Player Matchup

Artemis
Artemis
Gold V
L48R4T
Artemis
Gold V
Level 140
God Stats
2W - 1L
1,644 SR
Queue Stats
56W - 70L
1,314 MMR
Solo
Ymir
Ymir
Silver I
MAGA MAGANA
Ymir
Silver I
Level 120
God Stats
5W - 12L
1,202 SR
Queue Stats
231W - 241L
1,220 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
TKCROW10
Gilgamesh
Bronze III
Level 61
God Stats
1W - 0L
1,741 SR
Queue Stats
2W - 4L
1,314 MMR
Solo
The Morrigan
The Morrigan
Gold V
baddiebill
The Morrigan
Gold V
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 69L
1,215 MMR
Solo
Chang'e
Chang'e
Gold II
xnarcissistx150
Chang'e
Gold II
Level 88
God Stats
13W - 20L
1,567 SR
Queue Stats
97W - 115L
1,357 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,531 SR
1,284 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,451 SR
1,284 MMR
Yemoja
Yemoja
Gold V
Aywhatsreallygoo
Yemoja
Gold V
Level 121
God Stats
47W - 53L
1,539 SR
Queue Stats
421W - 434L
1,191 MMR
Solo
Eset
Eset
Silver I
SAO93
Eset
Silver I
Level 141
God Stats
18W - 16L
1,517 SR
Queue Stats
195W - 198L
1,197 MMR
Solo
Heimdallr
Heimdallr
Gold IV
StrongRelic41
Heimdallr
Gold IV
Level 109
God Stats
4W - 8L
1,492 SR
Queue Stats
26W - 34L
1,369 MMR
Solo
Tyr
Tyr
Bronze IV
misterdoce
Tyr
Bronze IV
Level 64
God Stats
0W - 1L
1,250 SR
Queue Stats
1W - 10L
1,369 MMR
Solo
Thor
Thor
Gold IV
punepouncer
Thor
Gold IV
Level 83
God Stats
28W - 48L
1,456 SR
Queue Stats
382W - 392L
1,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
L48R4T
Artemis
17
4 / 7 / 8
11,532
549
11,216
18,808
7,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 0 / 11
13,185
628
14,077
26,535
25,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
TKCROW10
Gilgamesh
19
6 / 1 / 8
12,410
591
8,436
18,517
13,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Morrigan
baddiebill
The Morrigan
19
5 / 1 / 6
12,789
609
9,842
9,188
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
10 / 2 / 6
13,810
658
18,517
15,640
12,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Zhong KuiAthenaSetAnubisMorgan Le Fay

VS

Bans
ArachneApolloMercuryChironCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
7,994
381
8,333
17,647
15,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Eset
SAO93
Eset
14
1 / 7 / 1
9,272
442
8,553
12,931
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
StrongRelic41
Heimdallr
15
4 / 8 / 4
9,648
459
15,397
19,737
7,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 0
8,124
387
3,319
13,584
7,237
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 9 / 2
9,515
453
11,001
20,149
8,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
32
Kills
11
11
Deaths
33
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Artemis
L48R4T
Artemis
4
7
8
1.14
W
7
0
11
12.5
L
Eset
SAO93
Eset
1
7
1
0.21
L
Heimdallr
StrongRelic41
Heimdallr
4
8
4
0.75
W
Gilgamesh
TKCROW10
Gilgamesh
6
1
8
10
W
The Morrigan
baddiebill
The Morrigan
5
1
6
8
L
0
5
0
0
L
5
9
2
0.67
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,088
Damage
46,603
88,688
Taken
84,048
63,928
Mitigated
43,069
44,259
Healing
21,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,333
1,316
2,566
3,878
17,647
15,458
10
9,208
8,439
27,721
0
W
Artemis
L48R4T
Artemis
11,216
5,555
0
5,775
18,808
7,677
2,776
1,848
16,721
0
73,845
W
14,077
2,059
870
11,356
26,535
25,879
449
7,925
17,732
51,870
0
L
Eset
SAO93
Eset
8,553
376
841
2,195
12,931
4,458
264
6,795
6,136
55,788
0
L
Heimdallr
StrongRelic41
Heimdallr
15,397
6,682
0
3,954
19,737
7,369
334
8,212
11,525
0
66,211
W
Gilgamesh
TKCROW10
Gilgamesh
8,436
2,756
0
7,402
18,517
13,763
656
2,965
15,242
0
93,386
W
The Morrigan
baddiebill
The Morrigan
9,842
1,108
370
5,017
9,188
4,087
1,934
1,390
7,558
88,806
0
L
3,319
198
0
3,472
13,584
7,237
632
8,794
4,790
0
41,770
L
11,001
2,206
524
4,036
20,149
8,547
0
9,685
10,464
0
63,354
W
18,517
1,143
3,758
9,711
15,640
12,522
1,692
4,198
11,122
96,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,726
Gold Earned
44,553
603
Minions Killed
437
0
Camps Cleared
0
2,036,279
Distance Traveled
1,743,714
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,994
381
43
2
0
364,416
4
W
Artemis
11,532
549
92
4
0
417,862
0
W
Ymir
13,185
628
65
3
0
408,331
0
L
Eset
9,272
442
104
5
0
372,302
7
L
Heimdallr
9,648
459
110
5
0
351,899
2
W
Gilgamesh
12,410
591
121
6
0
440,062
4
W
The Morrigan
12,789
609
154
7
0
387,101
2
L
Tyr
8,124
387
85
4
0
297,508
4
L
Thor
9,515
453
95
5
0
357,589
1
W
Chang'e
13,810
658
171
8
0
382,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role