Player Matchup

Hera
Hera
 
Hera
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BadgerDad777
Achilles
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
134W - 129L
1,378 Elo+
Party 1
Serqet
Serqet
DipDimples
Serqet
Level 83
God Stats
1W - 2L
1,762 SR
Queue Stats
296W - 334L
1,377 Elo+
Solo
Merlin
Merlin
SortingPlum518
Merlin
Level 69
God Stats
1W - 1L
1,242 SR
Queue Stats
15W - 19L
1,282 Elo+
Party 1
Agni
Agni
crashjb989
Agni
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,233 Elo+
Solo
Team Averages
Level 76
1,501 SR
1,354 Elo+

VS

Team Averages
Level 102
1,302 SR
1,373 Elo+
Loki
Loki
 
Loki
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
FadedItachi
Hou Yi
Level 126
God Stats
1W - 8L
999 SR
Queue Stats
557W - 578L
1,356 Elo+
Party 2
Bakasura
Bakasura
Spartnkilla1879
Bakasura
Level 56
God Stats
0W - 3L
1,286 SR
Queue Stats
160W - 170L
1,315 Elo+
Party 2
Sol
Sol
T3RR3 8844
Sol
Level 129
God Stats
0W - 2L
1,204 SR
Queue Stats
19W - 26L
1,303 Elo+
Solo
Cthulhu
Cthulhu
cheezit8926a
Cthulhu
Level 99
God Stats
2W - 6L
1,521 SR
Queue Stats
224W - 230L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
19
8 / 3 / 5
12,280
1,023
16,640
11,839
5,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Achilles
BadgerDad777
Achilles
18
5 / 3 / 7
10,805
900
5,951
13,872
14,826
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
DipDimples
Serqet
11
1 / 5 / 5
8,418
702
2,671
7,260
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
5 / 2 / 9
10,605
884
9,487
7,030
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 9 / 4
8,573
714
8,283
10,049
3,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 3 / 6
7,005
584
3,690
4,759
1,688
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
15
8 / 6 / 5
9,749
812
9,619
10,463
5,105
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
17
8 / 5 / 3
10,010
834
5,950
11,842
6,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 7
8,625
719
5,766
10,088
4,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
cheezit8926a
Cthulhu
17
4 / 2 / 8
9,450
788
9,468
12,913
15,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
51
20
Kills
22
22
Deaths
20
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
3
5
3.5
L
Loki
 
Loki
1
3
6
1.33
W
Achilles
BadgerDad777
Achilles
5
3
7
2.83
W
Serqet
DipDimples
Serqet
1
5
5
0.7
L
Hou Yi
8
6
5
1.75
W
5
2
9
4.75
L
Bakasura
8
5
3
1.9
L
1
4
7
1.13
L
Cthulhu
cheezit8926a
Cthulhu
4
2
8
4
W
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,032
Damage
34,493
50,050
Taken
50,065
28,867
Mitigated
32,857
14,649
Healing
17,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,640
5,581
1,473
3,895
11,839
5,021
2,331
4,605
7,164
37,443
0
L
Loki
 
Loki
3,690
210
1,167
1,090
4,759
1,688
0
3,403
1,182
0
8,861
W
Achilles
BadgerDad777
Achilles
5,951
1,596
1,293
3,761
13,872
14,826
889
3,698
9,977
184
14,511
W
Serqet
DipDimples
Serqet
2,671
571
811
939
7,260
2,627
295
769
6,491
0
3,260
L
Hou Yi
9,619
5,341
286
905
10,463
5,105
0
7,358
3,105
0
18,136
W
9,487
1,119
35
1,762
7,030
3,033
1,825
2,394
4,636
27,651
0
L
Bakasura
5,950
4,211
1,084
3,184
11,842
6,290
0
7,273
4,485
0
10,854
L
5,766
303
848
3,360
10,088
4,550
0
7,884
2,204
14,289
0
L
Cthulhu
cheezit8926a
Cthulhu
9,468
202
808
4,727
12,913
15,224
0
8,562
4,300
24,897
0
W
8,283
828
262
418
10,049
3,360
181
3,768
6,090
14,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,681
Gold Earned
44,839
115
Minions Killed
86
0
Camps Cleared
0
939,676
Distance Traveled
879,809
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,280
1,023
49
4
0
204,472
2
L
Loki
7,005
584
4
0
0
122,925
1
W
Achilles
10,805
900
11
1
0
208,143
0
W
Serqet
8,418
702
1
0
0
168,118
0
L
Hou Yi
9,749
812
17
1
0
149,837
0
W
Merlin
10,605
884
39
3
0
181,985
0
L
Bakasura
10,010
834
23
2
0
195,735
2
L
Sol
8,625
719
20
2
0
160,966
0
L
Cthulhu
9,450
788
22
2
0
250,346
0
W
Agni
8,573
714
15
1
0
176,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role