Player Matchup

Nike
Nike
DestroyerOfGod0
Nike
Level 151
God Stats
5W - 13L
1,461 SR
Queue Stats
277W - 293L
1,513 Elo+
Solo
Tiamat
Tiamat
Lavaru
Tiamat
Level 123
God Stats
0W - 2L
1,557 SR
Queue Stats
48W - 47L
1,524 Elo+
Party 2
Neith
Neith
manbean
Neith
Level 16
God Stats
7W - 4L
1,721 SR
Queue Stats
20W - 17L
1,675 Elo+
Party 2
Team Averages
Level 97
1,580 SR
1,571 Elo+

VS

Team Averages
Level 81
1,664 SR
1,511 Elo+
Nemesis
Nemesis
SleekSkeetPete
Nemesis
Level 17
God Stats
10W - 3L
1,923 SR
Queue Stats
96W - 106L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
Supra E YL
Cthulhu
Level 123
God Stats
4W - 4L
1,470 SR
Queue Stats
66W - 88L
1,431 Elo+
Solo
Zeus
Zeus
xXDragonBearyXx
Zeus
Level 103
God Stats
66W - 47L
1,598 SR
Queue Stats
115W - 100L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
8,427
648
7,137
13,049
8,801
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Lavaru
Tiamat
12
1 / 6 / 3
7,958
612
7,312
10,189
4,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
manbean
Neith
11
1 / 7 / 3
8,195
630
6,705
11,045
2,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 6
9,616
740
8,766
11,430
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Supra E YL
Cthulhu
14
6 / 2 / 11
10,555
812
7,647
13,684
15,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
5 / 3 / 10
9,487
730
11,056
8,559
2,748
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
18
18
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Tiamat
Lavaru
Tiamat
1
6
3
0.42
W
7
0
6
10
W
Cthulhu
Supra E YL
Cthulhu
6
2
11
5.75
L
Neith
manbean
Neith
1
7
3
0.36
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,154
Damage
27,469
34,283
Taken
33,673
16,214
Mitigated
27,538
4,261
Healing
18,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,137
275
0
127
13,049
8,801
0
5,876
6,871
0
27,278
L
Tiamat
Lavaru
Tiamat
7,312
551
0
1,086
10,189
4,542
0
5,963
3,901
18,582
0
W
8,766
1,690
920
5,989
11,430
8,854
759
2,302
9,128
0
24,309
W
Cthulhu
Supra E YL
Cthulhu
7,647
337
1,468
6,741
13,684
15,936
258
1,680
12,004
35,704
0
L
Neith
manbean
Neith
6,705
3,869
0
3,048
11,045
2,871
0
6,864
3,807
0
23,457
W
11,056
833
356
2,541
8,559
2,748
732
3,330
5,229
30,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,580
Gold Earned
29,658
101
Minions Killed
148
0
Camps Cleared
0
676,859
Distance Traveled
765,259
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,427
648
34
3
0
241,237
1
L
Tiamat
7,958
612
25
2
0
226,082
2
W
Nemesis
9,616
740
34
3
0
296,082
2
W
Cthulhu
10,555
812
66
5
0
265,313
3
L
Neith
8,195
630
42
3
0
209,540
0
W
Zeus
9,487
730
48
4
0
203,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role