Player Matchup

Cerberus
Cerberus
Silver III
Bleedingflesh
Cerberus
Silver III
Level 106
God Stats
1W - 0L
1,846 SR
Queue Stats
41W - 50L
929 MMR
Solo
Nike
Nike
Silver II
CPX-Penta-
Nike
Silver II
Level 149
God Stats
57W - 36L
1,579 SR
Queue Stats
236W - 245L
915 MMR
Solo
Artemis
Artemis
Silver II
David12219
Artemis
Silver II
Level 66
God Stats
191W - 150L
1,621 SR
Queue Stats
448W - 467L
941 MMR
Solo
Pele
Pele
Silver I
GIockboy
Pele
Silver I
Level 58
God Stats
12W - 16L
1,570 SR
Queue Stats
73W - 87L
917 MMR
Solo
Nu Wa
Nu Wa
Silver I
runaff
Nu Wa
Silver I
Level 151
God Stats
67W - 64L
1,375 SR
Queue Stats
621W - 624L
1,006 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,598 SR
942 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,501 SR
950 MMR
Janus
Janus
Silver I
BassSlayer88
Janus
Silver I
Level 160
God Stats
4W - 8L
1,452 SR
Queue Stats
440W - 454L
1,029 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
Eyesoah
Ao Kuang
Silver III
Level 49
God Stats
13W - 15L
1,522 SR
Queue Stats
46W - 63L
815 MMR
Party 1
Chernobog
Chernobog
Silver I
Lyitning
Chernobog
Silver I
Level 87
God Stats
1W - 4L
1,507 SR
Queue Stats
220W - 211L
1,139 MMR
Party 1
Ymir
Ymir
Silver V
OjDidntDewIt
Ymir
Silver V
Level 99
God Stats
1W - 2L
1,553 SR
Queue Stats
27W - 46L
718 MMR
Solo
Chaac
Chaac
Gold V
TheSudokuLegend
Chaac
Gold V
Level 105
God Stats
7W - 8L
1,470 SR
Queue Stats
247W - 244L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bleedingflesh
Cerberus
17
2 / 5 / 17
13,123
505
11,413
26,631
27,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 1 / 11
15,420
593
17,423
19,239
16,786
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
David12219
Artemis
20
8 / 6 / 9
14,262
549
20,746
20,355
8,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
20
11 / 0 / 8
15,628
601
11,625
15,752
7,708
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
runaff
Nu Wa
20
6 / 0 / 11
14,958
575
19,831
9,474
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ScyllaGilgameshArachneAthenaMorgan Le Fay

VS

Bans
DanzaburouSkadiCthulhuCu ChulainnHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 3
12,137
467
11,297
18,658
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Eyesoah
Ao Kuang
19
2 / 3 / 2
12,238
471
8,012
19,637
7,257
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Lyitning
Chernobog
19
4 / 6 / 6
12,501
481
15,869
21,838
7,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 10 / 4
9,786
376
5,769
20,869
10,507
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 6 / 2
12,357
475
16,968
25,756
27,908
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
31
Kills
12
12
Deaths
31
56
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Cerberus
Bleedingflesh
Cerberus
2
5
17
2.1
W
4
1
11
9.5
W
Artemis
David12219
Artemis
8
6
9
2.08
L
Ao Kuang
Eyesoah
Ao Kuang
2
3
2
1
W
Pele
11
0
8
15
L
Chernobog
Lyitning
Chernobog
4
6
6
1.17
L
2
10
4
0.4
L
2
6
2
0.5
W
Nu Wa
runaff
Nu Wa
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,038
Damage
57,915
91,451
Taken
106,758
64,723
Mitigated
58,962
24,571
Healing
30,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,297
55
0
2,613
18,658
5,704
1,254
6,056
12,286
101,418
0
W
Cerberus
Bleedingflesh
Cerberus
11,413
745
0
7,451
26,631
27,402
950
9,476
17,155
41,917
0
W
17,423
2,575
633
4,852
19,239
16,786
1,157
5,971
13,268
14,874
96,193
W
Artemis
David12219
Artemis
20,746
11,850
0
6,930
20,355
8,775
7,434
6,167
14,188
0
111,308
L
Ao Kuang
Eyesoah
Ao Kuang
8,012
1,218
0
11,008
19,637
7,257
0
6,081
13,288
107,140
0
W
Pele
11,625
2,805
0
2,118
15,752
7,708
1,928
6,167
9,585
0
126,983
L
Chernobog
Lyitning
Chernobog
15,869
9,695
0
6,575
21,838
7,586
430
6,155
15,553
0
88,143
L
5,769
541
99
1,614
20,869
10,507
0
7,700
13,071
41,688
0
L
16,968
1,449
0
8,343
25,756
27,908
0
7,442
18,036
22,580
75,899
W
Nu Wa
runaff
Nu Wa
19,831
5,691
0
2,587
9,474
4,052
3,172
5,815
3,659
103,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,391
Gold Earned
59,019
742
Minions Killed
742
0
Camps Cleared
0
2,543,513
Distance Traveled
2,235,234
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,137
467
182
7
0
403,684
4
W
Cerberus
13,123
505
59
2
0
467,581
5
W
Nike
15,420
593
196
8
0
509,200
3
W
Artemis
14,262
549
135
5
0
468,347
5
L
Ao Kuang
12,238
471
155
6
0
513,975
2
W
Pele
15,628
601
171
7
0
574,770
7
L
Chernobog
12,501
481
159
6
0
471,267
2
L
Ymir
9,786
376
54
2
0
423,450
7
L
Chaac
12,357
475
192
7
0
422,858
2
W
Nu Wa
14,958
575
181
7
0
523,615
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role