Player Matchup

Sol
Sol
Angel29937
Sol
Level 25
God Stats
26W - 42L
1,220 SR
Queue Stats
62W - 97L
1,264 Elo+
Party 3
King Arthur
King Arthur
Boegie
King Arthur
Level 48
God Stats
6W - 16L
1,357 SR
Queue Stats
151W - 187L
1,389 Elo+
Solo
Arachne
Arachne
KiraraKira
Arachne
Level 36
God Stats
8W - 10L
1,452 SR
Queue Stats
13W - 19L
1,337 Elo+
Party 4
Ymir
Ymir
TrickDesch
Ymir
Level 38
God Stats
1W - 5L
1,570 SR
Queue Stats
13W - 19L
1,337 Elo+
Party 4
Rama
Rama
Ðęíțý
Rama
Level 40
God Stats
24W - 37L
1,401 SR
Queue Stats
120W - 194L
1,215 Elo+
Party 3
Team Averages
Level 37
1,400 SR
1,308 Elo+

VS

Team Averages
Level 74
1,564 SR
1,405 Elo+
Tiamat
Tiamat
Aljandro3
Tiamat
Level 127
God Stats
5W - 3L
1,651 SR
Queue Stats
271W - 307L
1,353 Elo+
Solo
Anhur
Anhur
MajorFalure
Anhur
Level 18
God Stats
9W - 3L
1,885 SR
Queue Stats
25W - 19L
1,478 Elo+
Party 2
Pele
Pele
PhysicianWhom
Pele
Level 126
God Stats
14W - 11L
1,455 SR
Queue Stats
208W - 201L
1,411 Elo+
Party 2
Sobek
Sobek
Vurdelion
Sobek
Level 58
God Stats
8W - 14L
1,438 SR
Queue Stats
250W - 299L
1,395 Elo+
Party 1
Bakasura
Bakasura
WA_Shamus
Bakasura
Level 43
God Stats
13W - 18L
1,392 SR
Queue Stats
279W - 330L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,879
490
4,177
7,722
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Boegie
King Arthur
9
0 / 3 / 0
5,464
455
4,233
11,172
8,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
KiraraKira
Arachne
9
1 / 2 / 1
5,611
468
3,830
6,721
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 5 / 1
6,020
502
5,728
11,021
4,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 4 / 3
6,055
505
2,652
7,268
1,524
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aljandro3
Tiamat
13
3 / 0 / 1
7,241
603
4,659
8,308
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
6 / 3 / 4
7,114
593
10,481
7,098
1,667
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 1
7,300
608
6,647
8,259
3,031
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Vurdelion
Sobek
10
3 / 2 / 6
7,089
591
2,241
8,421
4,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
WA_Shamus
Bakasura
11
3 / 1 / 5
6,796
566
4,624
6,529
2,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
17
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aljandro3
Tiamat
3
0
1
3.5
L
0
3
2
0.33
L
King Arthur
Boegie
King Arthur
0
3
0
0
L
Arachne
KiraraKira
Arachne
1
2
1
0.75
W
6
3
4
2.67
W
2
0
1
2.5
L
3
5
1
0.7
W
Sobek
Vurdelion
Sobek
3
2
6
3
W
Bakasura
WA_Shamus
Bakasura
3
1
5
5.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
28,652
43,904
Taken
38,615
18,278
Mitigated
16,770
12,409
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aljandro3
Tiamat
4,659
1,471
0
4,810
8,308
5,772
396
2,763
5,545
45,769
0
L
4,177
1,643
0
3,351
7,722
1,878
468
2,345
5,223
33,937
0
L
King Arthur
Boegie
King Arthur
4,233
838
0
2,925
11,172
8,043
0
84
10,717
0
26,741
L
Arachne
KiraraKira
Arachne
3,830
2,513
0
1,409
6,721
2,361
0
2,421
4,090
0
30,222
W
10,481
5,628
0
690
7,098
1,667
81
3,265
3,833
0
35,638
W
6,647
1,347
0
3,050
8,259
3,031
1,886
0
7,751
84
45,271
L
5,728
1,276
0
3,499
11,021
4,472
0
1,198
9,713
21,334
0
W
Sobek
Vurdelion
Sobek
2,241
323
0
2,536
8,421
4,091
0
2,125
6,296
14,955
0
W
Bakasura
WA_Shamus
Bakasura
4,624
3,023
0
1,974
6,529
2,209
493
1,752
4,734
0
27,800
L
2,652
2,133
0
1,225
7,268
1,524
0
936
6,332
0
23,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
35,540
258
Minions Killed
332
0
Camps Cleared
0
1,138,614
Distance Traveled
1,198,637
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,241
603
93
8
0
248,487
2
L
Sol
5,879
490
79
7
0
200,692
1
L
King Arthur
5,464
455
47
4
0
210,393
2
L
Arachne
5,611
468
63
5
0
279,773
4
W
Anhur
7,114
593
57
5
0
218,347
4
W
Pele
7,300
608
94
8
0
225,468
3
L
Ymir
6,020
502
24
2
0
221,666
0
W
Sobek
7,089
591
18
2
0
231,757
4
W
Bakasura
6,796
566
70
6
0
274,578
1
L
Rama
6,055
505
45
4
0
226,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role