Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
XI-NeCTaRiiNE
Hel
Level 112
God Stats
11W - 22L
1,360 SR
Queue Stats
570W - 603L
1,465 Elo+
Solo
Nemesis
Nemesis
lllll-Sunrise-ll
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,089 Elo+
Party 1
Team Averages
Level 46
1,453 SR
1,351 Elo+

VS

Team Averages
Level 56
1,495 SR
1,231 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AceE-ImpacT
Ra
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,088 Elo+
Solo
Guan Yu
Guan Yu
BaBBYDj
Guan Yu
Level 22
God Stats
3W - 1L
1,484 SR
Queue Stats
7W - 11L
1,106 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 5 / 1
8,365
598
6,358
8,860
2,864
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 1
9,050
646
7,339
13,064
4,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 6 / 1
7,779
556
3,874
9,614
5,205
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
11 / 1 / 4
11,200
800
11,646
12,333
9,360
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 0 / 10
10,460
747
6,504
5,701
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
BaBBYDj
Guan Yu
13
0 / 1 / 12
9,184
656
3,946
11,121
7,076
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
15
15
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
5
1
0.3
W
Fenrir
 
Fenrir
11
1
4
13
W
4
0
10
9
W
Guan Yu
BaBBYDj
Guan Yu
0
1
12
6
L
1
4
1
0.38
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,571
Damage
22,096
31,538
Taken
29,155
12,621
Mitigated
18,606
10,329
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,358
816
135
695
8,860
2,864
0
1,474
7,169
25,457
0
W
Fenrir
 
Fenrir
11,646
2,818
223
4,369
12,333
9,360
1,171
5,721
5,902
0
30,656
W
6,504
160
3,458
2,124
5,701
2,170
1,508
3,353
2,348
48,838
0
W
Guan Yu
BaBBYDj
Guan Yu
3,946
128
2,124
3,327
11,121
7,076
285
4,623
6,498
0
19,600
L
7,339
135
3,155
5,358
13,064
4,552
0
2,116
10,864
37,895
0
L
3,874
889
72
914
9,614
5,205
0
2,474
6,831
0
16,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,194
Gold Earned
30,844
121
Minions Killed
144
0
Camps Cleared
0
685,223
Distance Traveled
701,022
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,365
598
45
3
0
229,420
0
W
Fenrir
11,200
800
34
2
0
210,270
2
W
Ra
10,460
747
80
6
0
216,807
2
W
Guan Yu
9,184
656
30
2
0
273,945
0
L
Hel
9,050
646
51
4
0
229,279
1
L
Nemesis
7,779
556
25
2
0
226,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role