Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GenghisXRed
Da Ji
Level 149
God Stats
10W - 16L
1,427 SR
Queue Stats
201W - 212L
1,520 Elo+
Solo
Danzaburou
Danzaburou
ShaoCuck
Danzaburou
Level 96
God Stats
7W - 2L
1,839 SR
Queue Stats
278W - 220L
1,620 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sin Cease
Morgan Le Fay
Level 160
God Stats
78W - 81L
1,495 SR
Queue Stats
540W - 520L
1,492 Elo+
Solo
Athena
Athena
YourWAIFUsuck5
Athena
Level 149
God Stats
5W - 7L
1,222 SR
Queue Stats
323W - 358L
1,522 Elo+
Solo
Team Averages
Level 131
1,497 SR
1,531 Elo+

VS

Team Averages
Level 100
1,504 SR
1,520 Elo+
Erlang Shen
Erlang Shen
DirtyNipelles
Erlang Shen
Level 80
God Stats
62W - 63L
1,496 SR
Queue Stats
282W - 323L
1,486 Elo+
Party 2
Skadi
Skadi
SammySmackSmack
Skadi
Level 83
God Stats
21W - 31L
1,495 SR
Queue Stats
338W - 335L
1,494 Elo+
Party 2
Bellona
Bellona
ShockingWeasel
Bellona
Level 102
God Stats
13W - 19L
1,521 SR
Queue Stats
64W - 55L
1,582 Elo+
Party 1
Sylvanus
Sylvanus
axilslayer2
Sylvanus
Level 129
God Stats
2W - 4L
1,509 SR
Queue Stats
204W - 201L
1,487 Elo+
Party 2
Thoth
Thoth
thunderboe
Thoth
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 69L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 1 / 0
3,764
538
1,269
3,824
1,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 0 / 2
4,666
667
1,566
4,206
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
ShaoCuck
Danzaburou
8
4 / 1 / 0
4,985
712
3,595
3,500
794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Sin Cease
Morgan Le Fay
9
5 / 0 / 2
5,446
778
3,669
2,161
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 5
4,383
626
1,722
5,551
1,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DirtyNipelles
Erlang Shen
6
1 / 2 / 0
4,105
586
1,526
4,645
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

6
0 / 3 / 1
4,031
576
1,763
4,153
841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 0
5,255
751
2,970
3,742
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
axilslayer2
Sylvanus
6
0 / 1 / 1
3,975
568
2,892
3,853
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
6
0 / 4 / 0
3,811
544
940
3,001
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
0
0
L
Erlang Shen
DirtyNipelles
Erlang Shen
1
2
0
0.5
W
2
0
2
3
L
0
3
1
0.17
W
Danzaburou
ShaoCuck
Danzaburou
4
1
0
4
L
1
1
0
1
W
Morgan Le Fay
Sin Cease
Morgan Le Fay
5
0
2
6
W
0
0
5
2.5
L
Sylvanus
axilslayer2
Sylvanus
0
1
1
0.5
L
Thoth
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,821
Damage
10,091
19,242
Taken
19,394
5,604
Mitigated
7,766
4,555
Healing
4,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,269
403
0
1,461
3,824
1,451
0
0
3,824
0
13,062
L
Erlang Shen
DirtyNipelles
Erlang Shen
1,526
698
0
820
4,645
1,468
0
1,861
2,784
0
15,111
W
1,566
298
0
0
4,206
1,171
0
578
3,628
0
18,040
L
1,763
599
0
0
4,153
841
85
552
3,601
0
17,507
W
Danzaburou
ShaoCuck
Danzaburou
3,595
1,617
0
653
3,500
794
0
1,047
2,453
0
22,497
L
2,970
725
0
1,650
3,742
2,206
0
583
3,159
0
27,348
W
Morgan Le Fay
Sin Cease
Morgan Le Fay
3,669
358
0
1,171
2,161
649
46
421
1,740
23,088
0
W
1,722
435
0
1,270
5,551
1,539
0
1,316
4,235
10,816
0
L
Sylvanus
axilslayer2
Sylvanus
2,892
1,321
492
1,492
3,853
2,435
28
762
3,091
12,477
5,544
L
Thoth
940
202
0
250
3,001
816
0
1,916
1,085
13,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,244
Gold Earned
21,177
192
Minions Killed
202
0
Camps Cleared
0
748,053
Distance Traveled
695,231
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,764
538
27
4
0
163,123
2
L
Erlang Shen
4,105
586
33
5
0
165,464
2
W
Da Ji
4,666
667
46
7
0
153,604
2
L
Skadi
4,031
576
41
6
0
137,068
1
W
Danzaburou
4,985
712
54
8
0
142,847
1
L
Bellona
5,255
751
72
10
0
162,083
1
W
Morgan Le Fay
5,446
778
49
7
0
140,999
2
W
Athena
4,383
626
16
2
0
147,480
0
L
Sylvanus
3,975
568
34
5
0
126,042
1
L
Thoth
3,811
544
22
3
0
104,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role