Player Matchup

Neith
Neith
AhrunHill
Neith
Level 7
God Stats
24W - 31L
1,728 SR
Queue Stats
59W - 66L
1,675 Elo+
Solo
Hel
Hel
Laneswitch
Hel
Level 44
God Stats
3W - 4L
1,570 SR
Queue Stats
30W - 30L
1,679 Elo+
Party 1
King Arthur
King Arthur
Sanek07
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,260 Elo+
Party 2
Da Ji
Da Ji
WaldosRoom
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,551 Elo+
Party 1
Poseidon
Poseidon
jackiedogg
Poseidon
Level 158
God Stats
1W - 0L
1,353 SR
Queue Stats
223W - 194L
1,505 Elo+
Party 2
Team Averages
Level 46
1,530 SR
1,534 Elo+

VS

Team Averages
Level 17
1,643 SR
1,488 Elo+
Mercury
Mercury
DEMONSHADOW456
Mercury
Level 13
God Stats
0W - 1L
1,744 SR
Queue Stats
7W - 10L
1,606 Elo+
Solo
Merlin
Merlin
Iamdasi
Merlin
Level 27
God Stats
1W - 1L
1,821 SR
Queue Stats
85W - 75L
1,431 Elo+
Solo
Apollo
Apollo
TheScrewdriver
Apollo
Level 29
God Stats
64W - 42L
1,651 SR
Queue Stats
273W - 183L
1,648 Elo+
Solo
King Arthur
King Arthur
Wolverinedsh
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
tIΩIt
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AhrunHill
Neith
9
0 / 0 / 2
5,252
525
3,214
4,793
1,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
4 / 0 / 0
5,424
542
3,769
2,645
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Sanek07
King Arthur
10
3 / 0 / 2
6,162
616
4,297
5,992
6,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
10
3 / 2 / 2
5,848
585
4,343
7,777
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
jackiedogg
Poseidon
11
2 / 0 / 1
6,249
625
3,678
4,489
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,958
596
1,974
6,221
1,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Iamdasi
Merlin
8
0 / 3 / 0
4,980
498
1,312
4,033
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 1 / 0
4,815
482
3,664
5,330
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Wolverinedsh
King Arthur
8
0 / 4 / 1
4,791
479
2,449
6,566
3,338
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
tIΩIt
Ymir
9
0 / 1 / 1
5,688
569
668
9,070
3,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
12
Kills
2
2
Deaths
12
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
AhrunHill
Neith
0
0
2
1
L
2
3
0
0.67
L
Merlin
Iamdasi
Merlin
0
3
0
0
W
4
0
0
4
W
King Arthur
Sanek07
King Arthur
3
0
2
4
L
0
1
0
0
W
Da Ji
3
2
2
2
L
King Arthur
Wolverinedsh
King Arthur
0
4
1
0.13
W
Poseidon
jackiedogg
Poseidon
2
0
1
2.5
L
Ymir
tIΩIt
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,301
Damage
10,067
25,696
Taken
31,220
11,870
Mitigated
11,175
9,916
Healing
5,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AhrunHill
Neith
3,214
922
0
1,008
4,793
1,177
336
320
4,473
0
35,483
L
1,974
712
0
320
6,221
1,859
0
978
5,204
0
32,865
L
Merlin
Iamdasi
Merlin
1,312
112
0
216
4,033
1,236
0
1,806
2,227
21,283
0
W
3,769
181
1,171
1,204
2,645
664
152
404
2,241
19,359
0
W
King Arthur
Sanek07
King Arthur
4,297
359
0
2,411
5,992
6,235
0
0
5,992
0
22,177
L
3,664
2,043
0
1,904
5,330
1,305
268
1,360
3,970
0
31,965
W
Da Ji
4,343
690
0
3,132
7,777
2,216
0
315
7,462
0
26,954
L
King Arthur
Wolverinedsh
King Arthur
2,449
753
0
250
6,566
3,338
80
0
5,904
0
14,802
W
Poseidon
jackiedogg
Poseidon
3,678
376
0
990
4,489
1,578
46
1,038
3,451
38,567
2,724
L
Ymir
tIΩIt
Ymir
668
106
0
2,408
9,070
3,437
0
3,178
5,892
18,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
26,232
275
Minions Killed
256
0
Camps Cleared
0
994,119
Distance Traveled
926,492
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,252
525
72
7
0
190,693
5
L
Mercury
5,958
596
80
8
0
231,439
2
L
Merlin
4,980
498
45
5
0
132,078
1
W
Hel
5,424
542
30
3
0
178,616
0
W
King Arthur
6,162
616
38
4
0
193,544
1
L
Apollo
4,815
482
56
6
0
197,833
2
W
Da Ji
5,848
585
51
5
0
216,898
0
L
King Arthur
4,791
479
28
3
0
178,690
2
W
Poseidon
6,249
625
84
8
0
214,368
3
L
Ymir
5,688
569
47
5
0
186,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role