Player Matchup

Gilgamesh
Gilgamesh
DiabeetusGeesus
Gilgamesh
Level 141
God Stats
14W - 20L
1,352 SR
Queue Stats
79W - 89L
1,524 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
EliteHunter50
Morgan Le Fay
Level 151
God Stats
7W - 7L
1,736 SR
Queue Stats
63W - 67L
1,580 Elo+
Party 2
Heimdallr
Heimdallr
Jecht Slayer
Heimdallr
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 2
Team Averages
Level 140
1,529 SR
1,535 Elo+

VS

Team Averages
Level 77
1,631 SR
1,457 Elo+
Aphrodite
Aphrodite
S to the J1
Aphrodite
Level 30
God Stats
75W - 29L
1,653 SR
Queue Stats
262W - 280L
1,368 Elo+
Solo
King Arthur
King Arthur
lKeinlChori
King Arthur
Level 78
God Stats
2W - 2L
1,409 SR
Queue Stats
97W - 85L
1,498 Elo+
Party 1
Thor
Thor
lKeinlGuzy
Thor
Level 123
God Stats
4W - 2L
1,831 SR
Queue Stats
153W - 157L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiabeetusGeesus
Gilgamesh
20
7 / 8 / 9
16,929
605
22,814
32,954
37,636
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
EliteHunter50
Morgan Le Fay
20
10 / 6 / 6
18,244
652
26,886
21,527
12,604
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Jecht Slayer
Heimdallr
20
3 / 7 / 11
16,095
575
18,483
22,978
11,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
S to the J1
Aphrodite
20
5 / 6 / 10
17,548
627
14,152
21,171
11,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
lKeinlChori
King Arthur
17
1 / 9 / 7
15,380
549
13,444
33,717
30,287
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
14 / 5 / 4
20,122
719
27,620
30,200
24,836
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
41
20
Kills
20
21
Deaths
20
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DiabeetusGeesus
Gilgamesh
7
8
9
1.44
L
Morgan Le Fay
EliteHunter50
Morgan Le Fay
10
6
6
2.17
L
Heimdallr
Jecht Slayer
Heimdallr
3
7
11
1.21
W
Aphrodite
S to the J1
Aphrodite
5
6
10
1.67
W
King Arthur
lKeinlChori
King Arthur
1
9
7
0.5
W
14
5
4
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,183
Damage
55,216
77,459
Taken
85,088
61,249
Mitigated
67,038
5,498
Healing
24,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DiabeetusGeesus
Gilgamesh
22,814
5,968
0
413
32,954
37,636
128
7,314
25,114
1,578
76,753
L
Morgan Le Fay
EliteHunter50
Morgan Le Fay
26,886
1,562
0
1,909
21,527
12,604
1,626
2,472
18,903
123,504
0
L
Heimdallr
Jecht Slayer
Heimdallr
18,483
6,658
0
3,176
22,978
11,009
1,590
3,378
19,290
0
57,640
W
Aphrodite
S to the J1
Aphrodite
14,152
1,818
11,549
10,638
21,171
11,915
735
9,342
11,829
56,010
0
W
King Arthur
lKeinlChori
King Arthur
13,444
939
0
2,155
33,717
30,287
247
8,597
25,120
0
49,930
W
27,620
6,456
0
0
30,200
24,836
2,679
9,445
20,755
0
94,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,268
Gold Earned
53,050
307
Minions Killed
242
0
Camps Cleared
0
1,448,596
Distance Traveled
1,482,352
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
16,929
605
95
3
0
520,328
3
L
Morgan Le Fay
18,244
652
127
5
0
483,975
8
L
Heimdallr
16,095
575
85
3
0
444,293
0
W
Aphrodite
17,548
627
105
4
0
500,815
1
W
King Arthur
15,380
549
42
2
0
500,006
1
W
Thor
20,122
719
95
3
0
481,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role