Player Matchup

Izanami
Izanami
 
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
FrenchToastStick
Sobek
Level 108
God Stats
0W - 3L
1,346 SR
Queue Stats
392W - 385L
1,449 Elo+
Party 1
Agni
Agni
Khazardum
Agni
Level 100
God Stats
13W - 7L
1,635 SR
Queue Stats
127W - 107L
1,457 Elo+
Solo
Bellona
Bellona
Razeths
Bellona
Level 64
God Stats
5W - 11L
1,646 SR
Queue Stats
335W - 343L
1,466 Elo+
Solo
Anhur
Anhur
xFusionKarma
Anhur
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 28L
1,496 Elo+
Solo
Team Averages
Level 86
1,525 SR
1,474 Elo+

VS

Team Averages
Level 95
1,550 SR
1,482 Elo+
Poseidon
Poseidon
 
Poseidon
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Buccieri
Danzaburou
Level 76
God Stats
391W - 414L
1,502 SR
Queue Stats
407W - 440L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Darvodo
Cthulhu
Level 105
God Stats
21W - 19L
1,531 SR
Queue Stats
626W - 635L
1,464 Elo+
Solo
Apollo
Apollo
nimbusdmp
Apollo
Level 116
God Stats
7W - 2L
1,716 SR
Queue Stats
140W - 115L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 1 / 0
5,691
569
1,768
4,093
1,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 5 / 0
4,768
477
1,832
8,562
3,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
9
1 / 3 / 0
5,184
518
1,742
4,258
953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Razeths
Bellona
7
0 / 3 / 1
4,683
468
4,140
6,934
3,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 0
4,250
425
349
2,364
293
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 1 / 2
5,768
577
1,325
2,252
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
 
Fenrir
10
3 / 0 / 2
5,764
576
2,369
5,714
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Buccieri
Danzaburou
10
4 / 1 / 7
6,144
614
6,846
5,967
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Darvodo
Cthulhu
11
2 / 0 / 0
5,988
599
3,442
4,280
3,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
nimbusdmp
Apollo
11
5 / 0 / 3
6,389
639
4,380
4,895
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
15
15
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
W
Poseidon
 
Poseidon
1
1
2
2
W
Fenrir
 
Fenrir
3
0
2
4
W
Danzaburou
Buccieri
Danzaburou
4
1
7
7.5
W
Cthulhu
Darvodo
Cthulhu
2
0
0
2
L
1
5
0
0.2
L
Agni
1
3
0
0.33
L
Bellona
Razeths
Bellona
0
3
1
0.17
W
Apollo
nimbusdmp
Apollo
5
0
3
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,831
Damage
18,362
26,211
Taken
23,108
9,255
Mitigated
9,576
3,208
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,768
1,189
0
1,052
4,093
1,308
0
2,479
1,032
0
32,779
W
Poseidon
 
Poseidon
1,325
0
0
658
2,252
622
515
591
1,661
26,718
0
W
Fenrir
 
Fenrir
2,369
565
0
2,593
5,714
2,406
0
975
4,739
0
29,268
W
Danzaburou
Buccieri
Danzaburou
6,846
3,459
0
3,151
5,967
1,528
224
1,535
4,432
0
25,686
W
Cthulhu
Darvodo
Cthulhu
3,442
68
104
1,889
4,280
3,520
0
0
4,280
28,192
0
L
1,832
172
0
309
8,562
3,234
0
215
8,333
6,692
0
L
Agni
1,742
0
0
0
4,258
953
0
435
3,718
28,024
0
L
Bellona
Razeths
Bellona
4,140
1,369
0
1,847
6,934
3,467
0
576
6,251
0
26,738
W
Apollo
nimbusdmp
Apollo
4,380
2,943
0
3,665
4,895
1,500
1,006
705
4,190
0
33,732
L
349
240
0
0
2,364
293
0
214
2,110
0
11,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,576
Gold Earned
30,053
206
Minions Killed
301
0
Camps Cleared
0
804,402
Distance Traveled
996,133
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,691
569
60
6
0
169,022
0
W
Poseidon
5,768
577
59
6
0
195,266
2
W
Fenrir
5,764
576
66
7
0
207,940
2
W
Danzaburou
6,144
614
51
5
0
196,107
0
W
Cthulhu
5,988
599
56
6
0
219,894
4
L
Sobek
4,768
477
14
1
0
172,895
0
L
Agni
5,184
518
62
6
0
181,611
3
L
Bellona
4,683
468
43
4
0
186,080
3
W
Apollo
6,389
639
69
7
0
176,926
0
L
Anhur
4,250
425
27
3
0
94,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role