Player Matchup

Yemoja
Yemoja
Cronenburger
Yemoja
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 79L
1,488 Elo+
Solo
Artemis
Artemis
Foi-sem-querer-q
Artemis
Level 122
God Stats
35W - 18L
1,642 SR
Queue Stats
380W - 377L
1,469 Elo+
Solo
Bastet
Bastet
LPD1405DUXS
Bastet
Level 108
God Stats
5W - 2L
1,639 SR
Queue Stats
311W - 282L
1,579 Elo+
Party 3
Bellona
Bellona
Wetburger7057
Bellona
Level 64
God Stats
22W - 14L
1,674 SR
Queue Stats
187W - 187L
1,455 Elo+
Party 3
Zeus
Zeus
cerslays
Zeus
Level 138
God Stats
9W - 12L
1,506 SR
Queue Stats
869W - 880L
1,424 Elo+
Solo
Team Averages
Level 110
1,592 SR
1,483 Elo+

VS

Team Averages
Level 127
1,499 SR
1,496 Elo+
Serqet
Serqet
BigTony14
Serqet
Level 65
God Stats
23W - 15L
1,583 SR
Queue Stats
428W - 363L
1,512 Elo+
Party 2
Hercules
Hercules
BmanBears7
Hercules
Level 116
God Stats
11W - 10L
1,533 SR
Queue Stats
251W - 238L
1,409 Elo+
Party 2
Neith
Neith
CQC soul
Neith
Level 160
God Stats
2W - 2L
1,245 SR
Queue Stats
421W - 405L
1,499 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Eirila
Morgan Le Fay
Level 142
God Stats
48W - 28L
1,649 SR
Queue Stats
252W - 244L
1,555 Elo+
Party 1
Freya
Freya
elcagua
Freya
Level 154
God Stats
41W - 42L
1,486 SR
Queue Stats
412W - 383L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 1 / 2
5,050
505
2,413
5,335
2,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 3 / 0
5,307
531
4,241
6,622
1,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bastet
7
0 / 1 / 2
4,685
469
2,750
5,581
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
7
1 / 4 / 0
4,454
445
2,595
7,904
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
10
1 / 1 / 0
5,534
553
2,684
4,695
1,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BigTony14
Serqet
10
3 / 2 / 4
6,181
618
5,207
5,942
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
BmanBears7
Hercules
8
1 / 1 / 3
5,425
543
2,289
5,927
1,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Neith
CQC soul
Neith
11
2 / 0 / 1
6,093
609
4,218
4,525
1,603
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Eirila
Morgan Le Fay
11
3 / 0 / 1
6,167
617
5,409
3,956
1,818
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Freya
elcagua
Freya
8
1 / 1 / 2
5,063
506
3,611
5,236
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
10
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
BigTony14
Serqet
3
2
4
2.5
W
Hercules
BmanBears7
Hercules
1
1
3
2.5
W
Neith
CQC soul
Neith
2
0
1
2.5
L
Yemoja
0
1
2
1
W
Morgan Le Fay
Eirila
Morgan Le Fay
3
0
1
3.5
L
2
3
0
0.67
L
Bastet
0
1
2
1
L
Bellona
1
4
0
0.25
L
Zeus
1
1
0
1
W
Freya
elcagua
Freya
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,683
Damage
20,734
30,137
Taken
25,586
11,028
Mitigated
8,303
7,871
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
BigTony14
Serqet
5,207
1,010
0
500
5,942
2,005
0
1,047
4,895
0
27,372
W
Hercules
BmanBears7
Hercules
2,289
426
47
1,680
5,927
1,584
0
1,604
4,323
0
15,072
W
Neith
CQC soul
Neith
4,218
432
0
1,607
4,525
1,603
0
1,921
2,604
0
35,475
L
Yemoja
2,413
460
581
1,072
5,335
2,004
0
980
4,262
11,379
0
W
Morgan Le Fay
Eirila
Morgan Le Fay
5,409
744
74
2,531
3,956
1,818
0
0
3,956
31,376
0
L
4,241
1,847
0
1,993
6,622
1,509
0
2,985
3,637
0
31,375
L
Bastet
2,750
886
0
686
5,581
1,272
0
488
4,913
0
21,502
L
Bellona
2,595
931
0
2,329
7,904
5,080
0
4,921
2,839
0
13,763
L
Zeus
2,684
157
0
1,210
4,695
1,163
0
0
4,571
31,211
0
W
Freya
elcagua
Freya
3,611
1,547
0
2,381
5,236
1,293
0
895
4,341
24,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,030
Gold Earned
28,929
223
Minions Killed
263
0
Camps Cleared
0
910,986
Distance Traveled
949,877
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,181
618
53
5
0
225,809
3
W
Hercules
5,425
543
31
3
0
186,440
1
W
Neith
6,093
609
83
8
0
172,102
1
L
Yemoja
5,050
505
12
1
0
184,540
2
W
Morgan Le Fay
6,167
617
52
5
0
172,161
3
L
Artemis
5,307
531
53
5
0
157,118
2
L
Bastet
4,685
469
49
5
0
222,498
2
L
Bellona
4,454
445
26
3
0
171,741
1
L
Zeus
5,534
553
83
8
0
175,089
4
W
Freya
5,063
506
44
4
0
193,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role