Player Matchup

Cthulhu
Cthulhu
Gold IV
Anchorage0124
Cthulhu
Gold IV
Level 105
God Stats
10W - 6L
1,545 SR
Queue Stats
11W - 8L
1,668 MMR
Party 1
Anubis
Anubis
Gold V
TGH Teemo
Anubis
Gold V
Level 138
God Stats
5W - 3L
1,588 SR
Queue Stats
100W - 97L
1,311 MMR
Party 1
Skadi
Skadi
Gold III
UL Husky
Skadi
Gold III
Level 124
God Stats
9W - 5L
1,582 SR
Queue Stats
143W - 111L
1,414 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,572 SR
1,465 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,466 SR
1,482 MMR
Bastet
Bastet
Bronze III
Blak Lghtning
Bastet
Bronze III
Level 127
God Stats
0W - 3L
1,379 SR
Queue Stats
10W - 15L
1,486 MMR
Solo
Artio
Artio
Gold II
FrenzyTank
Artio
Gold II
Level 148
God Stats
1W - 2L
1,518 SR
Queue Stats
135W - 147L
1,461 MMR
Solo
Nox
Nox
Bronze III
WeenyMcFly 87
Nox
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
2 / 2 / 4
6,125
875
2,441
3,890
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
TGH Teemo
Anubis
10
3 / 1 / 3
6,556
937
3,139
4,014
1,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
UL Husky
Skadi
10
3 / 0 / 5
6,225
889
5,246
892
290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
AthenaKukulkanAphroditeJanus

VS

Bans
Morgan Le FayHadesGilgameshChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,808
687
1,269
3,056
643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
8
1 / 1 / 1
5,044
721
2,010
7,453
6,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 3
4,816
688
188
4,261
1,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
2
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
2
4
2
L
1
3
1
0.5
L
Artio
1
1
1
1.5
W
Anubis
TGH Teemo
Anubis
3
1
3
4.5
W
Skadi
UL Husky
Skadi
3
0
5
5.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,826
Damage
3,467
8,796
Taken
14,770
5,370
Mitigated
8,495
2,091
Healing
2,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
2,441
96
65
420
3,890
3,157
160
1,247
2,643
8,406
0
L
1,269
493
0
0
3,056
643
0
939
2,117
0
3,419
L
Artio
2,010
80
540
1,907
7,453
6,572
0
1,758
5,695
13,436
0
W
Anubis
TGH Teemo
Anubis
3,139
104
0
1,606
4,014
1,923
0
520
3,494
27,975
0
W
Skadi
UL Husky
Skadi
5,246
2,079
0
0
892
290
2,125
431
461
0
20,952
L
188
0
0
0
4,261
1,280
0
2,883
1,378
4,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,906
Gold Earned
14,668
105
Minions Killed
36
0
Camps Cleared
0
387,159
Distance Traveled
335,790
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,125
875
13
2
0
121,745
0
L
Bastet
4,808
687
8
1
0
99,553
1
L
Artio
5,044
721
21
3
0
124,243
1
W
Anubis
6,556
937
49
7
0
137,183
2
W
Skadi
6,225
889
43
6
0
128,231
1
L
Nox
4,816
688
7
1
0
111,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role