Player Matchup

Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
Koll star28
Ra
Silver I
Level 87
God Stats
17W - 21L
1,553 SR
Queue Stats
124W - 126L
1,183 MMR
Party 1
Chernobog
Chernobog
Silver II
Mr Bedhed
Chernobog
Silver II
Level 77
God Stats
11W - 3L
1,684 SR
Queue Stats
96W - 95L
1,123 MMR
Party 1
Tiamat
Tiamat
Silver I
Natsukuyomi
Tiamat
Silver I
Level 116
God Stats
12W - 4L
1,696 SR
Queue Stats
186W - 192L
1,112 MMR
Solo
Xing Tian
Xing Tian
Silver I
Runokie
Xing Tian
Silver I
Level 129
God Stats
1W - 2L
1,333 SR
Queue Stats
28W - 35L
1,145 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,553 SR
1,213 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,468 SR
1,200 MMR
Odin
Odin
Silver I
Dxyum
Odin
Silver I
Level 118
God Stats
9W - 23L
1,370 SR
Queue Stats
596W - 638L
1,100 MMR
Solo
The Morrigan
The Morrigan
Gold III
Save-Your-Grace
The Morrigan
Gold III
Level 125
God Stats
0W - 1L
1,196 SR
Queue Stats
171W - 172L
1,317 MMR
Party 2
Osiris
Osiris
Silver IV
Warrior_1nonly
Osiris
Silver IV
Level 38
God Stats
5W - 4L
1,500 SR
Queue Stats
187W - 202L
1,037 MMR
Solo
Hel
Hel
Gold I
lilkidaaron
Hel
Gold I
Level 127
God Stats
147W - 132L
1,544 SR
Queue Stats
167W - 164L
1,451 MMR
Party 2
Chiron
Chiron
Silver II
oleons
Chiron
Silver II
Level 100
God Stats
1W - 1L
1,732 SR
Queue Stats
57W - 60L
1,096 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
5 / 0 / 8
14,351
574
14,394
20,337
10,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 6 / 5
14,801
592
16,160
13,324
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chernobog
Mr Bedhed
Chernobog
20
5 / 8 / 5
14,555
582
15,802
25,503
9,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
20
1 / 0 / 7
14,804
592
15,158
11,583
16,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xing Tian
Runokie
Xing Tian
19
0 / 2 / 10
14,326
573
10,728
24,831
23,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
Morgan Le FayDanzaburouGilgameshCu ChulainnApollo

VS

Bans
AthenaCerberusCthulhuYmirBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Dxyum
Odin
17
4 / 3 / 9
11,499
460
11,184
20,514
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Morrigan
Save-Your-Grace
The Morrigan
19
3 / 3 / 6
11,580
463
7,971
18,925
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 4 / 2
10,752
430
5,147
22,262
23,500
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
6 / 4 / 0
13,997
560
15,245
20,558
9,618
Chiron
oleons
Chiron
18
3 / 4 / 8
11,873
475
12,872
20,759
8,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
17
Kills
16
16
Deaths
18
35
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
8
9
L
Odin
Dxyum
Odin
4
3
9
2.83
W
6
6
5
1.42
W
Chernobog
Mr Bedhed
Chernobog
5
8
5
0.94
W
Tiamat
1
0
7
4.5
W
Xing Tian
Runokie
Xing Tian
0
2
10
2.5
L
The Morrigan
Save-Your-Grace
The Morrigan
3
3
6
2
L
0
4
2
0.25
L
6
4
0
1.5
L
Chiron
oleons
Chiron
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,242
Damage
52,419
95,578
Taken
103,018
64,933
Mitigated
63,134
42,137
Healing
33,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
14,394
6,615
0
9,254
20,337
10,867
2,671
4,277
16,060
0
117,529
L
Odin
Dxyum
Odin
11,184
1,959
0
3,824
20,514
13,856
225
10,764
9,695
0
57,084
W
16,160
1,349
5,334
4,960
13,324
5,363
1,848
7,500
5,824
103,287
0
W
Chernobog
Mr Bedhed
Chernobog
15,802
10,737
0
10,461
25,503
9,506
3,530
5,058
20,445
0
120,468
W
Tiamat
15,158
1,829
0
7,750
11,583
16,116
1,667
2,822
8,761
106,265
0
W
Xing Tian
Runokie
Xing Tian
10,728
728
780
3,598
24,831
23,081
1,570
5,817
16,980
56,044
0
L
The Morrigan
Save-Your-Grace
The Morrigan
7,971
1,164
0
2,087
18,925
7,874
343
6,824
12,101
95,677
559
L
5,147
964
498
3,377
22,262
23,500
0
7,476
13,454
0
63,167
L
15,245
467
4,096
11,876
20,558
9,618
104
9,898
10,605
128,365
0
L
Chiron
oleons
Chiron
12,872
4,711
542
7,503
20,759
8,286
39
7,053
13,638
0
92,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,837
Gold Earned
59,701
736
Minions Killed
758
0
Camps Cleared
0
2,475,700
Distance Traveled
2,279,382
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,351
574
147
6
0
554,909
3
L
Odin
11,499
460
103
4
0
459,026
3
W
Ra
14,801
592
159
6
0
483,569
0
W
Chernobog
14,555
582
155
6
0
453,595
2
W
Tiamat
14,804
592
207
8
0
487,704
5
W
Xing Tian
14,326
573
68
3
0
495,923
2
L
The Morrigan
11,580
463
141
6
0
454,175
3
L
Osiris
10,752
430
142
6
0
441,657
9
L
Hel
13,997
560
225
9
0
504,149
9
L
Chiron
11,873
475
147
6
0
420,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role