988
420
71
4
0
349,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role