Player Matchup

Anhur
Anhur
AnyOtherGod
Anhur
Level 27
God Stats
21W - 11L
1,838 SR
Queue Stats
181W - 106L
1,753 Elo+
Solo
Medusa
Medusa
L_Menegassii
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,661 Elo+
Solo
Aphrodite
Aphrodite
Pntyl
Aphrodite
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,492 Elo+
Solo
Ares
Ares
SanMarcoss
Ares
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 172L
1,634 Elo+
Solo
Tyr
Tyr
hunter534534
Tyr
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 15L
1,565 Elo+
Solo
Team Averages
Level 15
1,568 SR
1,621 Elo+

VS

Team Averages
Level 19
1,593 SR
1,557 Elo+
Sylvanus
Sylvanus
Buffataur
Sylvanus
Level 14
God Stats
14W - 6L
1,894 SR
Queue Stats
32W - 22L
1,570 Elo+
Solo
Guan Yu
Guan Yu
CallMeWulf
Guan Yu
Level 14
God Stats
1W - 1L
1,277 SR
Queue Stats
6W - 4L
1,590 Elo+
Solo
Neith
Neith
Crashbandicuuch
Neith
Level 15
God Stats
2W - 1L
1,470 SR
Queue Stats
10W - 9L
1,437 Elo+
Solo
The Morrigan
The Morrigan
MadMenaceMike
The Morrigan
Level 23
God Stats
6W - 2L
1,735 SR
Queue Stats
53W - 42L
1,643 Elo+
Solo
Loki
Loki
fragyrun
Loki
Level 28
God Stats
11W - 9L
1,592 SR
Queue Stats
153W - 137L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 0
11,902
517
19,653
20,908
6,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
12
0 / 7 / 1
8,536
371
2,414
15,154
4,189
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Pntyl
Aphrodite
16
1 / 5 / 2
10,355
450
5,323
15,161
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 8
10,736
467
5,570
18,960
12,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 4 / 0
10,194
443
16,754
19,158
17,775
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Buffataur
Sylvanus
17
3 / 4 / 7
11,012
479
12,365
20,726
10,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
CallMeWulf
Guan Yu
17
2 / 0 / 9
11,064
481
12,039
19,427
23,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
6 / 7 / 6
11,727
510
17,009
15,994
5,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
MadMenaceMike
The Morrigan
20
10 / 0 / 3
13,351
580
12,148
9,431
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
20
2 / 0 / 4
12,535
545
8,478
14,912
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
11
Kills
23
24
Deaths
11
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
7
3
0
2.33
W
Sylvanus
Buffataur
Sylvanus
3
4
7
1.63
W
Guan Yu
CallMeWulf
Guan Yu
2
0
9
6.5
W
6
7
6
1.29
L
Medusa
0
7
1
0.07
W
The Morrigan
MadMenaceMike
The Morrigan
10
0
3
11.5
L
Aphrodite
Pntyl
Aphrodite
1
5
2
0.4
L
1
5
8
1
W
Loki
2
0
4
4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,714
Damage
62,039
89,341
Taken
80,490
47,034
Mitigated
50,163
32,979
Healing
28,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,653
13,762
0
11,907
20,908
6,983
1,649
9,101
11,807
0
110,848
W
Sylvanus
Buffataur
Sylvanus
12,365
2,536
1,795
4,718
20,726
10,571
833
1,808
18,918
43,842
9,503
W
Guan Yu
CallMeWulf
Guan Yu
12,039
1,579
1,911
9,818
19,427
23,707
728
2,312
17,115
0
60,903
W
17,009
5,514
0
1,482
15,994
5,900
1,540
4,048
11,946
0
80,428
L
Medusa
2,414
979
0
3,445
15,154
4,189
0
1,411
13,743
0
43,289
W
The Morrigan
MadMenaceMike
The Morrigan
12,148
2,123
0
886
9,431
4,176
569
1,759
7,672
88,430
4,535
L
Aphrodite
Pntyl
Aphrodite
5,323
230
3,373
6,629
15,161
5,749
0
3,811
11,350
76,910
0
L
5,570
352
0
4,202
18,960
12,338
0
3,895
15,065
17,464
0
W
Loki
8,478
1,433
0
7,664
14,912
5,809
2,205
1,124
13,788
0
105,981
L
16,754
3,476
0
3,423
19,158
17,775
782
3,280
15,878
0
72,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,723
Gold Earned
59,689
560
Minions Killed
679
0
Camps Cleared
0
2,055,297
Distance Traveled
2,232,470
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,902
517
196
9
0
382,395
8
W
Sylvanus
11,012
479
87
4
0
405,017
1
W
Guan Yu
11,064
481
97
4
0
495,465
3
W
Neith
11,727
510
129
6
0
378,983
0
L
Medusa
8,536
371
79
3
0
332,608
0
W
The Morrigan
13,351
580
182
8
0
479,038
0
L
Aphrodite
10,355
450
152
7
0
414,433
3
L
Ares
10,736
467
16
1
0
472,840
0
W
Loki
12,535
545
184
8
0
473,967
3
L
Tyr
10,194
443
117
5
0
453,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role