Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Mitush
Izanami
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 13L
984 Elo+
Party 3
Scylla
Scylla
NiipsDaCracker
Scylla
Level 20
God Stats
27W - 19L
1,349 SR
Queue Stats
135W - 118L
1,347 Elo+
Party 3
Eset
Eset
ZatannaSpellman
Eset
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,099 Elo+
Party 2
Yemoja
Yemoja
thatgab
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,099 Elo+
Party 2
Team Averages
Level 10
1,470 SR
1,206 Elo+

VS

Team Averages
Level 5
1,431 SR
1,325 Elo+
Janus
Janus
OfficerChunkles
Janus
Level 6
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
Varakubaccu
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
clinty337
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,041 Elo+
Solo
Sun Wukong
Sun Wukong
jdsfa
Sun Wukong
Level 6
God Stats
6W - 7L
1,154 SR
Queue Stats
8W - 9L
1,281 Elo+
Party 1
Fenrir
Fenrir
lilShmeat
Fenrir
Level 9
God Stats
2W - 1L
1,296 SR
Queue Stats
12W - 12L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 3 / 4
6,825
455
3,904
11,102
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Mitush
Izanami
10
3 / 1 / 1
6,686
446
2,352
4,613
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
8 / 0 / 2
8,866
591
5,074
5,958
1,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 3 / 4
7,856
524
7,157
9,086
5,639
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
thatgab
Yemoja
11
3 / 1 / 2
7,739
516
2,917
7,527
9,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 0
5,858
391
2,611
8,046
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
9
0 / 6 / 2
6,547
436
1,070
7,910
5,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Neith
clinty337
Neith
10
1 / 1 / 0
6,178
412
2,456
4,603
1,430
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
jdsfa
Sun Wukong
11
4 / 1 / 2
6,732
449
4,777
6,686
4,225
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
lilShmeat
Fenrir
10
3 / 3 / 4
6,723
448
7,229
8,013
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
19
Kills
8
8
Deaths
21
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
3
4
1
W
Izanami
Mitush
Izanami
3
1
1
3.5
W
8
0
2
9
L
0
10
0
0
L
Yemoja
0
6
2
0.17
W
4
3
4
2
L
Neith
clinty337
Neith
1
1
0
1
L
Sun Wukong
jdsfa
Sun Wukong
4
1
2
5
L
Fenrir
lilShmeat
Fenrir
3
3
4
1.67
W
Yemoja
thatgab
Yemoja
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,404
Damage
18,143
38,286
Taken
35,258
22,378
Mitigated
15,781
10,899
Healing
3,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,904
2,063
0
3,478
11,102
3,856
0
325
10,777
0
36,760
W
Izanami
Mitush
Izanami
2,352
1,554
0
573
4,613
1,388
762
287
4,326
0
20,507
W
5,074
986
0
2,062
5,958
1,804
832
1,742
4,216
58,677
0
L
2,611
680
0
0
8,046
2,221
780
4,213
3,833
22,740
0
L
Yemoja
1,070
679
501
176
7,910
5,055
0
4,195
3,715
11,303
0
W
7,157
591
516
3,519
9,086
5,639
814
1,068
8,018
37,896
0
L
Neith
clinty337
Neith
2,456
967
0
674
4,603
1,430
92
890
3,713
0
17,632
L
Sun Wukong
jdsfa
Sun Wukong
4,777
550
0
844
6,686
4,225
544
2,718
3,968
0
29,288
L
Fenrir
lilShmeat
Fenrir
7,229
1,623
0
1,623
8,013
2,850
0
3,132
4,881
0
28,840
W
Yemoja
thatgab
Yemoja
2,917
1,027
721
30
7,527
9,691
607
259
7,268
18,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,972
Gold Earned
32,038
313
Minions Killed
191
0
Camps Cleared
0
1,350,006
Distance Traveled
1,231,658
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,825
455
71
5
0
278,279
0
W
Izanami
6,686
446
44
3
0
254,400
0
W
Scylla
8,866
591
104
7
0
286,783
3
L
Janus
5,858
391
43
3
0
237,629
2
L
Yemoja
6,547
436
28
2
0
157,648
4
W
Eset
7,856
524
61
4
0
260,569
0
L
Neith
6,178
412
27
2
0
237,304
3
L
Sun Wukong
6,732
449
46
3
0
294,389
0
L
Fenrir
6,723
448
47
3
0
304,688
5
W
Yemoja
7,739
516
33
2
0
269,975
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role