Player Matchup

Bellona
Bellona
Boss_Paragon_God
Bellona
Level 101
God Stats
14W - 8L
1,588 SR
Queue Stats
324W - 338L
1,442 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
De-motivate
Morgan Le Fay
Level 60
God Stats
13W - 22L
1,356 SR
Queue Stats
134W - 193L
1,334 Elo+
Party 3
King Arthur
King Arthur
EPIC_BEASTEM
King Arthur
Level 84
God Stats
21W - 22L
1,491 SR
Queue Stats
237W - 300L
1,349 Elo+
Party 3
Nemesis
Nemesis
Kalumanovinsmoke
Nemesis
Level 69
God Stats
1W - 4L
1,282 SR
Queue Stats
229W - 299L
1,350 Elo+
Party 3
Nu Wa
Nu Wa
adhamf2016
Nu Wa
Level 66
God Stats
7W - 3L
1,646 SR
Queue Stats
119W - 144L
1,362 Elo+
Party 2
Team Averages
Level 76
1,473 SR
1,367 Elo+

VS

Team Averages
Level 106
1,451 SR
1,349 Elo+
Chaac
Chaac
Draghoulus
Chaac
Level 56
God Stats
10W - 8L
1,547 SR
Queue Stats
76W - 94L
1,331 Elo+
Party 1
Neith
Neith
Hollow Deus
Neith
Level 89
God Stats
5W - 5L
1,469 SR
Queue Stats
131W - 130L
1,341 Elo+
Party 1
Merlin
Merlin
PSK Dr Stranger
Merlin
Level 129
God Stats
12W - 18L
1,302 SR
Queue Stats
229W - 233L
1,359 Elo+
Solo
Sylvanus
Sylvanus
Programmedtolie
Sylvanus
Level 155
God Stats
6W - 6L
1,438 SR
Queue Stats
184W - 194L
1,389 Elo+
Solo
Thor
Thor
SithSable
Thor
Level 102
God Stats
5W - 3L
1,497 SR
Queue Stats
109W - 128L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
6,417
428
4,101
14,901
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
De-motivate
Morgan Le Fay
11
1 / 4 / 1
6,342
423
4,325
8,126
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
EPIC_BEASTEM
King Arthur
12
3 / 2 / 3
7,363
491
7,311
12,468
6,380
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
4 / 3 / 2
7,362
491
2,688
7,575
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
10
0 / 5 / 1
5,912
394
8,493
11,825
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
4 / 6 / 6
7,705
514
6,354
10,333
9,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
10 / 1 / 4
8,673
578
13,911
9,364
3,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 1 / 4
7,639
509
7,734
5,058
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
12
2 / 1 / 8
7,294
486
8,232
11,358
6,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
11
2 / 1 / 4
7,082
472
5,000
8,355
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
21
21
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Morgan Le Fay
De-motivate
Morgan Le Fay
1
4
1
0.38
W
Chaac
4
6
6
1.17
L
King Arthur
EPIC_BEASTEM
King Arthur
3
2
3
2.25
W
10
1
4
12
L
4
3
2
1.67
W
3
1
4
5
W
Sylvanus
2
1
8
6
W
Thor
2
1
4
4
L
Nu Wa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,918
Damage
41,231
54,895
Taken
44,468
19,703
Mitigated
24,775
9,202
Healing
18,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,101
926
0
1,721
14,901
5,736
0
3,616
11,285
0
26,496
L
Morgan Le Fay
De-motivate
Morgan Le Fay
4,325
78
0
1,541
8,126
2,695
0
3,323
4,803
28,739
0
W
Chaac
6,354
692
0
1,616
10,333
9,295
922
479
9,796
0
26,940
L
King Arthur
EPIC_BEASTEM
King Arthur
7,311
1,344
0
1,983
12,468
6,380
387
4,394
8,074
0
34,301
W
13,911
7,634
652
3,863
9,364
3,472
2,174
2,413
6,641
0
57,637
L
2,688
1,073
205
1,006
7,575
2,711
0
429
7,146
0
24,336
W
7,734
521
233
1,992
5,058
1,891
366
2,857
2,147
47,038
0
W
Sylvanus
8,232
2,327
2,458
5,064
11,358
6,806
592
4,631
6,291
27,618
5,950
W
Thor
5,000
1,441
0
2,225
8,355
3,311
517
1,522
6,775
0
41,397
L
Nu Wa
8,493
2,675
52
2,694
11,825
2,181
0
3,760
8,065
33,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
38,393
267
Minions Killed
364
0
Camps Cleared
0
1,227,829
Distance Traveled
1,335,756
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,417
428
48
3
0
258,617
0
L
Morgan Le Fay
6,342
423
47
3
0
243,587
1
W
Chaac
7,705
514
62
4
0
276,309
0
L
King Arthur
7,363
491
70
5
0
253,898
0
W
Neith
8,673
578
101
7
0
249,427
1
L
Nemesis
7,362
491
46
3
0
267,695
0
W
Merlin
7,639
509
80
5
0
263,540
5
W
Sylvanus
7,294
486
58
4
0
246,645
2
W
Thor
7,082
472
63
4
0
299,835
2
L
Nu Wa
5,912
394
56
4
0
204,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role