Player Matchup

Bellona
Bellona
S3XG0D69YOLO
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,467 Elo+
Party 1
Khepri
Khepri
Shad0w Wa1ker55
Khepri
Level 54
God Stats
1W - 2L
1,703 SR
Queue Stats
3W - 6L
1,364 Elo+
Party 1
Fenrir
Fenrir
wolfslayer53
Fenrir
Level 66
God Stats
0W - 2L
1,299 SR
Queue Stats
2W - 3L
1,548 Elo+
Party 1
Team Averages
Level 62
1,501 SR
1,460 Elo+

VS

Team Averages
Level 89
1,639 SR
1,619 Elo+
Zeus
Zeus
NoirKruk
Zeus
Level 42
God Stats
1W - 0L
1,814 SR
Queue Stats
3W - 0L
1,828 Elo+
Solo
Ares
Ares
SupportorFeed24
Ares
Level 119
God Stats
1W - 0L
1,527 SR
Queue Stats
56W - 68L
1,508 Elo+
Solo
Medusa
Medusa
Vetebrio
Medusa
Level 106
God Stats
31W - 21L
1,576 SR
Queue Stats
88W - 80L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
S3XG0D69YOLO
Bellona
13
2 / 5 / 7
9,012
693
5,651
11,244
12,845
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 4 / 8
8,185
630
2,415
11,686
11,632
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
13
6 / 5 / 3
9,548
734
6,944
10,225
4,954
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
4 / 4 / 9
9,269
713
14,216
6,600
2,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 3 / 11
9,496
730
4,082
12,096
13,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Vetebrio
Medusa
14
7 / 2 / 7
10,240
788
9,863
8,927
3,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
9
Kills
14
14
Deaths
9
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
4
9
2.13
L
Bellona
S3XG0D69YOLO
Bellona
2
5
7
1.1
L
1
4
8
1.25
W
3
3
11
2.83
W
Medusa
Vetebrio
Medusa
7
2
7
5.25
L
Fenrir
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,010
Damage
28,161
33,155
Taken
27,623
29,431
Mitigated
19,938
3,067
Healing
4,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
14,216
1,136
0
0
6,600
2,335
530
507
6,093
42,319
0
L
Bellona
S3XG0D69YOLO
Bellona
5,651
1,165
140
640
11,244
12,845
0
5,622
5,622
0
27,164
L
2,415
215
513
270
11,686
11,632
0
7,892
3,794
11,304
0
W
4,082
352
0
1,313
12,096
13,965
107
1,281
9,156
9,574
0
W
Medusa
Vetebrio
Medusa
9,863
4,432
869
1,875
8,927
3,638
2,297
627
8,300
0
45,473
L
Fenrir
6,944
2,774
0
1,504
10,225
4,954
0
4,784
5,441
0
25,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,745
Gold Earned
29,005
84
Minions Killed
133
0
Camps Cleared
0
698,400
Distance Traveled
672,450
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,269
713
61
5
0
205,896
1
L
Bellona
9,012
693
38
3
0
234,264
2
L
Khepri
8,185
630
9
1
0
228,815
0
W
Ares
9,496
730
12
1
0
242,793
2
W
Medusa
10,240
788
60
5
0
223,761
0
L
Fenrir
9,548
734
37
3
0
235,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role