Player Matchup

Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Foolish Genius
Sol
Level 159
God Stats
8W - 6L
1,543 SR
Queue Stats
984W - 1,008L
1,521 Elo+
Solo
Apollo
Apollo
RulingMar1
Apollo
Level 155
God Stats
4W - 5L
1,464 SR
Queue Stats
306W - 299L
1,520 Elo+
Solo
Kukulkan
Kukulkan
SneakyBB
Kukulkan
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,178 Elo+
Party 1
Sobek
Sobek
sierra997
Sobek
Level 130
God Stats
4W - 9L
988 SR
Queue Stats
363W - 351L
1,540 Elo+
Solo
Team Averages
Level 143
1,399 SR
1,452 Elo+

VS

Team Averages
Level 133
1,458 SR
1,604 Elo+
Apollo
Apollo
CarønteИ2G
Apollo
Level 156
God Stats
0W - 1L
1,200 SR
Queue Stats
3W - 1L
1,690 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DirtyGumz
Ah Muzen Cab
Level 89
God Stats
3W - 5L
1,407 SR
Queue Stats
455W - 470L
1,557 Elo+
Solo
Fenrir
Fenrir
GonzAP11
Fenrir
Level 156
God Stats
1W - 3L
1,486 SR
Queue Stats
197W - 217L
1,561 Elo+
Solo
He Bo
He Bo
Seck16
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,666 Elo+
Party 2
Neith
Neith
ThreePointOhhh
Neith
Level 138
God Stats
1W - 2L
1,697 SR
Queue Stats
123W - 127L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 2
5,285
1,057
1,894
3,302
3,275
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 0 / 4
5,548
1,110
4,311
1,669
618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
RulingMar1
Apollo
9
0 / 2 / 3
5,304
1,061
915
4,054
1,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
SneakyBB
Kukulkan
11
4 / 1 / 1
6,323
1,265
3,013
2,829
1,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
sierra997
Sobek
9
1 / 1 / 0
5,552
1,110
1,048
6,698
6,782
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
1 / 2 / 2
5,102
1,020
2,293
2,968
991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
DirtyGumz
Ah Muzen Cab
11
1 / 1 / 3
5,443
1,089
5,122
2,799
1,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
GonzAP11
Fenrir
5
0 / 0 / 0
4,212
842
0
0
0
He Bo
Seck16
He Bo
10
1 / 2 / 2
5,354
1,071
3,412
3,908
1,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 1
5,315
1,063
2,295
2,791
1,005
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
5
Kills
4
5
Deaths
5
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
2
1
L
Apollo
1
2
2
1
L
Ah Muzen Cab
DirtyGumz
Ah Muzen Cab
1
1
3
2.5
W
0
0
4
2
L
Fenrir
GonzAP11
Fenrir
0
0
0
0
W
Apollo
RulingMar1
Apollo
0
2
3
0.75
L
He Bo
Seck16
He Bo
1
2
2
1
W
Kukulkan
SneakyBB
Kukulkan
4
1
1
4.5
L
1
0
1
1.5
W
Sobek
sierra997
Sobek
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,181
Damage
13,122
18,552
Taken
12,466
13,636
Mitigated
4,565
5,482
Healing
5,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,894
246
52
341
3,302
3,275
0
255
3,047
0
3,029
L
Apollo
2,293
1,025
0
536
2,968
991
0
1,896
1,072
0
3,742
L
Ah Muzen Cab
DirtyGumz
Ah Muzen Cab
5,122
1,456
318
1,038
2,799
1,165
0
2,005
794
0
12,201
W
4,311
183
404
268
1,669
618
798
275
1,394
11,525
0
L
Fenrir
GonzAP11
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
RulingMar1
Apollo
915
494
254
628
4,054
1,866
180
779
3,275
0
6,884
L
He Bo
Seck16
He Bo
3,412
337
529
1,532
3,908
1,404
0
2,447
1,461
5,809
0
W
Kukulkan
SneakyBB
Kukulkan
3,013
101
348
271
2,829
1,095
332
736
2,093
9,679
0
L
2,295
564
128
995
2,791
1,005
0
2,024
767
0
8,672
W
Sobek
sierra997
Sobek
1,048
34
376
2,540
6,698
6,782
175
1,367
5,331
1,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,012
Gold Earned
25,426
59
Minions Killed
39
0
Camps Cleared
0
524,304
Distance Traveled
416,726
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,285
1,057
6
1
0
100,125
0
L
Apollo
5,102
1,020
9
2
0
100,378
3
L
Ah Muzen Cab
5,443
1,089
10
2
0
107,420
0
W
Sol
5,548
1,110
8
2
0
105,229
0
L
Fenrir
4,212
842
0
0
0
0
0
W
Apollo
5,304
1,061
21
4
0
92,041
0
L
He Bo
5,354
1,071
7
1
0
93,866
1
W
Kukulkan
6,323
1,265
20
4
0
107,927
0
L
Neith
5,315
1,063
13
3
0
115,062
2
W
Sobek
5,552
1,110
4
1
0
118,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role