Player Matchup

King Arthur
King Arthur
DaftMaz
King Arthur
Level 43
God Stats
14W - 21L
1,357 SR
Queue Stats
152W - 166L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
KalitTheLiar
Nu Wa
Level 144
God Stats
4W - 3L
1,326 SR
Queue Stats
320W - 310L
1,525 Elo+
Party 1
Sylvanus
Sylvanus
ReVMayers
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 171L
1,607 Elo+
Party 1
Bakasura
Bakasura
fredBoat
Bakasura
Level 45
God Stats
4W - 2L
1,606 SR
Queue Stats
103W - 86L
1,590 Elo+
Solo
Danzaburou
Danzaburou
leavemyjungle
Danzaburou
Level 31
God Stats
12W - 10L
1,794 SR
Queue Stats
156W - 156L
1,578 Elo+
Solo
Team Averages
Level 78
1,517 SR
1,556 Elo+

VS

Team Averages
Level 43
1,594 SR
1,505 Elo+
Hou Yi
Hou Yi
CryAfterTheCake
Hou Yi
Level 21
God Stats
6W - 5L
1,597 SR
Queue Stats
32W - 41L
1,452 Elo+
Party 2
Gilgamesh
Gilgamesh
ELRéneral
Gilgamesh
Level 63
God Stats
1W - 1L
1,743 SR
Queue Stats
77W - 70L
1,559 Elo+
Party 2
Thor
Thor
Jeunetimpe
Thor
Level 59
God Stats
4W - 3L
1,594 SR
Queue Stats
43W - 38L
1,531 Elo+
Party 2
Horus
Horus
crumble59
Horus
Level 52
God Stats
8W - 6L
1,619 SR
Queue Stats
49W - 46L
1,535 Elo+
Party 2
Ra
Ra
ptijuju
Ra
Level 18
God Stats
2W - 2L
1,415 SR
Queue Stats
21W - 25L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaftMaz
King Arthur
17
2 / 3 / 14
11,203
560
10,310
16,386
12,868
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
5 / 1 / 11
12,530
627
18,087
9,996
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ReVMayers
Sylvanus
15
4 / 3 / 14
10,932
547
5,961
20,127
26,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
fredBoat
Bakasura
16
1 / 6 / 10
10,926
546
3,548
16,516
7,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
leavemyjungle
Danzaburou
20
16 / 1 / 7
14,312
716
17,134
15,937
6,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
7,695
385
6,090
12,585
2,856
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ELRéneral
Gilgamesh
15
3 / 2 / 4
9,431
472
7,505
18,374
18,519
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
6 / 7 / 5
9,941
497
12,001
16,327
8,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
crumble59
Horus
12
1 / 7 / 6
8,436
422
2,922
17,544
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 7 / 7
8,976
449
7,604
11,055
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
40
28
Kills
13
14
Deaths
29
56
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
King Arthur
DaftMaz
King Arthur
2
3
14
3
L
Gilgamesh
ELRéneral
Gilgamesh
3
2
4
2.5
L
6
7
5
1.21
W
5
1
11
10.5
W
Sylvanus
ReVMayers
Sylvanus
4
3
14
3.67
L
Horus
crumble59
Horus
1
7
6
0.57
W
Bakasura
fredBoat
Bakasura
1
6
10
1
W
Danzaburou
leavemyjungle
Danzaburou
16
1
7
19.5
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,040
Damage
36,122
78,962
Taken
75,885
58,405
Mitigated
41,452
34,215
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,090
2,920
0
1,839
12,585
2,856
0
5,496
6,844
0
31,028
W
King Arthur
DaftMaz
King Arthur
10,310
745
0
4,524
16,386
12,868
789
2,840
13,381
0
60,182
L
Gilgamesh
ELRéneral
Gilgamesh
7,505
1,642
0
3,584
18,374
18,519
655
4,595
13,326
0
54,858
L
12,001
3,839
0
987
16,327
8,019
2,254
3,104
12,893
0
62,742
W
18,087
3,212
266
5,041
9,996
4,658
4,313
1,843
8,029
97,299
0
W
Sylvanus
ReVMayers
Sylvanus
5,961
1,287
3,300
6,543
20,127
26,250
217
2,300
17,693
22,206
0
L
Horus
crumble59
Horus
2,922
940
1,906
4,069
17,544
9,047
0
4,421
12,776
0
22,302
W
Bakasura
fredBoat
Bakasura
3,548
2,433
0
4,207
16,516
7,939
1,532
2,238
14,178
3,060
64,572
W
Danzaburou
leavemyjungle
Danzaburou
17,134
9,115
0
10,334
15,937
6,690
5,598
1,282
14,597
0
119,990
L
7,604
1,434
993
1,129
11,055
3,011
974
5,343
5,428
45,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,903
Gold Earned
44,479
580
Minions Killed
408
0
Camps Cleared
0
1,849,608
Distance Traveled
1,730,121
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,695
385
58
3
0
341,297
8
W
King Arthur
11,203
560
120
6
0
368,241
0
L
Gilgamesh
9,431
472
94
5
0
392,515
2
L
Thor
9,941
497
111
6
0
337,231
4
W
Nu Wa
12,530
627
142
7
0
372,923
6
W
Sylvanus
10,932
547
32
2
0
350,676
6
L
Horus
8,436
422
41
2
0
335,963
3
W
Bakasura
10,926
546
133
7
0
396,913
1
W
Danzaburou
14,312
716
153
8
0
360,855
0
L
Ra
8,976
449
104
5
0
323,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role