Player Matchup

Kumbhakarna
Kumbhakarna
Catguy616
Kumbhakarna
Level 109
God Stats
1W - 3L
1,379 SR
Queue Stats
566W - 599L
1,443 Elo+
Solo
Scylla
Scylla
FLOPxCRAKJAK
Scylla
Level 126
God Stats
2W - 3L
1,476 SR
Queue Stats
208W - 203L
1,577 Elo+
Solo
Mercury
Mercury
HellKaiser7
Mercury
Level 148
God Stats
5W - 7L
1,487 SR
Queue Stats
45W - 42L
1,459 Elo+
Solo
Neith
Neith
RekageUltra
Neith
Level 66
God Stats
11W - 9L
1,046 SR
Queue Stats
248W - 244L
1,499 Elo+
Solo
King Arthur
King Arthur
thehylianloach
King Arthur
Level 108
God Stats
28W - 30L
1,517 SR
Queue Stats
263W - 302L
1,292 Elo+
Solo
Team Averages
Level 111
1,381 SR
1,454 Elo+

VS

Team Averages
Level 89
1,472 SR
1,462 Elo+
Merlin
Merlin
 
Merlin
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DarthBananakin
Ullr
Level 50
God Stats
10W - 19L
1,531 SR
Queue Stats
113W - 135L
1,400 Elo+
Party 2
Sylvanus
Sylvanus
J8bear
Sylvanus
Level 63
God Stats
2W - 6L
1,328 SR
Queue Stats
105W - 133L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Catguy616
Kumbhakarna
14
1 / 3 / 11
10,491
500
5,964
19,182
14,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
17
3 / 1 / 6
11,230
535
5,277
6,458
2,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
HellKaiser7
Mercury
18
6 / 2 / 4
11,442
545
6,578
12,054
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 1 / 5
11,829
563
14,978
9,808
3,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
thehylianloach
King Arthur
16
3 / 2 / 5
11,220
534
10,825
16,736
11,623
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 4 / 2
10,599
505
11,735
11,571
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
 
Guan Yu
17
0 / 3 / 1
10,456
498
4,660
14,724
17,304
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
 
Ao Kuang
16
3 / 2 / 1
9,735
464
3,599
14,967
5,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 2
8,820
420
7,476
13,036
4,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
J8bear
Sylvanus
12
1 / 4 / 2
7,478
356
7,044
17,560
19,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
9
9
Deaths
18
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
4
2
1.25
L
Guan Yu
 
Guan Yu
0
3
1
0.17
L
Ao Kuang
 
Ao Kuang
3
2
1
1.75
W
Kumbhakarna
Catguy616
Kumbhakarna
1
3
11
2.17
L
1
5
2
0.4
W
Scylla
3
1
6
6
W
Mercury
HellKaiser7
Mercury
6
2
4
4
L
Sylvanus
J8bear
Sylvanus
1
4
2
0.5
W
5
1
5
7.5
W
King Arthur
thehylianloach
King Arthur
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,622
Damage
34,514
64,238
Taken
71,858
37,227
Mitigated
52,104
21,156
Healing
19,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,735
173
162
2,709
11,571
4,766
0
2,372
9,199
75,601
0
L
Guan Yu
 
Guan Yu
4,660
636
0
1,704
14,724
17,304
425
0
14,724
0
79,284
L
Ao Kuang
 
Ao Kuang
3,599
304
0
6,430
14,967
5,756
42
1,764
13,203
79,609
0
W
Kumbhakarna
Catguy616
Kumbhakarna
5,964
919
0
3,885
19,182
14,686
0
7,598
11,584
23,665
0
L
7,476
4,335
0
3,469
13,036
4,312
0
1,870
11,166
0
53,077
W
Scylla
5,277
883
0
1,907
6,458
2,432
648
3,433
3,025
73,728
0
W
Mercury
HellKaiser7
Mercury
6,578
3,073
0
6,056
12,054
4,802
1,059
3,484
8,570
0
83,151
L
Sylvanus
J8bear
Sylvanus
7,044
2,239
435
4,102
17,560
19,966
48
5,521
12,039
23,922
0
W
14,978
6,116
0
3,433
9,808
3,684
4,012
2,080
7,728
0
92,125
W
King Arthur
thehylianloach
King Arthur
10,825
3,040
381
5,494
16,736
11,623
256
5,943
10,793
0
65,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,212
Gold Earned
47,088
564
Minions Killed
565
0
Camps Cleared
0
1,983,511
Distance Traveled
1,757,874
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,599
505
140
7
0
369,806
2
L
Guan Yu
10,456
498
163
8
0
344,738
4
L
Ao Kuang
9,735
464
121
6
0
399,231
3
W
Kumbhakarna
10,491
500
24
1
0
383,747
5
L
Ullr
8,820
420
113
5
0
317,063
2
W
Scylla
11,230
535
137
7
0
391,480
6
W
Mercury
11,442
545
124
6
0
449,962
2
L
Sylvanus
7,478
356
28
1
0
327,036
6
W
Neith
11,829
563
156
7
0
361,647
5
W
King Arthur
11,220
534
123
6
0
396,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role