Player Matchup

Nemesis
Nemesis
HauntedPropaneT
Nemesis
Level 147
God Stats
1W - 2L
1,217 SR
Queue Stats
255W - 257L
1,466 Elo+
Party 1
Izanami
Izanami
Ranewen
Izanami
Level 137
God Stats
10W - 6L
1,715 SR
Queue Stats
199W - 193L
1,256 Elo+
Party 3
Raijin
Raijin
Sadman17
Raijin
Level 57
God Stats
1W - 6L
1,529 SR
Queue Stats
226W - 236L
1,471 Elo+
Party 1
Guan Yu
Guan Yu
scatta799
Guan Yu
Level 20
God Stats
7W - 8L
1,701 SR
Queue Stats
65W - 90L
1,449 Elo+
Party 1
Cabrakan
Cabrakan
vilariant
Cabrakan
Level 158
God Stats
4W - 5L
1,162 SR
Queue Stats
428W - 424L
1,483 Elo+
Party 3
Team Averages
Level 104
1,465 SR
1,425 Elo+

VS

Team Averages
Level 115
1,468 SR
1,423 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ICYFallDamage
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,305 Elo+
Party 2
Ra
Ra
Meech186
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,437 Elo+
Party 2
Heimdallr
Heimdallr
OldmanGrumpy
Heimdallr
Level 43
God Stats
27W - 19L
1,583 SR
Queue Stats
111W - 106L
1,488 Elo+
Solo
Hun Batz
Hun Batz
death15certa1n
Hun Batz
Level 157
God Stats
0W - 2L
1,258 SR
Queue Stats
24W - 35L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 11
10,213
567
10,732
15,861
6,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Ranewen
Izanami
17
13 / 1 / 6
11,519
640
17,627
11,027
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
Sadman17
Raijin
14
3 / 4 / 8
9,023
501
8,940
8,834
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
scatta799
Guan Yu
12
0 / 6 / 9
7,740
430
4,124
13,858
9,813
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
vilariant
Cabrakan
16
8 / 4 / 12
10,437
580
13,675
18,080
17,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
2 / 6 / 8
8,915
495
10,346
18,318
6,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
13
5 / 5 / 7
8,472
471
7,066
14,319
17,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

14
2 / 3 / 3
8,397
467
7,897
10,787
2,971
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
OldmanGrumpy
Heimdallr
12
0 / 9 / 1
7,482
416
4,133
13,520
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
15
9 / 8 / 5
10,200
567
14,219
17,827
5,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
42
31
Kills
18
20
Deaths
31
46
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
6
8
1
W
7
5
11
2.5
L
Bacchus
5
5
7
1.7
L
2
3
3
1.17
L
Heimdallr
OldmanGrumpy
Heimdallr
0
9
1
0.06
W
Izanami
Ranewen
Izanami
13
1
6
16
W
Raijin
Sadman17
Raijin
3
4
8
1.75
L
Hun Batz
9
8
5
1.44
W
Guan Yu
scatta799
Guan Yu
0
6
9
0.75
W
Cabrakan
vilariant
Cabrakan
8
4
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,098
Damage
43,661
67,660
Taken
74,771
41,354
Mitigated
36,228
19,378
Healing
18,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
10,346
1,278
2,966
7,746
18,318
6,142
344
6,920
10,845
61,425
0
W
10,732
5,057
0
7,496
15,861
6,294
955
4,647
11,214
0
54,955
L
Bacchus
7,066
976
521
1,900
14,319
17,019
256
2,510
11,743
27,662
0
L
7,897
528
389
1,252
10,787
2,971
0
1,290
9,407
54,327
0
L
Heimdallr
OldmanGrumpy
Heimdallr
4,133
1,386
0
1,189
13,520
4,564
0
3,837
9,653
0
39,886
W
Izanami
Ranewen
Izanami
17,627
13,382
0
4,535
11,027
5,278
4,808
3,496
7,531
0
88,081
W
Raijin
Sadman17
Raijin
8,940
1,084
0
1,289
8,834
2,876
929
4,406
4,428
40,784
0
L
Hun Batz
14,219
4,780
0
2,960
17,827
5,532
477
6,395
11,165
0
55,606
W
Guan Yu
scatta799
Guan Yu
4,124
523
862
1,830
13,858
9,813
0
5,342
8,516
0
23,531
W
Cabrakan
vilariant
Cabrakan
13,675
2,080
0
3,366
18,080
17,093
202
7,483
10,597
46,290
7,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,932
Gold Earned
43,466
423
Minions Killed
394
0
Camps Cleared
0
1,667,314
Distance Traveled
1,591,364
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,915
495
115
6
0
290,219
6
W
Nemesis
10,213
567
79
4
0
347,570
2
L
Bacchus
8,472
471
30
2
0
344,718
3
L
Ra
8,397
467
88
5
0
316,535
1
L
Heimdallr
7,482
416
78
4
0
302,957
2
W
Izanami
11,519
640
159
9
0
333,042
4
W
Raijin
9,023
501
80
4
0
329,737
4
L
Hun Batz
10,200
567
83
5
0
336,935
1
W
Guan Yu
7,740
430
36
2
0
306,847
4
W
Cabrakan
10,437
580
69
4
0
350,118
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role