Player Matchup

Odin
Odin
Jarvis874
Odin
Level 12
God Stats
12W - 19L
1,467 SR
Queue Stats
19W - 35L
1,307 Elo+
Party 1
Hachiman
Hachiman
TSMSIGHTSTONE
Hachiman
Level 7
God Stats
5W - 1L
1,715 SR
Queue Stats
5W - 5L
1,464 Elo+
Party 4
Fenrir
Fenrir
The_Crazy_Wordy
Fenrir
Level 28
God Stats
10W - 13L
1,506 SR
Queue Stats
38W - 49L
1,288 Elo+
Party 1
Geb
Geb
WaNtSoMe01
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,220 Elo+
Party 4
Nu Wa
Nu Wa
wanjh
Nu Wa
Level 23
God Stats
14W - 7L
1,571 SR
Queue Stats
138W - 140L
1,366 Elo+
Solo
Team Averages
Level 19
1,552 SR
1,329 Elo+

VS

Team Averages
Level 15
1,438 SR
1,355 Elo+
Merlin
Merlin
ASDU1ASD
Merlin
Level 26
God Stats
6W - 6L
1,360 SR
Queue Stats
64W - 89L
1,342 Elo+
Party 3
Set
Set
CistyFrajer
Set
Level 7
God Stats
15W - 6L
1,521 SR
Queue Stats
26W - 20L
1,570 Elo+
Party 2
Ymir
Ymir
Rytmauz
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 18L
1,161 Elo+
Party 2
Bakasura
Bakasura
cexfhf
Bakasura
Level 15
God Stats
0W - 3L
1,232 SR
Queue Stats
88W - 147L
1,299 Elo+
Solo
Anubis
Anubis
xxzyadksaxx
Anubis
Level 24
God Stats
27W - 19L
1,575 SR
Queue Stats
69W - 75L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
2 / 3 / 1
9,662
483
2,178
12,398
6,698
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
TSMSIGHTSTONE
Hachiman
16
6 / 4 / 3
10,304
515
9,140
10,472
4,937
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
7 / 1 / 4
10,497
525
6,795
12,387
7,424
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 3 / 11
10,437
522
6,346
16,161
15,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
wanjh
Nu Wa
18
5 / 3 / 5
11,667
583
12,623
7,710
2,332
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ASDU1ASD
Merlin
14
2 / 3 / 0
9,159
458
7,651
10,481
4,137
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
9 / 3 / 3
10,066
503
13,652
14,957
8,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Rytmauz
Ymir
12
1 / 1 / 6
8,932
447
4,366
10,578
8,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
cexfhf
Bakasura
12
0 / 8 / 6
7,199
360
1,845
11,441
4,067
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
12
2 / 5 / 3
8,365
418
6,548
9,870
4,049
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
20
Kills
14
14
Deaths
20
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
ASDU1ASD
Merlin
2
3
0
0.67
L
9
3
3
3.5
W
Odin
2
3
1
0.83
L
Ymir
Rytmauz
Ymir
1
1
6
4
W
Hachiman
TSMSIGHTSTONE
Hachiman
6
4
3
1.88
W
7
1
4
9
W
0
3
11
1.83
L
Bakasura
cexfhf
Bakasura
0
8
6
0.38
W
Nu Wa
wanjh
Nu Wa
5
3
5
2.5
L
Anubis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,082
Damage
34,062
59,128
Taken
57,327
37,165
Mitigated
29,365
10,941
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ASDU1ASD
Merlin
7,651
91
0
3,056
10,481
4,137
168
2,095
8,278
53,740
0
L
13,652
6,042
0
1,621
14,957
8,610
459
4,531
10,278
0
66,610
W
Odin
2,178
376
0
3,375
12,398
6,698
1,192
4,745
7,533
0
34,696
L
Ymir
Rytmauz
Ymir
4,366
565
0
1,310
10,578
8,502
78
3,378
7,040
17,104
0
W
Hachiman
TSMSIGHTSTONE
Hachiman
9,140
5,332
0
1,911
10,472
4,937
2,250
2,291
8,181
0
80,398
W
6,795
1,680
0
3,269
12,387
7,424
96
5,257
7,090
0
32,114
W
6,346
603
0
1,502
16,161
15,774
445
3,508
12,653
26,367
0
L
Bakasura
cexfhf
Bakasura
1,845
1,120
0
1,683
11,441
4,067
215
4,140
7,111
0
19,231
W
Nu Wa
wanjh
Nu Wa
12,623
2,666
0
884
7,710
2,332
2,173
3,015
4,675
86,034
0
L
Anubis
6,548
210
0
3,134
9,870
4,049
102
4,081
5,651
53,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,567
Gold Earned
43,721
444
Minions Killed
347
0
Camps Cleared
0
1,791,604
Distance Traveled
1,720,437
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,159
458
106
5
0
337,491
2
L
Set
10,066
503
95
5
0
377,692
1
W
Odin
9,662
483
79
4
0
314,315
0
L
Ymir
8,932
447
18
1
0
366,916
4
W
Hachiman
10,304
515
132
7
0
297,187
0
W
Fenrir
10,497
525
39
2
0
431,796
5
W
Geb
10,437
522
24
1
0
387,279
0
L
Bakasura
7,199
360
38
2
0
359,620
2
W
Nu Wa
11,667
583
170
9
0
361,027
1
L
Anubis
8,365
418
90
5
0
278,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role