Player Matchup

Ganesha
Ganesha
BrotherWarth
Ganesha
Level 6
God Stats
12W - 6L
1,759 SR
Queue Stats
12W - 10L
1,769 Elo+
Party 1
Gilgamesh
Gilgamesh
UwUDunKisUwU
Gilgamesh
Level 24
God Stats
14W - 14L
1,588 SR
Queue Stats
316W - 317L
1,587 Elo+
Party 2
Merlin
Merlin
ebwagg
Merlin
Level 26
God Stats
77W - 81L
1,604 SR
Queue Stats
388W - 406L
1,599 Elo+
Party 2
Erlang Shen
Erlang Shen
edenV
Erlang Shen
Level 30
God Stats
5W - 5L
1,500 SR
Queue Stats
373W - 368L
1,508 Elo+
Party 1
Ullr
Ullr
heyyheyyheyy
Ullr
Level 24
God Stats
1W - 1L
1,271 SR
Queue Stats
146W - 131L
1,571 Elo+
Solo
Team Averages
Level 22
1,544 SR
1,607 Elo+

VS

Team Averages
Level 14
1,649 SR
1,669 Elo+
Ymir
Ymir
BAcidBrain
Ymir
Level 4
God Stats
3W - 1L
1,743 SR
Queue Stats
117W - 118L
1,786 Elo+
Solo
Sylvanus
Sylvanus
BigFootSlangingD
Sylvanus
Level 27
God Stats
4W - 9L
1,620 SR
Queue Stats
284W - 250L
1,575 Elo+
Solo
Awilix
Awilix
ImaGunYouDown
Awilix
Level 26
God Stats
0W - 1L
1,712 SR
Queue Stats
100W - 96L
1,607 Elo+
Solo
Hel
Hel
Jeremiahee
Hel
Level 8
God Stats
11W - 8L
1,670 SR
Queue Stats
59W - 49L
1,772 Elo+
Solo
Izanami
Izanami
jashpe
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BrotherWarth
Ganesha
10
0 / 1 / 13
6,315
574
4,215
7,307
3,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
UwUDunKisUwU
Gilgamesh
11
3 / 2 / 5
6,282
571
5,538
7,999
4,736
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
ebwagg
Merlin
11
4 / 2 / 7
6,746
613
7,292
5,400
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
edenV
Erlang Shen
12
7 / 2 / 2
7,369
670
6,107
5,232
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
8 / 2 / 2
6,684
608
8,468
6,227
1,992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 2
5,148
468
2,387
8,428
3,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 4 / 0
6,944
631
7,997
10,188
9,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 4 / 1
5,982
544
3,738
8,304
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 5 / 1
5,563
506
4,222
8,155
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
jashpe
Izanami
6
0 / 4 / 1
4,352
396
644
4,902
706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
22
Kills
9
9
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
5
4
0
1.25
W
Ganesha
BrotherWarth
Ganesha
0
1
13
6.5
L
3
4
1
0.88
L
1
5
1
0.3
W
Gilgamesh
UwUDunKisUwU
Gilgamesh
3
2
5
2.75
W
Merlin
ebwagg
Merlin
4
2
7
3.75
W
Erlang Shen
edenV
Erlang Shen
7
2
2
4
W
8
2
2
4.5
L
Izanami
jashpe
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,620
Damage
18,988
32,165
Taken
39,977
15,126
Mitigated
18,152
7,476
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,387
1,009
131
501
8,428
3,254
0
2,845
5,583
6,645
0
L
7,997
2,536
275
2,814
10,188
9,331
524
3,163
7,025
27,836
7,216
W
Ganesha
BrotherWarth
Ganesha
4,215
883
0
500
7,307
3,867
0
2,616
4,691
14,461
0
L
3,738
1,356
0
680
8,304
2,467
0
1,663
6,641
0
23,696
L
4,222
270
605
2,827
8,155
2,394
446
2,867
5,288
32,505
0
W
Gilgamesh
UwUDunKisUwU
Gilgamesh
5,538
1,829
0
2,013
7,999
4,736
1,228
4,557
3,442
0
26,153
W
Merlin
ebwagg
Merlin
7,292
110
0
2,036
5,400
1,703
315
2,957
2,443
36,602
0
W
Erlang Shen
edenV
Erlang Shen
6,107
3,542
0
2,003
5,232
2,828
0
1,888
3,344
0
43,264
W
8,468
3,208
0
924
6,227
1,992
0
1,814
4,413
0
28,748
L
Izanami
jashpe
Izanami
644
401
0
0
4,902
706
0
969
3,933
0
9,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
27,989
270
Minions Killed
211
0
Camps Cleared
0
1,015,962
Distance Traveled
916,061
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,148
468
4
0
0
172,222
5
L
Sylvanus
6,944
631
67
6
0
150,961
0
W
Ganesha
6,315
574
4
0
0
212,139
1
L
Awilix
5,982
544
48
4
0
217,865
1
L
Hel
5,563
506
69
6
0
208,054
4
W
Gilgamesh
6,282
571
58
5
0
218,849
5
W
Merlin
6,746
613
71
6
0
187,348
1
W
Erlang Shen
7,369
670
86
8
0
215,070
1
W
Ullr
6,684
608
51
5
0
182,556
1
L
Izanami
4,352
396
23
2
0
166,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role