Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Men Spotted
Loki
Level 27
God Stats
9W - 12L
1,534 SR
Queue Stats
45W - 29L
1,701 Elo+
Solo
Apollo
Apollo
MonkeySlapper
Apollo
Level 29
God Stats
7W - 9L
1,495 SR
Queue Stats
226W - 195L
1,648 Elo+
Solo
Neith
Neith
sofmor
Neith
Level 6
God Stats
0W - 1L
1,222 SR
Queue Stats
2W - 4L
1,691 Elo+
Solo
Hercules
Hercules
urnotgood5266
Hercules
Level 27
God Stats
23W - 22L
1,691 SR
Queue Stats
301W - 317L
1,651 Elo+
Solo
Team Averages
Level 22
1,488 SR
1,638 Elo+

VS

Team Averages
Level 25
1,623 SR
1,621 Elo+
Ymir
Ymir
AdmiralToast976
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,569 Elo+
Solo
Thanatos
Thanatos
Jebaited Zay
Thanatos
Level 15
God Stats
18W - 7L
1,746 SR
Queue Stats
33W - 24L
1,664 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StarroPup
Morgan Le Fay
Level 24
God Stats
12W - 4L
1,811 SR
Queue Stats
86W - 66L
1,617 Elo+
Solo
Izanami
Izanami
mat260ias
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 63L
1,636 Elo+
Solo
Sun Wukong
Sun Wukong
thejuggernauttt
Sun Wukong
Level 29
God Stats
6W - 2L
1,557 SR
Queue Stats
203W - 182L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 2 / 8
7,620
544
4,971
10,415
9,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 1 / 4
8,155
583
8,530
8,452
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 3 / 3
9,152
654
10,483
10,261
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
sofmor
Neith
1
0 / 1 / 0
4,215
301
27
516
143
Hercules
urnotgood5266
Hercules
11
0 / 2 / 0
6,591
471
3,933
9,180
7,114
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,551
539
4,210
6,193
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Jebaited Zay
Thanatos
12
3 / 5 / 2
7,907
565
6,258
11,599
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
StarroPup
Morgan Le Fay
12
1 / 4 / 2
7,232
517
5,378
8,210
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
mat260ias
Izanami
14
2 / 4 / 2
8,598
614
4,332
9,281
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
thejuggernauttt
Sun Wukong
14
3 / 3 / 1
8,672
619
6,609
11,029
11,670
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
17
Kills
9
9
Deaths
17
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
2
8
3.5
W
0
1
3
1.5
W
Thanatos
Jebaited Zay
Thanatos
3
5
2
0.8
L
6
1
4
8
L
8
3
3
3.17
W
Morgan Le Fay
StarroPup
Morgan Le Fay
1
4
2
0.5
W
Izanami
mat260ias
Izanami
2
4
2
0.75
L
Neith
sofmor
Neith
0
1
0
0
W
Sun Wukong
thejuggernauttt
Sun Wukong
3
3
1
1.17
L
Hercules
urnotgood5266
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,944
Damage
26,787
38,824
Taken
46,312
23,572
Mitigated
22,896
11,103
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,971
578
0
2,286
10,415
9,984
0
3,006
7,409
17,874
0
W
4,210
462
464
772
6,193
2,285
0
633
5,560
49,539
0
W
Thanatos
Jebaited Zay
Thanatos
6,258
1,772
0
9,800
11,599
3,540
0
741
10,858
0
47,715
L
8,530
2,147
0
2,260
8,452
2,552
0
2,450
6,002
0
41,493
L
10,483
6,658
0
2,599
10,261
3,779
506
2,443
7,818
0
63,962
W
Morgan Le Fay
StarroPup
Morgan Le Fay
5,378
331
0
911
8,210
2,481
400
877
7,333
40,077
0
W
Izanami
mat260ias
Izanami
4,332
3,020
0
2,023
9,281
2,920
1,153
1,603
7,678
0
57,143
L
Neith
sofmor
Neith
27
27
0
0
516
143
0
379
137
0
27
W
Sun Wukong
thejuggernauttt
Sun Wukong
6,609
1,912
0
2,678
11,029
11,670
302
1,394
9,635
0
45,322
L
Hercules
urnotgood5266
Hercules
3,933
2,144
0
3,958
9,180
7,114
0
1,310
7,870
0
32,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,733
Gold Earned
39,960
308
Minions Killed
452
0
Camps Cleared
0
1,104,785
Distance Traveled
1,357,806
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,620
544
28
2
0
286,328
5
W
Ymir
7,551
539
84
6
0
272,498
0
W
Thanatos
7,907
565
85
6
0
293,205
6
L
Loki
8,155
583
69
5
0
319,591
0
L
Apollo
9,152
654
133
10
0
276,412
4
W
Morgan Le Fay
7,232
517
75
5
0
285,084
5
W
Izanami
8,598
614
104
7
0
255,922
2
L
Neith
4,215
301
0
0
0
25,778
0
W
Sun Wukong
8,672
619
104
7
0
251,097
2
L
Hercules
6,591
471
78
6
0
196,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role