Player Matchup

Kuzenbo
Kuzenbo
JTsCrow
Kuzenbo
Level 69
God Stats
2W - 5L
1,298 SR
Queue Stats
18W - 21L
1,326 Elo+
Party 1
Fenrir
Fenrir
M3m0o
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 1
Jing Wei
Jing Wei
Matabancos
Jing Wei
Level 95
God Stats
4W - 7L
1,491 SR
Queue Stats
453W - 518L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
Vulcrend
Gilgamesh
Level 121
God Stats
6W - 7L
1,547 SR
Queue Stats
108W - 101L
1,504 Elo+
Party 1
Janus
Janus
helboii
Janus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,410 Elo+
Party 1
Team Averages
Level 65
1,467 SR
1,374 Elo+

VS

Team Averages
Level 39
1,457 SR
1,407 Elo+
Chang'e
Chang'e
E-waifu-666
Chang'e
Level 39
God Stats
22W - 7L
1,648 SR
Queue Stats
101W - 148L
1,346 Elo+
Party 3
Jormungandr
Jormungandr
PinkB3an
Jormungandr
Level 27
God Stats
16W - 24L
1,499 SR
Queue Stats
88W - 144L
1,401 Elo+
Party 3
Olorun
Olorun
TheGentrifier
Olorun
Level 38
God Stats
5W - 1L
1,546 SR
Queue Stats
97W - 101L
1,456 Elo+
Party 2
Bakasura
Bakasura
Zoomlall
Bakasura
Level 66
God Stats
3W - 2L
1,185 SR
Queue Stats
133W - 144L
1,396 Elo+
Solo
Achilles
Achilles
mriceman11778
Achilles
Level 27
God Stats
21W - 14L
1,408 SR
Queue Stats
116W - 110L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JTsCrow
Kuzenbo
17
2 / 4 / 5
12,519
447
8,550
24,091
29,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
M3m0o
Fenrir
17
5 / 9 / 3
12,108
432
13,792
25,588
11,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
Matabancos
Jing Wei
16
1 / 6 / 3
10,386
371
20,555
21,663
8,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
Vulcrend
Gilgamesh
20
5 / 4 / 4
13,535
483
22,690
29,823
26,966
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
helboii
Janus
17
2 / 10 / 2
11,071
395
10,557
18,930
6,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
E-waifu-666
Chang'e
18
0 / 4 / 7
11,120
397
12,941
24,267
10,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
PinkB3an
Jormungandr
19
3 / 1 / 8
12,450
445
14,765
23,057
26,983
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
11 / 1 / 11
15,575
556
17,483
17,256
10,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Zoomlall
Bakasura
20
8 / 6 / 6
15,776
563
20,550
25,558
12,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
mriceman11778
Achilles
20
11 / 3 / 8
15,038
537
27,378
28,213
46,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
15
Kills
33
33
Deaths
15
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chang'e
E-waifu-666
Chang'e
0
4
7
0.88
L
Kuzenbo
JTsCrow
Kuzenbo
2
4
5
1.13
L
Fenrir
M3m0o
Fenrir
5
9
3
0.72
L
Jing Wei
Matabancos
Jing Wei
1
6
3
0.42
W
Jormungandr
PinkB3an
Jormungandr
3
1
8
7
W
11
1
11
16.5
L
Gilgamesh
Vulcrend
Gilgamesh
5
4
4
1.75
W
Bakasura
Zoomlall
Bakasura
8
6
6
1.83
L
Janus
helboii
Janus
2
10
2
0.3
W
Achilles
mriceman11778
Achilles
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,144
Damage
93,117
120,095
Taken
118,351
83,112
Mitigated
106,324
25,023
Healing
47,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
E-waifu-666
Chang'e
12,941
1,800
5,598
10,541
24,267
10,316
644
5,163
19,104
66,281
0
L
Kuzenbo
JTsCrow
Kuzenbo
8,550
2,675
0
1,933
24,091
29,491
82
13,860
9,412
32,478
0
L
Fenrir
M3m0o
Fenrir
13,792
3,609
0
6,476
25,588
11,489
0
4,604
19,960
0
51,618
L
Jing Wei
Matabancos
Jing Wei
20,555
16,073
0
9,793
21,663
8,364
454
8,807
12,194
0
80,871
W
Jormungandr
PinkB3an
Jormungandr
14,765
4,785
186
4,749
23,057
26,983
70
4,630
18,427
71,049
0
W
17,483
10,137
2,690
8,972
17,256
10,162
8,433
4,416
12,840
102,284
9,641
L
Gilgamesh
Vulcrend
Gilgamesh
22,690
6,234
0
4,836
29,823
26,966
0
8,183
20,003
7,675
81,253
W
Bakasura
Zoomlall
Bakasura
20,550
17,150
0
5,926
25,558
12,759
1,952
2,386
23,172
0
150,352
L
Janus
helboii
Janus
10,557
1,199
0
1,985
18,930
6,802
0
7,382
11,070
63,685
0
W
Achilles
mriceman11778
Achilles
27,378
7,441
0
9,071
28,213
46,104
1,396
5,636
22,577
0
86,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,619
Gold Earned
69,959
484
Minions Killed
723
0
Camps Cleared
0
2,453,807
Distance Traveled
2,602,087
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,120
397
115
4
0
502,071
0
L
Kuzenbo
12,519
447
24
1
0
532,609
6
L
Fenrir
12,108
432
70
3
0
476,041
6
L
Jing Wei
10,386
371
112
4
0
456,966
1
W
Jormungandr
12,450
445
102
4
0
463,681
0
W
Olorun
15,575
556
179
6
0
551,938
10
L
Gilgamesh
13,535
483
158
6
0
536,857
1
W
Bakasura
15,776
563
210
8
0
572,045
4
L
Janus
11,071
395
120
4
0
451,334
0
W
Achilles
15,038
537
117
4
0
512,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role