Player Matchup

Cerberus
Cerberus
Agooobis
Cerberus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,787 Elo+
Party 1
Rama
Rama
Eric Winters
Rama
Level 15
God Stats
3W - 3L
1,502 SR
Queue Stats
153W - 124L
1,770 Elo+
Solo
Cabrakan
Cabrakan
MariGotDaJuice
Cabrakan
Level 6
God Stats
3W - 0L
1,862 SR
Queue Stats
9W - 2L
1,887 Elo+
Party 1
Ra
Ra
Omg-itz-Acey
Ra
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 100L
1,664 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StarroPup
Morgan Le Fay
Level 24
God Stats
12W - 4L
1,850 SR
Queue Stats
86W - 66L
1,606 Elo+
Solo
Team Averages
Level 16
1,643 SR
1,743 Elo+

VS

Team Averages
Level 16
1,641 SR
1,622 Elo+
Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dontay
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Izanami_Backward
Izanami
Level 18
God Stats
62W - 44L
1,718 SR
Queue Stats
78W - 64L
1,639 Elo+
Solo
Hel
Hel
SnowFlameHeart
Hel
Level 2
God Stats
1W - 2L
1,715 SR
Queue Stats
2W - 2L
1,851 Elo+
Solo
Cerberus
Cerberus
thejuggernauttt
Cerberus
Level 28
God Stats
2W - 2L
1,772 SR
Queue Stats
203W - 182L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Agooobis
Cerberus
10
2 / 2 / 4
5,821
647
2,513
6,016
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 0 / 1
5,818
646
1,246
4,286
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
10
6 / 1 / 1
6,196
688
5,433
5,276
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 0 / 3
5,751
639
456
2,518
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
StarroPup
Morgan Le Fay
10
5 / 3 / 0
6,075
675
4,536
5,566
1,560
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 3 / 2
4,674
519
2,428
4,947
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Dontay
Nemesis
4
0 / 4 / 1
3,888
432
517
3,844
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

3
0 / 2 / 2
3,732
415
160
1,873
300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 5 / 1
4,065
452
503
3,633
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
9
3 / 3 / 0
5,604
623
3,589
7,235
3,434
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
17
Kills
3
6
Deaths
17
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
2
0.33
W
Cerberus
Agooobis
Cerberus
2
2
4
2
L
Nemesis
Dontay
Nemesis
0
4
1
0.13
W
4
0
1
4.5
L
0
2
2
0.5
W
Cabrakan
6
1
1
6.5
W
0
0
3
1.5
L
0
5
1
0.1
W
Morgan Le Fay
StarroPup
Morgan Le Fay
5
3
0
1.67
L
Cerberus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,184
Damage
7,197
23,662
Taken
21,532
8,443
Mitigated
6,369
6,357
Healing
3,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,428
167
0
1,015
4,947
1,231
0
3,655
1,140
17,420
0
W
Cerberus
Agooobis
Cerberus
2,513
0
0
710
6,016
2,182
0
1,514
4,224
24,943
0
L
Nemesis
Dontay
Nemesis
517
355
0
212
3,844
817
0
1,102
2,700
0
4,579
W
1,246
1,168
0
893
4,286
1,089
743
430
3,826
0
28,375
L
160
0
0
225
1,873
300
0
1,166
703
0
3,177
W
Cabrakan
5,433
620
0
1,192
5,276
2,860
0
1,061
4,081
25,973
0
W
456
0
699
1,224
2,518
752
1,560
0
2,518
32,545
0
L
503
320
131
487
3,633
587
35
1,557
2,044
8,334
0
W
Morgan Le Fay
StarroPup
Morgan Le Fay
4,536
548
0
1,639
5,566
1,560
20
3,387
2,179
26,522
0
L
Cerberus
3,589
347
0
1,914
7,235
3,434
0
5,194
2,007
25,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,661
Gold Earned
21,963
295
Minions Killed
141
0
Camps Cleared
0
864,510
Distance Traveled
637,155
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,674
519
46
5
0
113,528
2
W
Cerberus
5,821
647
58
6
0
190,024
4
L
Nemesis
3,888
432
11
1
0
166,304
0
W
Rama
5,818
646
52
6
0
152,421
0
L
Izanami
3,732
415
5
1
0
30,389
0
W
Cabrakan
6,196
688
64
7
0
177,005
2
W
Ra
5,751
639
67
7
0
174,131
2
L
Hel
4,065
452
16
2
0
165,752
0
W
Morgan Le Fay
6,075
675
54
6
0
170,929
1
L
Cerberus
5,604
623
63
7
0
161,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role