Player Matchup

Pele
Pele
Boshido3658
Pele
Level 26
God Stats
5W - 10L
1,679 SR
Queue Stats
109W - 146L
1,237 Elo+
Solo
Odin
Odin
Josh2473
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
433W - 450L
1,215 Elo+
Party 1
Thor
Thor
TonyLaidAnEgg
Thor
Level 26
God Stats
0W - 2L
1,319 SR
Queue Stats
135W - 154L
1,309 Elo+
Solo
Jormungandr
Jormungandr
ZFIGHTERZ555
Jormungandr
Level 26
God Stats
0W - 1L
1,762 SR
Queue Stats
144W - 199L
1,195 Elo+
Party 1
Hades
Hades
bowlin1233
Hades
Level 27
God Stats
0W - 2L
1,137 SR
Queue Stats
71W - 84L
1,152 Elo+
Solo
Team Averages
Level 26
1,479 SR
1,221 Elo+

VS

Team Averages
Level 30
1,455 SR
1,261 Elo+
Morgan Le Fay
Morgan Le Fay
King Khodabear
Morgan Le Fay
Level 26
God Stats
45W - 34L
1,477 SR
Queue Stats
74W - 73L
1,282 Elo+
Solo
Thanatos
Thanatos
Orcargamir
Thanatos
Level 82
God Stats
7W - 17L
1,185 SR
Queue Stats
23W - 65L
1,113 Elo+
Party 2
Cerberus
Cerberus
RescueButton38
Cerberus
Level 27
God Stats
1W - 0L
1,730 SR
Queue Stats
20W - 16L
1,324 Elo+
Solo
Neith
Neith
car_agg
Neith
Level 12
God Stats
7W - 13L
1,381 SR
Queue Stats
9W - 21L
1,087 Elo+
Party 2
Bellona
Bellona
kinxnightmare_Y
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 13 / 5
7,380
388
8,031
19,339
6,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
11
1 / 7 / 8
7,232
381
6,673
17,503
14,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 6 / 2
6,672
351
2,174
9,888
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ZFIGHTERZ555
Jormungandr
13
1 / 8 / 10
9,535
502
8,748
24,595
22,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hades
15
11 / 8 / 0
10,115
532
13,044
16,058
6,898
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
King Khodabear
Morgan Le Fay
17
11 / 5 / 10
11,498
605
23,767
8,662
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Orcargamir
Thanatos
16
6 / 6 / 11
10,456
550
11,550
16,035
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
15
3 / 1 / 5
9,834
518
7,606
18,182
16,099
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
car_agg
Neith
13
3 / 3 / 8
8,873
467
8,901
7,305
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
18 / 1 / 10
11,308
595
16,470
14,459
18,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
85
15
Kills
41
42
Deaths
16
25
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
13
5
0.35
L
Odin
1
7
8
0.71
W
Morgan Le Fay
King Khodabear
Morgan Le Fay
11
5
10
3.2
W
Thanatos
Orcargamir
Thanatos
6
6
11
1.92
W
Cerberus
3
1
5
5.5
L
0
6
2
0.17
L
Jormungandr
ZFIGHTERZ555
Jormungandr
1
8
10
0.75
L
Hades
11
8
0
1.38
W
Neith
car_agg
Neith
3
3
8
2.33
W
18
1
10
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,670
Damage
68,294
87,383
Taken
64,643
52,963
Mitigated
45,999
6,143
Healing
24,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,031
1,316
0
947
19,339
6,432
264
8,471
10,868
0
31,657
L
Odin
6,673
2,262
0
2,733
17,503
14,467
63
8,160
9,343
0
21,603
W
Morgan Le Fay
King Khodabear
Morgan Le Fay
23,767
3,230
0
445
8,662
3,449
3,186
4,131
4,531
85,105
0
W
Thanatos
Orcargamir
Thanatos
11,550
5,049
0
11,494
16,035
6,062
2,378
5,666
10,369
0
48,642
W
Cerberus
7,606
1,056
221
5,841
18,182
16,099
758
3,718
14,464
50,611
0
L
2,174
565
0
392
9,888
2,974
0
1,899
7,989
0
27,377
L
Jormungandr
ZFIGHTERZ555
Jormungandr
8,748
4,488
0
0
24,595
22,192
52
9,560
15,035
30,126
0
L
Hades
13,044
2,422
1,041
1,030
16,058
6,898
331
7,980
8,078
32,351
0
W
Neith
car_agg
Neith
8,901
4,512
0
1,266
7,305
2,291
1,973
1,811
5,494
0
28,062
W
16,470
2,308
42
5,165
14,459
18,098
1,791
6,466
7,993
12,118
36,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
51,969
194
Minions Killed
466
0
Camps Cleared
0
1,420,913
Distance Traveled
1,591,909
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,380
388
37
2
0
333,950
0
L
Odin
7,232
381
31
2
0
333,441
0
W
Morgan Le Fay
11,498
605
132
7
0
295,997
3
W
Thanatos
10,456
550
81
4
0
311,563
0
W
Cerberus
9,834
518
126
7
0
303,639
4
L
Thor
6,672
351
52
3
0
173,379
2
L
Jormungandr
9,535
502
29
2
0
312,224
0
L
Hades
10,115
532
45
2
0
267,919
4
W
Neith
8,873
467
44
2
0
322,827
0
W
Bellona
11,308
595
83
4
0
357,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role