Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Destroyer0fVaj
Bacchus
Level 123
God Stats
12W - 14L
1,629 SR
Queue Stats
375W - 373L
1,677 Elo+
Party 2
Nox
Nox
MrPizzooti
Nox
Level 105
God Stats
5W - 5L
1,649 SR
Queue Stats
161W - 169L
1,609 Elo+
Party 2
Medusa
Medusa
tatinis
Medusa
Level 153
God Stats
1W - 4L
1,500 SR
Queue Stats
77W - 74L
1,602 Elo+
Party 1
Team Averages
Level 135
1,556 SR
1,578 Elo+

VS

Team Averages
Level 151
1,553 SR
1,565 Elo+
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Coolcarlballhog
Zhong Kui
Level 157
God Stats
8W - 4L
1,686 SR
Queue Stats
621W - 631L
1,591 Elo+
Solo
Agni
Agni
Din2000
Agni
Level 158
God Stats
8W - 7L
1,433 SR
Queue Stats
334W - 336L
1,579 Elo+
Solo
Anhur
Anhur
Outspokenpanda
Anhur
Level 123
God Stats
2W - 2L
1,559 SR
Queue Stats
114W - 133L
1,614 Elo+
Solo
Ares
Ares
SIERRA988
Ares
Level 157
God Stats
5W - 0L
1,588 SR
Queue Stats
243W - 252L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 5 / 7
8,232
823
11,161
12,762
5,303
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
 
Xbalanque
13
2 / 6 / 6
7,562
756
9,305
10,942
4,954
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 5 / 10
7,686
769
5,319
15,662
16,834
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 5 / 11
7,580
758
5,814
6,669
3,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
tatinis
Medusa
15
6 / 5 / 6
8,617
862
9,247
11,778
5,846
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
11 / 3 / 10
10,286
1,029
15,726
9,592
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
Coolcarlballhog
Zhong Kui
15
5 / 4 / 10
9,931
993
9,624
12,591
8,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
Din2000
Agni
17
2 / 2 / 14
9,335
934
8,715
7,396
3,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 2 / 10
9,601
960
11,243
9,642
4,961
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
2 / 3 / 15
9,015
902
7,793
15,454
15,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
85
13
Kills
26
26
Deaths
14
40
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
7
1.5
L
Xbalanque
 
Xbalanque
2
6
6
0.83
W
He Bo
 
He Bo
11
3
10
5.33
W
Zhong Kui
Coolcarlballhog
Zhong Kui
5
4
10
2.5
L
1
5
10
1.2
W
Agni
Din2000
Agni
2
2
14
4.5
L
0
5
11
1.1
W
6
2
10
5.5
W
Ares
2
3
15
3.17
L
Medusa
tatinis
Medusa
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,846
Damage
53,101
57,813
Taken
54,675
36,653
Mitigated
36,848
12,380
Healing
21,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,161
3,415
0
3,478
12,762
5,303
337
9,626
3,136
14,058
0
L
Xbalanque
 
Xbalanque
9,305
2,604
0
389
10,942
4,954
0
8,747
2,195
0
14,717
W
He Bo
 
He Bo
15,726
228
686
2,720
9,592
4,369
266
5,138
4,417
26,927
0
W
Zhong Kui
Coolcarlballhog
Zhong Kui
9,624
691
1,770
3,232
12,591
8,182
1,294
4,768
7,032
17,718
0
L
5,319
355
1,514
3,639
15,662
16,834
0
7,766
7,896
7,438
0
W
Agni
Din2000
Agni
8,715
445
3,079
1,677
7,396
3,430
1,457
3,078
4,222
26,926
0
L
5,814
228
0
0
6,669
3,716
39
5,919
750
19,094
0
W
11,243
5,957
1,658
2,348
9,642
4,961
2,123
4,195
5,180
0
28,743
W
Ares
7,793
139
739
3,828
15,454
15,906
0
4,311
9,714
9,108
0
L
Medusa
tatinis
Medusa
9,247
2,852
2,252
1,108
11,778
5,846
426
9,800
1,978
0
25,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,677
Gold Earned
48,168
99
Minions Killed
116
0
Camps Cleared
0
940,386
Distance Traveled
968,828
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,232
823
10
1
0
200,821
0
L
Xbalanque
7,562
756
14
1
0
173,974
0
W
He Bo
10,286
1,029
25
3
0
182,121
2
W
Zhong Kui
9,931
993
19
2
0
192,724
2
L
Bacchus
7,686
769
2
0
0
182,941
0
W
Agni
9,335
934
34
3
0
196,365
0
L
Nox
7,580
758
51
5
0
172,228
0
W
Anhur
9,601
960
36
4
0
203,602
2
W
Ares
9,015
902
2
0
0
194,016
3
L
Medusa
8,617
862
22
2
0
210,422
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role