Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alleġory
Merlin
Level 28
God Stats
32W - 17L
1,706 SR
Queue Stats
363W - 218L
1,794 Elo+
Solo
Anubis
Anubis
AnubisMain6942
Anubis
Level 16
God Stats
54W - 28L
1,755 SR
Queue Stats
54W - 28L
1,747 Elo+
Solo
Chernobog
Chernobog
Pallito28
Chernobog
Level 29
God Stats
7W - 7L
1,520 SR
Queue Stats
192W - 176L
1,600 Elo+
Solo
Cthulhu
Cthulhu
hunt2cold
Cthulhu
Level 28
God Stats
14W - 13L
1,560 SR
Queue Stats
129W - 122L
1,618 Elo+
Solo
Team Averages
Level 23
1,608 SR
1,652 Elo+

VS

Team Averages
Level 21
1,662 SR
1,664 Elo+
Hel
Hel
SmegmaSalad
Hel
Level 25
God Stats
3W - 5L
1,363 SR
Queue Stats
39W - 32L
1,537 Elo+
Solo
Sun Wukong
Sun Wukong
SpeedOrTroll
Sun Wukong
Level 29
God Stats
5W - 5L
1,815 SR
Queue Stats
237W - 266L
1,520 Elo+
Solo
Thanatos
Thanatos
ThisGameDied
Thanatos
Level 20
God Stats
4W - 4L
1,702 SR
Queue Stats
72W - 55L
1,742 Elo+
Solo
Zeus
Zeus
thisisthewayXx
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 63L
1,874 Elo+
Solo
Rama
Rama
xDragonofTheWest
Rama
Level 27
God Stats
3W - 2L
1,930 SR
Queue Stats
146W - 128L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 0 / 2
6,170
561
3,907
6,057
2,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
Alleġory
Merlin
12
5 / 1 / 2
7,065
642
4,987
7,020
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 0
6,796
618
6,676
5,626
2,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
Pallito28
Chernobog
11
2 / 2 / 2
6,496
591
3,959
5,789
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
hunt2cold
Cthulhu
9
1 / 1 / 2
5,102
464
3,148
9,062
3,974
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,586
508
2,774
5,337
1,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
SpeedOrTroll
Sun Wukong
10
1 / 3 / 1
6,079
553
2,226
8,794
3,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ThisGameDied
Thanatos
12
3 / 0 / 1
7,041
640
4,654
6,949
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 8 / 0
5,320
484
5,356
7,635
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 2
5,473
498
5,736
7,409
1,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
14
Kills
6
6
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
2
4
W
Merlin
Alleġory
Merlin
5
1
2
6
W
3
2
0
1.5
W
Chernobog
Pallito28
Chernobog
2
2
2
1.5
L
1
0
2
2
L
Sun Wukong
SpeedOrTroll
Sun Wukong
1
3
1
0.5
L
Thanatos
ThisGameDied
Thanatos
3
0
1
3.5
W
Cthulhu
hunt2cold
Cthulhu
1
1
2
2
L
0
8
0
0
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,677
Damage
20,746
33,554
Taken
36,124
12,190
Mitigated
11,308
8,854
Healing
18,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,907
1,694
0
564
6,057
2,173
0
1,046
5,011
0
36,091
W
Merlin
Alleġory
Merlin
4,987
875
0
1,285
7,020
2,265
0
4,310
2,710
44,055
0
W
6,676
876
0
2,590
5,626
2,300
66
0
5,626
41,104
0
W
Chernobog
Pallito28
Chernobog
3,959
2,332
0
2,271
5,789
1,478
0
1,181
4,608
0
41,733
L
2,774
68
1,432
3,620
5,337
1,700
0
1,352
3,985
16,326
0
L
Sun Wukong
SpeedOrTroll
Sun Wukong
2,226
352
0
2,873
8,794
3,087
135
5,044
3,750
0
32,953
L
Thanatos
ThisGameDied
Thanatos
4,654
856
0
7,198
6,949
2,124
0
1,632
5,317
0
43,653
W
Cthulhu
hunt2cold
Cthulhu
3,148
245
30
2,114
9,062
3,974
0
1,822
7,240
23,399
0
L
5,356
1,543
0
820
7,635
2,475
284
4,987
2,648
32,851
0
L
5,736
4,358
0
2,335
7,409
1,922
0
1,796
5,613
0
38,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
29,499
392
Minions Killed
344
0
Camps Cleared
0
1,035,384
Distance Traveled
988,672
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,170
561
66
6
0
256,510
2
W
Merlin
7,065
642
97
9
0
205,799
0
W
Anubis
6,796
618
109
10
0
182,154
4
W
Chernobog
6,496
591
83
8
0
193,352
3
L
Hel
5,586
508
29
3
0
201,464
3
L
Sun Wukong
6,079
553
81
7
0
220,471
2
L
Thanatos
7,041
640
91
8
0
231,555
5
W
Cthulhu
5,102
464
37
3
0
197,569
0
L
Zeus
5,320
484
65
6
0
159,031
2
L
Rama
5,473
498
78
7
0
176,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role