Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Clap-tiste
Thor
Level 13
God Stats
8W - 5L
1,500 SR
Queue Stats
641W - 618L
1,339 Elo+
Solo
Sobek
Sobek
Heinz Moll
Sobek
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,168 Elo+
Solo
Danzaburou
Danzaburou
PvtLingMing
Danzaburou
Level 29
God Stats
45W - 22L
1,691 SR
Queue Stats
144W - 75L
1,624 Elo+
Party 1
Anubis
Anubis
SmiteBlowsWeinor
Anubis
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 17L
1,669 Elo+
Party 1
Team Averages
Level 19
1,538 SR
1,460 Elo+

VS

Team Averages
Level 15
1,543 SR
1,463 Elo+
Zeus
Zeus
Eduardo9042
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,556 Elo+
Solo
Guan Yu
Guan Yu
SneakyRocks
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,462 Elo+
Party 2
Jormungandr
Jormungandr
mispyre
Jormungandr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thor
Thor
woshinidie54188
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,376 Elo+
Solo
Apollo
Apollo
zElectricVenomz
Apollo
Level 28
God Stats
11W - 8L
1,716 SR
Queue Stats
257W - 224L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
8 / 1 / 3
8,548
611
8,799
11,539
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
6,611
472
3,224
6,707
2,984
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
11
1 / 2 / 7
7,288
521
4,550
7,814
5,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
PvtLingMing
Danzaburou
13
5 / 2 / 7
8,168
583
7,558
10,351
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
18 / 0 / 3
9,677
691
18,714
10,820
5,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 0
6,117
437
4,655
8,473
1,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
SneakyRocks
Guan Yu
12
2 / 3 / 2
6,758
483
4,007
8,295
7,086
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
mispyre
Jormungandr
8
0 / 7 / 3
6,391
457
4,532
14,181
8,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
4 / 6 / 0
7,421
530
4,718
11,460
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 7 / 3
6,330
452
4,725
10,720
2,805
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
33
Kills
8
9
Deaths
33
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
1
3
9.5
W
1
4
1
0.38
L
0
10
0
0
W
Sobek
1
2
7
2.25
W
Danzaburou
PvtLingMing
Danzaburou
5
2
7
4.25
W
18
0
3
19.5
L
Guan Yu
SneakyRocks
Guan Yu
2
3
2
1
L
Jormungandr
mispyre
Jormungandr
0
7
3
0.21
L
4
6
0
0.67
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,845
Damage
22,637
47,231
Taken
53,129
22,379
Mitigated
22,990
18,662
Healing
4,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,799
3,327
0
2,042
11,539
5,578
0
1,563
9,976
0
56,072
W
3,224
919
0
0
6,707
2,984
91
0
6,707
0
29,059
L
4,655
1,368
0
342
8,473
1,503
839
6,280
2,193
29,412
0
W
Sobek
4,550
211
391
1,960
7,814
5,527
465
1,332
6,482
21,179
0
W
Danzaburou
PvtLingMing
Danzaburou
7,558
3,869
0
5,171
10,351
3,223
1,167
1,396
8,955
0
43,201
W
18,714
1,908
0
9,098
10,820
5,067
808
4,896
5,924
63,284
0
L
Guan Yu
SneakyRocks
Guan Yu
4,007
762
24
1,082
8,295
7,086
353
1,039
7,256
0
24,247
L
Jormungandr
mispyre
Jormungandr
4,532
2,327
0
0
14,181
8,560
0
7,753
6,428
12,587
0
L
4,718
903
0
1,798
11,460
3,036
0
3,989
7,471
0
38,409
L
4,725
2,665
0
1,239
10,720
2,805
0
4,355
6,365
0
25,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,292
Gold Earned
33,017
358
Minions Killed
250
0
Camps Cleared
0
1,328,365
Distance Traveled
1,206,740
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,548
611
86
6
0
296,777
1
W
Thor
6,611
472
60
4
0
250,521
5
L
Zeus
6,117
437
55
4
0
204,041
4
W
Sobek
7,288
521
38
3
0
281,874
0
W
Danzaburou
8,168
583
64
5
0
252,071
0
W
Anubis
9,677
691
110
8
0
247,122
0
L
Guan Yu
6,758
483
47
3
0
282,713
5
L
Jormungandr
6,391
457
13
1
0
230,533
0
L
Thor
7,421
530
83
6
0
228,684
0
L
Apollo
6,330
452
52
4
0
260,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role