Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
CiccioCZ
Kuzenbo
Gold II
Level 148
God Stats
0W - 1L
1,403 SR
Queue Stats
472W - 476L
1,566 MMR
Party 2
Serqet
Serqet
Gold I
King17Bear
Serqet
Gold I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
387W - 396L
1,525 MMR
Party 2
Hachiman
Hachiman
Platinum I
Rattatattatatata
Hachiman
Platinum I
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 134L
2,041 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
winglok
Gilgamesh
Silver II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 54L
1,526 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,481 SR
1,632 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 93
1,694 SR
1,653 MMR
Chaac
Chaac
Gold V
DonPolboronXXX
Chaac
Gold V
Level 121
God Stats
1W - 0L
1,470 SR
Queue Stats
8W - 5L
1,578 MMR
Party 1
Artio
Artio
Silver I
Fanzine
Artio
Silver I
Level 64
God Stats
1W - 0L
1,974 SR
Queue Stats
4W - 5L
1,554 MMR
Solo
Anubis
Anubis
Diamond V
Shedonehers
Anubis
Diamond V
Level 66
God Stats
9W - 3L
1,778 SR
Queue Stats
187W - 182L
2,008 MMR
Solo
Neith
Neith
Gold IV
Victorius95
Neith
Gold IV
Level 128
God Stats
1W - 1L
1,745 SR
Queue Stats
112W - 111L
1,470 MMR
Party 1
Da Ji
Da Ji
Gold V
Wadeyy
Da Ji
Gold V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 12L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 7 / 2
10,697
446
13,058
15,952
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
CiccioCZ
Kuzenbo
17
2 / 7 / 5
12,109
505
10,957
25,518
29,087
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
King17Bear
Serqet
18
2 / 8 / 4
11,710
488
6,992
21,416
7,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 1 / 0
13,313
555
13,393
15,136
5,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
winglok
Gilgamesh
18
1 / 9 / 0
11,355
473
17,509
28,364
22,386
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneSetMorgan Le FayAthena

VS

Bans
TiamatJanusChironGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 16
13,518
563
20,172
26,230
26,672
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Fanzine
Artio
18
3 / 0 / 14
12,611
525
7,761
20,627
19,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anubis
20
8 / 2 / 3
14,686
612
16,821
16,467
9,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
1 / 3 / 7
13,687
570
8,011
16,668
6,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Wadeyy
Da Ji
20
18 / 4 / 3
16,112
671
30,024
23,277
11,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
10
Kills
32
32
Deaths
10
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
2
0.29
L
Kuzenbo
CiccioCZ
Kuzenbo
2
7
5
0.64
W
2
1
16
10
W
Artio
Fanzine
Artio
3
0
14
10
L
Serqet
King17Bear
Serqet
2
8
4
0.5
L
4
1
0
4
W
Anubis
8
2
3
4.75
W
1
3
7
1.5
W
Da Ji
Wadeyy
Da Ji
18
4
3
4.88
L
Gilgamesh
winglok
Gilgamesh
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,909
Damage
82,789
106,386
Taken
103,269
68,639
Mitigated
73,283
16,430
Healing
58,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,058
3,312
0
4,469
15,952
4,219
0
4,785
11,167
72,261
0
L
Kuzenbo
CiccioCZ
Kuzenbo
10,957
3,425
0
954
25,518
29,087
0
9,042
16,476
30,369
0
W
20,172
7,132
0
15,963
26,230
26,672
2,401
9,096
17,134
0
94,230
W
Artio
Fanzine
Artio
7,761
502
2,293
10,995
20,627
19,355
0
6,305
14,046
51,377
0
L
Serqet
King17Bear
Serqet
6,992
1,515
0
406
21,416
7,636
0
4,684
16,732
0
85,191
L
13,393
8,286
0
6,168
15,136
5,311
3,107
1,085
14,051
0
118,557
W
Anubis
16,821
1,029
0
11,126
16,467
9,973
587
7,380
8,727
130,517
0
W
8,011
3,015
0
8,753
16,668
6,143
3,204
2,817
13,851
0
128,205
W
Da Ji
Wadeyy
Da Ji
30,024
13,089
0
9,308
23,277
11,140
0
5,892
16,641
0
131,437
L
Gilgamesh
winglok
Gilgamesh
17,509
4,400
0
4,433
28,364
22,386
0
5,521
22,843
14,033
68,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,184
Gold Earned
70,614
651
Minions Killed
799
0
Camps Cleared
0
2,245,157
Distance Traveled
2,344,407
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,697
446
126
5
0
424,217
8
L
Kuzenbo
12,109
505
30
1
0
451,688
6
W
Chaac
13,518
563
151
6
0
468,008
7
W
Artio
12,611
525
60
3
0
526,008
2
L
Serqet
11,710
488
124
5
0
497,680
4
L
Hachiman
13,313
555
196
8
0
449,262
8
W
Anubis
14,686
612
210
9
0
444,808
7
W
Neith
13,687
570
212
9
0
433,147
7
W
Da Ji
16,112
671
166
7
0
472,436
1
L
Gilgamesh
11,355
473
175
7
0
422,310
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role