Player Matchup

Danzaburou
Danzaburou
DrowzyiAm
Danzaburou
Level 45
God Stats
0W - 1L
1,619 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Shinichi97
Baron Samedi
Level 144
God Stats
4W - 6L
1,556 SR
Queue Stats
288W - 323L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
ShinkleMan5107
Gilgamesh
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
lilnsecureboy
Cthulhu
Level 120
God Stats
0W - 1L
1,565 SR
Queue Stats
33W - 30L
1,509 Elo+
Solo
Team Averages
Level 99
1,560 SR
1,515 Elo+

VS

Team Averages
Level 124
1,588 SR
1,518 Elo+
Horus
Horus
CboBoss
Horus
Level 84
God Stats
10W - 12L
1,559 SR
Queue Stats
63W - 58L
1,532 Elo+
Party 3
Artemis
Artemis
Jíbril
Artemis
Level 143
God Stats
1W - 0L
1,690 SR
Queue Stats
26W - 33L
1,522 Elo+
Party 2
Anubis
Anubis
ORIONPAX009
Anubis
Level 119
God Stats
8W - 3L
1,695 SR
Queue Stats
85W - 71L
1,520 Elo+
Party 3
Baron Samedi
Baron Samedi
lecutusin
Baron Samedi
Level 151
God Stats
1W - 0L
1,407 SR
Queue Stats
25W - 28L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrowzyiAm
Danzaburou
13
0 / 2 / 0
7,136
714
3,209
5,360
1,959
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Baron Samedi
Shinichi97
Baron Samedi
12
0 / 3 / 0
6,750
675
5,049
6,194
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
ShinkleMan5107
Gilgamesh
11
0 / 3 / 0
6,607
661
4,180
8,575
5,907
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
12
0 / 3 / 0
7,438
744
4,838
12,473
6,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CboBoss
Horus
13
2 / 0 / 4
8,332
833
4,722
8,848
6,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Jíbril
Artemis
14
3 / 0 / 4
8,362
836
5,658
4,860
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
3 / 0 / 4
8,440
844
7,905
5,066
3,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
lecutusin
Baron Samedi
14
3 / 0 / 1
8,153
815
5,877
4,710
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
11
11
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
CboBoss
Horus
2
0
4
4
L
Danzaburou
DrowzyiAm
Danzaburou
0
2
0
0
W
Artemis
Jíbril
Artemis
3
0
4
5
W
Anubis
3
0
4
5
L
Baron Samedi
Shinichi97
Baron Samedi
0
3
0
0
L
Gilgamesh
ShinkleMan5107
Gilgamesh
0
3
0
0
W
Baron Samedi
lecutusin
Baron Samedi
3
0
1
3.5
L
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,276
Damage
24,162
32,602
Taken
23,484
16,174
Mitigated
13,952
4,660
Healing
12,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CboBoss
Horus
4,722
1,740
290
2,220
8,848
6,705
154
5,113
3,735
0
6,907
L
Danzaburou
DrowzyiAm
Danzaburou
3,209
1,105
0
616
5,360
1,959
0
3,323
2,037
0
26,567
W
Artemis
Jíbril
Artemis
5,658
2,333
0
2,574
4,860
1,983
1,677
1,060
3,800
0
22,505
W
Anubis
7,905
729
0
3,974
5,066
3,005
1,591
4,014
1,052
44,162
0
L
Baron Samedi
Shinichi97
Baron Samedi
5,049
331
587
808
6,194
2,157
84
2,038
4,156
22,383
0
L
Gilgamesh
ShinkleMan5107
Gilgamesh
4,180
740
0
895
8,575
5,907
0
4,097
4,478
0
19,359
W
Baron Samedi
lecutusin
Baron Samedi
5,877
192
417
2,596
4,710
2,259
513
80
4,630
23,352
0
L
Cthulhu
4,838
268
83
1,671
12,473
6,151
0
5,141
7,332
17,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,931
Gold Earned
33,287
157
Minions Killed
188
8
Camps Cleared
7
696,057
Distance Traveled
707,779
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,332
833
15
2
1
191,131
0
L
Danzaburou
7,136
714
52
5
2
173,280
0
W
Artemis
8,362
836
46
5
2
174,182
3
W
Anubis
8,440
844
80
8
2
158,211
2
L
Baron Samedi
6,750
675
45
5
0
154,664
4
L
Gilgamesh
6,607
661
33
3
2
186,703
3
W
Baron Samedi
8,153
815
47
5
2
184,255
1
L
Cthulhu
7,438
744
27
3
4
181,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role