Player Matchup

Izanami
Izanami
KnivesPeans
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 66L
1,611 Elo+
Solo
Scylla
Scylla
ST-slow-
Scylla
Level 29
God Stats
0W - 2L
1,766 SR
Queue Stats
40W - 45L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
VaiProMuseu
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,646 Elo+
Solo
Achilles
Achilles
davewillians
Achilles
Level 24
God Stats
5W - 9L
1,550 SR
Queue Stats
38W - 47L
1,469 Elo+
Party 1
Bakasura
Bakasura
iJeanN
Bakasura
Level 16
God Stats
7W - 17L
1,421 SR
Queue Stats
27W - 46L
1,372 Elo+
Solo
Team Averages
Level 18
1,547 SR
1,516 Elo+

VS

Team Averages
Level 18
1,500 SR
1,507 Elo+
Kukulkan
Kukulkan
MiguelitoCR
Kukulkan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,602 Elo+
Solo
Loki
Loki
PatoCalculista
Loki
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
80W - 77L
1,530 Elo+
Solo
Geb
Geb
SopaDoKong
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,343 Elo+
Solo
Hou Yi
Hou Yi
TheCheX
Hou Yi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,659 Elo+
Solo
Erlang Shen
Erlang Shen
Ziggy29-_-
Erlang Shen
Level 21
God Stats
2W - 1L
1,501 SR
Queue Stats
214W - 223L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KnivesPeans
Izanami
16
1 / 7 / 4
11,420
457
9,144
18,866
5,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
ST-slow-
Scylla
18
6 / 7 / 2
12,657
506
14,498
16,412
5,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
VaiProMuseu
Jormungandr
16
0 / 9 / 6
11,797
472
8,052
28,724
28,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
davewillians
Achilles
19
1 / 3 / 2
12,316
493
9,733
18,065
21,076
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bakasura
iJeanN
Bakasura
19
6 / 6 / 2
12,810
512
11,611
26,244
15,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MiguelitoCR
Kukulkan
20
6 / 0 / 4
13,546
542
11,844
9,520
6,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 2 / 5
14,081
563
11,901
19,601
14,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
0 / 3 / 14
12,893
516
8,515
20,381
18,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
TheCheX
Hou Yi
20
18 / 3 / 3
16,914
677
39,783
26,537
11,784
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Ziggy29-_-
Erlang Shen
20
5 / 7 / 5
13,010
520
11,022
21,452
18,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
14
Kills
32
32
Deaths
15
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Izanami
KnivesPeans
Izanami
1
7
4
0.43
W
Kukulkan
MiguelitoCR
Kukulkan
6
0
4
8
W
3
2
5
2.75
L
Scylla
ST-slow-
Scylla
6
7
2
1
W
0
3
14
2.33
W
Hou Yi
TheCheX
Hou Yi
18
3
3
6.5
L
Jormungandr
VaiProMuseu
Jormungandr
0
9
6
0.33
W
Erlang Shen
Ziggy29-_-
Erlang Shen
5
7
5
1.07
L
Achilles
davewillians
Achilles
1
3
2
0.67
L
Bakasura
iJeanN
Bakasura
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,038
Damage
83,065
108,311
Taken
97,491
76,813
Mitigated
69,944
18,487
Healing
37,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
KnivesPeans
Izanami
9,144
5,481
0
500
18,866
5,968
2,808
2,483
16,383
0
67,743
W
Kukulkan
MiguelitoCR
Kukulkan
11,844
2,169
0
1,395
9,520
6,930
1,737
2,711
6,643
85,835
0
W
11,901
2,903
0
8,492
19,601
14,885
56
1,339
17,720
0
107,163
L
Scylla
ST-slow-
Scylla
14,498
1,347
0
1,388
16,412
5,770
0
6,493
9,919
61,274
0
W
8,515
618
330
1,194
20,381
18,251
690
9,248
8,405
33,893
0
W
Hou Yi
TheCheX
Hou Yi
39,783
24,336
0
19,292
26,537
11,784
5,432
5,182
20,890
0
170,658
L
Jormungandr
VaiProMuseu
Jormungandr
8,052
1,515
0
970
28,724
28,045
369
6,374
22,350
27,409
0
W
Erlang Shen
Ziggy29-_-
Erlang Shen
11,022
6,871
0
6,362
21,452
18,094
982
3,220
17,371
0
94,174
L
Achilles
davewillians
Achilles
9,733
2,313
0
5,198
18,065
21,076
2,185
3,206
14,859
0
69,877
L
Bakasura
iJeanN
Bakasura
11,611
8,395
0
10,431
26,244
15,954
644
2,044
24,200
0
99,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,000
Gold Earned
70,444
584
Minions Killed
764
0
Camps Cleared
0
2,187,817
Distance Traveled
2,286,456
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,420
457
126
5
0
381,306
6
W
Kukulkan
13,546
542
180
7
0
475,685
5
W
Loki
14,081
563
215
9
0
485,772
3
L
Scylla
12,657
506
119
5
0
427,897
5
W
Geb
12,893
516
32
1
0
506,952
3
W
Hou Yi
16,914
677
211
8
0
383,429
6
L
Jormungandr
11,797
472
27
1
0
404,445
1
W
Erlang Shen
13,010
520
126
5
0
434,618
1
L
Achilles
12,316
493
149
6
0
473,941
4
L
Bakasura
12,810
512
163
7
0
500,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role