Player Matchup

Gilgamesh
Gilgamesh
DeliveredTick0
Gilgamesh
Level 80
God Stats
14W - 18L
1,437 SR
Queue Stats
470W - 493L
1,347 Elo+
Party 1
Loki
Loki
S0viet Asta2313
Loki
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,279 Elo+
Party 1
Ares
Ares
S0viet Ghxst
Ares
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
S0viet Kobe
Tiamat
Level 27
God Stats
5W - 5L
1,742 SR
Queue Stats
5W - 5L
1,690 Elo+
Party 1
Artemis
Artemis
escobarmiguel
Artemis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 15L
1,271 Elo+
Solo
Team Averages
Level 36
1,536 SR
1,417 Elo+

VS

Team Averages
Level 20
1,510 SR
1,431 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Arius Zeref
Mercury
Level 29
God Stats
27W - 26L
1,679 SR
Queue Stats
187W - 182L
1,514 Elo+
Party 3
Odin
Odin
Rixzz
Odin
Level 12
God Stats
2W - 8L
1,500 SR
Queue Stats
165W - 154L
1,370 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Saltbleu
Morgan Le Fay
Level 12
God Stats
1W - 5L
1,372 SR
Queue Stats
10W - 13L
1,313 Elo+
Solo
Poseidon
Poseidon
ToxicShadows187
Poseidon
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
117W - 150L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeliveredTick0
Gilgamesh
16
11 / 1 / 4
10,766
538
11,910
11,604
9,660
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 5
9,820
491
4,314
11,034
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 6
8,309
415
3,328
11,699
12,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
15
5 / 1 / 8
9,968
498
11,590
8,712
4,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
17
4 / 0 / 3
10,810
541
7,837
10,366
4,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 6 / 1
9,267
463
9,018
17,073
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Arius Zeref
Mercury
14
0 / 4 / 2
8,293
415
5,310
13,462
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
Rixzz
Odin
11
2 / 3 / 1
7,631
382
5,185
12,057
9,110
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
Saltbleu
Morgan Le Fay
12
0 / 5 / 0
7,773
389
3,956
10,659
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
12
1 / 7 / 3
7,916
396
4,848
8,799
2,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
25
Kills
7
7
Deaths
25
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
6
1
0.75
L
Mercury
Arius Zeref
Mercury
0
4
2
0.25
W
Gilgamesh
DeliveredTick0
Gilgamesh
11
1
4
13
L
Odin
Rixzz
Odin
2
3
1
0.83
W
5
1
5
7.5
W
0
4
6
0.75
W
Tiamat
5
1
8
9
L
Morgan Le Fay
Saltbleu
Morgan Le Fay
0
5
0
0
L
Poseidon
1
7
3
0.36
W
Artemis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,979
Damage
28,317
53,415
Taken
62,050
35,561
Mitigated
26,597
10,032
Healing
10,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,018
3,288
0
8,249
17,073
4,257
391
4,765
12,308
56,231
0
L
Mercury
Arius Zeref
Mercury
5,310
3,200
0
0
13,462
5,457
0
1,725
11,737
0
63,410
W
Gilgamesh
DeliveredTick0
Gilgamesh
11,910
2,790
0
636
11,604
9,660
1,846
906
10,698
0
55,969
L
Odin
Rixzz
Odin
5,185
1,480
0
0
12,057
9,110
0
2,970
9,087
0
22,513
W
4,314
1,291
0
3,540
11,034
4,655
1,764
2,973
8,061
0
61,758
W
3,328
315
0
683
11,699
12,027
512
5,979
5,720
13,681
0
W
Tiamat
11,590
947
104
4,236
8,712
4,996
2,635
4,872
3,840
49,743
0
L
Morgan Le Fay
Saltbleu
Morgan Le Fay
3,956
356
0
1,843
10,659
5,418
312
4,014
6,645
35,590
0
L
Poseidon
4,848
1,174
0
0
8,799
2,355
519
1,854
6,945
34,315
0
W
Artemis
7,837
4,364
0
833
10,366
4,223
210
3,092
7,274
0
80,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,673
Gold Earned
40,880
434
Minions Killed
360
0
Camps Cleared
0
1,845,895
Distance Traveled
1,726,414
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,267
463
92
5
0
320,942
4
L
Mercury
8,293
415
106
5
0
370,941
1
W
Gilgamesh
10,766
538
108
5
0
395,779
0
L
Odin
7,631
382
32
2
0
400,850
0
W
Loki
9,820
491
110
6
0
407,416
4
W
Ares
8,309
415
17
1
0
335,471
0
W
Tiamat
9,968
498
97
5
0
379,351
4
L
Morgan Le Fay
7,773
389
69
3
0
310,416
1
L
Poseidon
7,916
396
61
3
0
323,265
1
W
Artemis
10,810
541
102
5
0
327,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role