Player Matchup

Thanatos
Thanatos
Artax27
Thanatos
Level 119
God Stats
2W - 3L
1,259 SR
Queue Stats
5W - 11L
1,244 Elo+
Party 2
Amaterasu
Amaterasu
Dxsxn
Amaterasu
Level 25
God Stats
3W - 3L
1,437 SR
Queue Stats
9W - 18L
1,268 Elo+
Solo
Merlin
Merlin
Zenzero009
Merlin
Level 18
God Stats
3W - 6L
1,323 SR
Queue Stats
30W - 23L
1,395 Elo+
Solo
Izanami
Izanami
Zhou Lacroix
Izanami
Level 18
God Stats
10W - 5L
1,458 SR
Queue Stats
25W - 33L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
devilingame
Cthulhu
Level 19
God Stats
7W - 7L
1,456 SR
Queue Stats
12W - 15L
1,346 Elo+
Party 2
Team Averages
Level 40
1,387 SR
1,318 Elo+

VS

Team Averages
Level 27
1,421 SR
1,439 Elo+
Gilgamesh
Gilgamesh
Alpha-sergio12
Gilgamesh
Level 29
God Stats
3W - 3L
1,271 SR
Queue Stats
122W - 119L
1,446 Elo+
Solo
Anubis
Anubis
BrothaMan07
Anubis
Level 29
God Stats
41W - 26L
1,578 SR
Queue Stats
197W - 199L
1,531 Elo+
Party 1
Cabrakan
Cabrakan
EldianDevil
Cabrakan
Level 25
God Stats
3W - 6L
1,500 SR
Queue Stats
626W - 693L
1,425 Elo+
Solo
Anhur
Anhur
InUrGuts
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 36L
1,472 Elo+
Party 1
Bastet
Bastet
LZYGPABELICK
Bastet
Level 24
God Stats
2W - 4L
1,257 SR
Queue Stats
248W - 286L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Artax27
Thanatos
19
15 / 3 / 10
13,368
581
18,238
17,581
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Dxsxn
Amaterasu
17
6 / 5 / 8
11,822
514
7,993
19,094
13,216
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Zenzero009
Merlin
17
6 / 5 / 8
11,987
521
9,614
15,626
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Zhou Lacroix
Izanami
16
3 / 3 / 13
11,180
486
10,476
12,234
3,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
devilingame
Cthulhu
14
5 / 4 / 13
11,097
482
5,941
18,375
16,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alpha-sergio12
Gilgamesh
14
1 / 7 / 1
9,208
400
9,873
15,618
13,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
18
9 / 6 / 3
11,437
497
17,021
17,836
8,939
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
EldianDevil
Cabrakan
14
4 / 8 / 7
10,292
447
10,302
21,114
22,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
InUrGuts
Anhur
16
2 / 8 / 7
9,731
423
7,502
15,791
4,917
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Bastet
14
4 / 7 / 7
9,827
427
10,894
16,235
5,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
45
35
Kills
20
20
Deaths
36
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Alpha-sergio12
Gilgamesh
1
7
1
0.21
W
Thanatos
Artax27
Thanatos
15
3
10
6.67
L
Anubis
9
6
3
1.75
W
Amaterasu
Dxsxn
Amaterasu
6
5
8
2
L
Cabrakan
EldianDevil
Cabrakan
4
8
7
0.94
L
Anhur
InUrGuts
Anhur
2
8
7
0.69
L
Bastet
4
7
7
1.07
W
Merlin
Zenzero009
Merlin
6
5
8
2
W
Izanami
Zhou Lacroix
Izanami
3
3
13
3.17
W
Cthulhu
devilingame
Cthulhu
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,262
Damage
55,592
82,910
Taken
86,594
43,865
Mitigated
55,144
37,002
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Alpha-sergio12
Gilgamesh
9,873
2,823
0
1,267
15,618
13,676
170
2,916
12,702
0
49,437
W
Thanatos
Artax27
Thanatos
18,238
4,645
0
18,311
17,581
6,011
0
5,407
11,727
0
80,861
L
Anubis
17,021
1,896
270
7,456
17,836
8,939
591
4,831
13,005
73,814
0
W
Amaterasu
Dxsxn
Amaterasu
7,993
3,564
0
5,539
19,094
13,216
400
5,280
13,283
0
55,996
L
Cabrakan
EldianDevil
Cabrakan
10,302
935
0
3,569
21,114
22,340
142
6,375
14,739
48,456
0
L
Anhur
InUrGuts
Anhur
7,502
3,255
0
1,666
15,791
4,917
305
5,401
10,390
0
49,156
L
Bastet
10,894
3,487
0
51
16,235
5,272
0
3,167
13,068
0
65,822
W
Merlin
Zenzero009
Merlin
9,614
379
0
4,347
15,626
4,824
507
6,054
9,524
56,855
0
W
Izanami
Zhou Lacroix
Izanami
10,476
6,510
285
3,208
12,234
3,613
882
3,052
9,139
0
70,726
W
Cthulhu
devilingame
Cthulhu
5,941
862
424
4,888
18,375
16,201
0
8,461
9,875
21,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,454
Gold Earned
50,495
409
Minions Killed
409
0
Camps Cleared
0
2,055,762
Distance Traveled
1,873,965
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,208
400
83
4
0
336,103
0
W
Thanatos
13,368
581
89
4
0
478,555
0
L
Anubis
11,437
497
107
5
0
346,688
1
W
Amaterasu
11,822
514
88
4
0
405,846
1
L
Cabrakan
10,292
447
49
2
0
363,685
5
L
Anhur
9,731
423
80
3
0
362,856
2
L
Bastet
9,827
427
90
4
0
464,633
0
W
Merlin
11,987
521
84
4
0
392,926
12
W
Izanami
11,180
486
109
5
0
377,316
2
W
Cthulhu
11,097
482
39
2
0
401,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role