Player Matchup

Anhur
Anhur
Jaydenbossman1
Anhur
Level 24
God Stats
18W - 19L
1,480 SR
Queue Stats
70W - 94L
1,414 Elo+
Solo
Ra
Ra
MaySkyRey
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,165 Elo+
Party 2
Bellona
Bellona
RamoneMachette
Bellona
Level 4
God Stats
9W - 12L
1,109 SR
Queue Stats
52W - 63L
998 Elo+
Solo
Thanatos
Thanatos
TornadeHumaine
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,120 Elo+
Party 2
Sylvanus
Sylvanus
noralexg
Sylvanus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,211 Elo+
Solo
Team Averages
Level 11
1,418 SR
1,182 Elo+

VS

Team Averages
Level 44
1,474 SR
1,282 Elo+
Osiris
Osiris
BermudaSqaureXD
Osiris
Level 8
God Stats
5W - 13L
1,378 SR
Queue Stats
7W - 23L
1,188 Elo+
Party 1
Rama
Rama
HotHeaDead
Rama
Level 34
God Stats
2W - 1L
1,744 SR
Queue Stats
13W - 27L
1,246 Elo+
Party 1
Kali
Kali
MyPielieIsGroot
Kali
Level 121
God Stats
3W - 8L
1,404 SR
Queue Stats
16W - 44L
1,227 Elo+
Party 1
Cerberus
Cerberus
Pantoffeltjie
Cerberus
Level 49
God Stats
1W - 2L
1,342 SR
Queue Stats
15W - 41L
1,104 Elo+
Party 1
Ra
Ra
Zeeck101
Ra
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,145
518
1,600
4,166
838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 5 / 0
3,906
488
671
3,789
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 1
4,702
588
2,434
4,323
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
5
0 / 1 / 0
3,879
485
316
4,460
956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
noralexg
Sylvanus
5
0 / 1 / 1
3,999
500
671
2,495
630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,577
572
872
3,906
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 0 / 2
5,318
665
2,737
4,212
992
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 2 / 2
5,732
717
1,794
6,891
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Pantoffeltjie
Cerberus
8
1 / 0 / 4
4,968
621
1,901
3,113
1,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
5 / 0 / 0
5,705
713
2,634
2,534
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
1
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
2
0
2
3
L
0
2
1
0.25
L
0
5
0
0
W
3
2
2
2
W
Cerberus
Pantoffeltjie
Cerberus
1
0
4
3
L
1
2
1
0.75
L
Thanatos
0
1
0
0
W
5
0
0
5
L
Sylvanus
noralexg
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,692
Damage
9,938
19,233
Taken
20,656
5,847
Mitigated
10,816
6,301
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
872
78
0
84
3,906
3,452
18
0
3,906
1,323
11,919
W
2,737
2,700
0
2,741
4,212
992
275
475
3,737
0
34,570
L
1,600
636
0
885
4,166
838
0
310
3,856
0
14,486
L
671
115
0
85
3,789
1,113
0
2,252
1,341
8,713
0
W
1,794
444
0
3,280
6,891
3,932
0
0
6,891
0
31,669
W
Cerberus
Pantoffeltjie
Cerberus
1,901
42
0
1,749
3,113
1,704
0
406
2,707
15,464
0
L
2,434
706
0
1,052
4,323
2,310
176
955
3,368
0
16,621
L
Thanatos
316
0
0
3,383
4,460
956
0
617
3,843
0
12,190
W
2,634
514
0
545
2,534
736
675
541
1,863
18,316
0
L
Sylvanus
noralexg
Sylvanus
671
451
126
770
2,495
630
0
452
2,043
5,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,631
Gold Earned
26,300
135
Minions Killed
248
0
Camps Cleared
0
618,709
Distance Traveled
758,762
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,577
572
32
4
0
155,878
0
W
Rama
5,318
665
78
10
0
136,664
3
L
Anhur
4,145
518
32
4
0
144,352
3
L
Ra
3,906
488
16
2
0
132,133
0
W
Kali
5,732
717
65
8
0
148,598
0
W
Cerberus
4,968
621
40
5
0
168,631
0
L
Bellona
4,702
588
46
6
0
123,096
2
L
Thanatos
3,879
485
28
4
0
148,796
0
W
Ra
5,705
713
33
4
0
148,991
0
L
Sylvanus
3,999
500
13
2
0
70,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role