Player Matchup

Fafnir
Fafnir
aksekim
Fafnir
Level 112
God Stats
4W - 6L
1,476 SR
Queue Stats
150W - 102L
1,536 Elo+
Party 1
Pele
Pele
cr0cSl0th
Pele
Level 84
God Stats
12W - 10L
1,469 SR
Queue Stats
253W - 237L
1,549 Elo+
Party 1
Chiron
Chiron
n0madawhat
Chiron
Level 47
God Stats
15W - 16L
1,522 SR
Queue Stats
270W - 245L
1,484 Elo+
Party 1
Team Averages
Level 81
1,489 SR
1,523 Elo+

VS

Team Averages
Level 98
1,541 SR
1,498 Elo+
Apollo
Apollo
Asuka Eva U02
Apollo
Level 137
God Stats
7W - 11L
1,482 SR
Queue Stats
311W - 271L
1,489 Elo+
Party 2
Bacchus
Bacchus
VirtualAnjuna
Bacchus
Level 107
God Stats
57W - 57L
1,560 SR
Queue Stats
261W - 231L
1,481 Elo+
Party 2
Scylla
Scylla
WhoiSmoke
Scylla
Level 49
God Stats
4W - 4L
1,582 SR
Queue Stats
371W - 301L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
aksekim
Fafnir
14
0 / 0 / 11
10,003
769
6,444
11,867
15,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
14
6 / 2 / 4
9,522
732
9,192
10,548
4,937
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
n0madawhat
Chiron
13
6 / 2 / 4
9,643
742
11,887
8,549
3,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,492
653
6,959
9,505
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
10
0 / 4 / 3
7,819
601
4,964
16,380
19,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
WhoiSmoke
Scylla
12
2 / 4 / 1
8,288
638
8,139
9,395
2,487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Bacchus
0
4
3
0.38
L
Scylla
WhoiSmoke
Scylla
2
4
1
0.63
W
Fafnir
aksekim
Fafnir
0
0
11
5.5
W
Pele
6
2
4
4
W
Chiron
n0madawhat
Chiron
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,523
Damage
20,062
30,964
Taken
35,280
24,055
Mitigated
25,343
9,882
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,959
2,993
0
1,188
9,505
3,735
989
1,778
7,727
0
24,904
L
Bacchus
4,964
275
609
2,597
16,380
19,121
0
2,943
13,437
18,817
0
L
Scylla
WhoiSmoke
Scylla
8,139
1,102
0
1,242
9,395
2,487
484
1,723
7,672
25,694
0
W
Fafnir
aksekim
Fafnir
6,444
1,378
0
3,540
11,867
15,558
284
4,110
7,757
18,227
0
W
Pele
9,192
1,634
0
1,855
10,548
4,937
1,641
3,570
6,978
0
45,613
W
Chiron
n0madawhat
Chiron
11,887
5,524
1,376
3,111
8,549
3,560
837
5,423
3,126
0
40,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,168
Gold Earned
24,599
143
Minions Killed
104
0
Camps Cleared
0
729,047
Distance Traveled
670,345
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,492
653
47
4
0
204,083
0
L
Bacchus
7,819
601
21
2
0
243,678
0
L
Scylla
8,288
638
36
3
0
222,584
0
W
Fafnir
10,003
769
16
1
0
260,533
3
W
Pele
9,522
732
63
5
0
242,289
1
W
Chiron
9,643
742
64
5
0
226,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role