Player Matchup

Rama
Rama
FemaleDogMango
Rama
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
94W - 21L
1,956 Elo+
Solo
Chang'e
Chang'e
MariahCarey4895
Chang'e
Level 26
God Stats
4W - 2L
1,353 SR
Queue Stats
27W - 25L
1,554 Elo+
Solo
Serqet
Serqet
Papawolfe
Serqet
Level 36
God Stats
9W - 9L
1,570 SR
Queue Stats
115W - 108L
1,461 Elo+
Party 1
Ne Zha
Ne Zha
SurpriseSubtext
Ne Zha
Level 29
God Stats
23W - 18L
1,644 SR
Queue Stats
83W - 93L
1,492 Elo+
Party 1
Nike
Nike
xAsianZeusx
Nike
Level 20
God Stats
8W - 5L
1,226 SR
Queue Stats
60W - 53L
1,437 Elo+
Party 1
Team Averages
Level 28
1,458 SR
1,580 Elo+

VS

Team Averages
Level 22
1,518 SR
1,504 Elo+
King Arthur
King Arthur
J3n50
King Arthur
Level 12
God Stats
4W - 11L
1,347 SR
Queue Stats
24W - 28L
1,486 Elo+
Solo
Sylvanus
Sylvanus
KimmyHed69
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 97L
1,474 Elo+
Solo
Hades
Hades
LightlessShadows
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 210L
1,493 Elo+
Solo
Jing Wei
Jing Wei
Orangensaft09
Jing Wei
Level 13
God Stats
0W - 1L
1,487 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
TiltedGrizzlies
Gilgamesh
Level 28
God Stats
2W - 3L
1,755 SR
Queue Stats
42W - 29L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,929
661
7,269
7,845
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 2 / 2
7,100
592
2,017
4,602
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Papawolfe
Serqet
8
2 / 1 / 0
6,210
518
1,169
7,197
2,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 1 / 3
7,364
614
3,715
8,066
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 0
7,196
600
4,854
8,220
4,340
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
J3n50
King Arthur
10
0 / 2 / 1
5,901
492
5,147
7,814
4,133
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
KimmyHed69
Sylvanus
8
1 / 2 / 0
5,871
489
2,760
8,656
2,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 3
6,312
526
4,834
8,151
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Orangensaft09
Jing Wei
1
0 / 4 / 0
3,898
325
524
2,411
200
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
TiltedGrizzlies
Gilgamesh
11
3 / 1 / 1
6,713
559
3,204
4,878
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
5
5
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
King Arthur
J3n50
King Arthur
0
2
1
0.25
L
Sylvanus
KimmyHed69
Sylvanus
1
2
0
0.5
L
1
4
3
0.63
W
2
2
2
1.5
L
Jing Wei
Orangensaft09
Jing Wei
0
4
0
0
W
Serqet
Papawolfe
Serqet
2
1
0
2
W
2
1
3
3.5
L
Gilgamesh
TiltedGrizzlies
Gilgamesh
3
1
1
3.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,024
Damage
16,469
35,930
Taken
31,910
13,566
Mitigated
13,676
10,945
Healing
9,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,269
6,448
0
3,822
7,845
2,392
3,074
2,654
5,191
0
50,854
L
King Arthur
J3n50
King Arthur
5,147
950
0
2,127
7,814
4,133
0
0
7,814
0
34,877
L
Sylvanus
KimmyHed69
Sylvanus
2,760
1,188
60
2,208
8,656
2,878
250
0
8,518
15,668
0
L
4,834
180
33
2,693
8,151
3,725
0
1,412
6,636
34,136
0
W
2,017
169
472
1,212
4,602
1,354
1,347
1,692
2,910
28,042
0
L
Jing Wei
Orangensaft09
Jing Wei
524
432
0
179
2,411
200
0
0
2,411
0
2,673
W
Serqet
Papawolfe
Serqet
1,169
484
0
1,462
7,197
2,968
158
580
6,617
0
9,691
W
3,715
1,495
0
1,244
8,066
2,512
279
1,426
6,640
0
46,461
L
Gilgamesh
TiltedGrizzlies
Gilgamesh
3,204
1,286
0
1,810
4,878
2,740
0
458
4,376
0
39,539
W
4,854
1,091
0
2,733
8,220
4,340
809
1,402
6,818
0
32,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,799
Gold Earned
28,695
339
Minions Killed
243
0
Camps Cleared
0
1,078,342
Distance Traveled
939,814
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,929
661
95
8
0
199,775
1
L
King Arthur
5,901
492
68
6
0
210,574
0
L
Sylvanus
5,871
489
29
2
0
177,100
1
L
Hades
6,312
526
67
6
0
187,106
1
W
Chang'e
7,100
592
67
6
0
235,432
3
L
Jing Wei
3,898
325
4
0
0
92,794
0
W
Serqet
6,210
518
16
1
0
197,543
0
W
Ne Zha
7,364
614
81
7
0
241,202
5
L
Gilgamesh
6,713
559
75
6
0
272,240
4
W
Nike
7,196
600
80
7
0
204,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role