Player Matchup

Ra
Ra
Gold I
 
Ra
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Platinum V
Mannamedtruthz
Chiron
Platinum V
Level 157
God Stats
15W - 17L
1,535 SR
Queue Stats
587W - 580L
1,761 MMR
Party 1
Bakasura
Bakasura
Platinum IV
MnovaForLife
Bakasura
Platinum IV
Level 124
God Stats
1W - 1L
1,921 SR
Queue Stats
102W - 81L
1,820 MMR
Party 2
Ymir
Ymir
Gold III
Santi12804
Ymir
Gold III
Level 128
God Stats
63W - 63L
1,574 SR
Queue Stats
281W - 290L
1,601 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,606 SR
1,636 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 97
1,553 SR
1,623 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Achilles
Achilles
Gold V
Fading-Lyght
Achilles
Gold V
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,634 MMR
Solo
Geb
Geb
Gold I
I_Am_Awesome_Yo
Geb
Gold I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 256L
1,543 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
OfficialJTower
Baron Samedi
Platinum II
Level 160
God Stats
38W - 18L
1,766 SR
Queue Stats
600W - 606L
1,690 MMR
Solo
Thanatos
Thanatos
Gold III
ofadekuu
Thanatos
Gold III
Level 44
God Stats
7W - 0L
1,500 SR
Queue Stats
31W - 11L
1,748 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 3 / 1
5,885
535
3,704
4,336
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
 
Osiris
10
0 / 3 / 0
5,773
525
2,736
7,740
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 3 / 0
6,030
548
3,637
5,772
1,246
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
MnovaForLife
Bakasura
9
0 / 6 / 2
5,621
511
1,328
8,712
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 3 / 1
5,154
469
723
8,738
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GilgameshMorgan Le FaySetPersephoneSkadi

VS

Bans
SolChang'eCabrakanCu ChulainnAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 0 / 5
6,437
585
5,291
3,191
809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Fading-Lyght
Achilles
13
1 / 0 / 3
7,133
648
2,871
4,667
3,108
Mace

Mace

+10
Physical Power

9
0 / 1 / 7
5,775
525
1,428
6,578
3,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
OfficialJTower
Baron Samedi
13
6 / 0 / 2
7,940
722
4,721
3,051
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
ofadekuu
Thanatos
12
9 / 1 / 5
7,699
700
8,861
7,244
2,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
18
18
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
1
0.17
L
Osiris
 
Osiris
0
3
0
0
W
Hachiman
 
Hachiman
2
0
5
4.5
W
Achilles
Fading-Lyght
Achilles
1
0
3
2.5
W
0
1
7
3.5
L
2
3
0
0.67
L
Bakasura
MnovaForLife
Bakasura
0
6
2
0.17
W
Baron Samedi
OfficialJTower
Baron Samedi
6
0
2
7
L
0
3
1
0.17
W
Thanatos
ofadekuu
Thanatos
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,128
Damage
23,172
35,298
Taken
24,731
14,100
Mitigated
11,078
7,731
Healing
14,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,704
43
75
713
4,336
1,017
0
1,408
2,928
40,652
0
L
Osiris
 
Osiris
2,736
293
0
2,197
7,740
4,665
0
0
7,740
0
33,169
W
Hachiman
 
Hachiman
5,291
2,488
0
1,946
3,191
809
0
292
2,899
0
39,671
W
Achilles
Fading-Lyght
Achilles
2,871
343
0
873
4,667
3,108
590
0
4,612
0
40,642
W
1,428
163
0
2,562
6,578
3,623
0
1,483
5,040
12,249
0
L
3,637
960
454
1,546
5,772
1,246
0
902
4,870
0
28,156
L
Bakasura
MnovaForLife
Bakasura
1,328
1,069
0
1,949
8,712
3,335
0
1,428
7,284
0
25,558
W
Baron Samedi
OfficialJTower
Baron Samedi
4,721
478
603
981
3,051
1,152
0
700
2,351
46,626
0
L
723
37
0
797
8,738
3,837
0
2,411
6,327
19,185
0
W
Thanatos
ofadekuu
Thanatos
8,861
2,219
0
7,494
7,244
2,386
0
2,180
5,054
0
41,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,463
Gold Earned
34,984
328
Minions Killed
368
0
Camps Cleared
0
1,053,045
Distance Traveled
1,092,493
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,885
535
85
8
0
212,380
5
L
Osiris
5,773
525
79
7
0
219,113
4
W
Hachiman
6,437
585
82
7
0
200,395
4
W
Achilles
7,133
648
98
9
0
223,135
5
W
Geb
5,775
525
11
1
0
219,415
3
L
Chiron
6,030
548
68
6
0
213,165
2
L
Bakasura
5,621
511
67
6
0
210,306
0
W
Baron Samedi
7,940
722
106
10
0
203,758
1
L
Ymir
5,154
469
29
3
0
198,081
2
W
Thanatos
7,699
700
71
6
0
245,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role