Player Matchup

Ganesha
Ganesha
Dyslexia Got I
Ganesha
Level 80
God Stats
4W - 3L
1,763 SR
Queue Stats
126W - 133L
1,502 Elo+
Party 1
Izanami
Izanami
LyricalSpring29
Izanami
Level 160
God Stats
10W - 6L
1,631 SR
Queue Stats
821W - 752L
1,558 Elo+
Party 1
Fenrir
Fenrir
T W I Z T I D X
Fenrir
Level 160
God Stats
13W - 22L
1,621 SR
Queue Stats
690W - 712L
1,559 Elo+
Party 1
Odin
Odin
Walker XC
Odin
Level 115
God Stats
11W - 11L
1,733 SR
Queue Stats
604W - 558L
1,573 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZPAttack
Morgan Le Fay
Level 128
God Stats
2W - 0L
1,847 SR
Queue Stats
164W - 140L
1,619 Elo+
Party 1
Team Averages
Level 129
1,719 SR
1,562 Elo+

VS

Team Averages
Level 123
1,652 SR
1,603 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
Fernie_12_
Athena
Level 138
God Stats
2W - 2L
1,973 SR
Queue Stats
134W - 96L
1,633 Elo+
Party 3
Cthulhu
Cthulhu
LittleDuck35
Cthulhu
Level 84
God Stats
28W - 13L
1,727 SR
Queue Stats
227W - 206L
1,629 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
amBoomiey
Morgan Le Fay
Level 103
God Stats
34W - 26L
1,585 SR
Queue Stats
265W - 233L
1,629 Elo+
Party 2
Apollo
Apollo
changomarango1
Apollo
Level 146
God Stats
6W - 7L
1,476 SR
Queue Stats
344W - 325L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,304
522
3,571
10,411
7,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 0 / 3
9,052
647
8,474
6,552
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
6 / 1 / 4
8,261
590
5,406
10,002
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
11
1 / 1 / 3
6,613
472
4,808
7,263
6,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
ZPAttack
Morgan Le Fay
13
3 / 0 / 1
7,912
565
8,257
4,457
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 3 / 0
7,137
510
3,304
8,915
4,644
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Fernie_12_
Athena
11
1 / 1 / 0
7,015
501
3,748
8,144
2,784
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
LittleDuck35
Cthulhu
10
1 / 4 / 0
6,791
485
4,624
11,904
6,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
amBoomiey
Morgan Le Fay
11
0 / 4 / 1
6,782
484
4,546
8,886
3,492
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 0
7,557
540
2,077
7,028
1,714
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
13
Kills
2
3
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
0
1
8
4
L
Athena
Fernie_12_
Athena
1
1
0
1
L
Cthulhu
LittleDuck35
Cthulhu
1
4
0
0.25
W
3
0
3
4.5
W
6
1
4
8
W
Odin
1
1
3
2.5
W
Morgan Le Fay
ZPAttack
Morgan Le Fay
3
0
1
3.5
L
Morgan Le Fay
amBoomiey
Morgan Le Fay
0
4
1
0.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,516
Damage
18,299
38,685
Taken
44,877
21,962
Mitigated
19,156
13,146
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,304
619
0
2,336
8,915
4,644
0
686
7,541
0
41,740
W
3,571
867
0
2,350
10,411
7,279
0
5,653
4,758
19,555
0
L
Athena
Fernie_12_
Athena
3,748
1,280
0
820
8,144
2,784
0
1,145
6,793
36,426
0
L
Cthulhu
LittleDuck35
Cthulhu
4,624
575
559
1,349
11,904
6,522
0
5,813
5,860
20,418
0
W
8,474
6,299
0
3,786
6,552
2,054
858
1,937
4,615
0
89,602
W
5,406
1,397
0
4,826
10,002
3,919
0
2,528
7,474
0
42,243
W
Odin
4,808
1,079
0
1,101
7,263
6,983
52
293
6,970
0
24,378
W
Morgan Le Fay
ZPAttack
Morgan Le Fay
8,257
263
0
1,083
4,457
1,727
0
2,566
1,891
54,952
0
L
Morgan Le Fay
amBoomiey
Morgan Le Fay
4,546
333
0
2,636
8,886
3,492
0
3,007
5,649
45,224
0
L
2,077
1,516
0
2,817
7,028
1,714
0
786
6,242
0
57,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
35,282
404
Minions Killed
415
0
Camps Cleared
0
1,365,678
Distance Traveled
1,354,339
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,137
510
85
6
0
253,499
4
W
Ganesha
7,304
522
8
1
0
265,842
2
L
Athena
7,015
501
79
6
0
295,886
2
L
Cthulhu
6,791
485
25
2
0
281,619
5
W
Izanami
9,052
647
169
12
0
259,135
4
W
Fenrir
8,261
590
72
5
0
289,279
7
W
Odin
6,613
472
46
3
0
267,722
3
W
Morgan Le Fay
7,912
565
109
8
0
283,700
5
L
Morgan Le Fay
6,782
484
98
7
0
261,881
2
L
Apollo
7,557
540
128
9
0
261,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role