Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MiniQueet
Jormungandr
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,532 Elo+
Party 1
Neith
Neith
Minilet
Neith
Level 127
God Stats
0W - 1L
1,382 SR
Queue Stats
61W - 82L
1,489 Elo+
Solo
Guan Yu
Guan Yu
WeeSuck
Guan Yu
Level 160
God Stats
9W - 7L
1,618 SR
Queue Stats
799W - 836L
1,543 Elo+
Solo
Team Averages
Level 135
1,500 SR
1,513 Elo+

VS

Team Averages
Level 113
1,526 SR
1,486 Elo+
Merlin
Merlin
 
Merlin
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Goldenmarble
Hel
Level 137
God Stats
6W - 3L
1,507 SR
Queue Stats
209W - 231L
1,519 Elo+
Solo
Osiris
Osiris
OMN1BL4z3
Osiris
Level 142
God Stats
3W - 1L
1,427 SR
Queue Stats
270W - 274L
1,493 Elo+
Solo
Medusa
Medusa
Zachhero
Medusa
Level 108
God Stats
5W - 2L
1,694 SR
Queue Stats
119W - 116L
1,505 Elo+
Solo
Ah Puch
Ah Puch
gone9dead
Ah Puch
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 7 / 9
11,121
855
17,825
20,840
14,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
 
Apollo
15
5 / 8 / 7
10,291
792
10,504
13,497
4,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
MiniQueet
Jormungandr
15
3 / 5 / 6
9,534
733
8,400
14,407
14,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Minilet
Neith
17
2 / 5 / 10
10,262
789
15,342
13,463
4,806
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
WeeSuck
Guan Yu
18
2 / 3 / 11
9,631
741
10,443
15,058
19,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 4 / 18
10,747
827
18,314
13,528
6,851
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 1 / 17
10,700
823
11,209
12,081
6,755
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
OMN1BL4z3
Osiris
17
7 / 3 / 18
10,403
800
8,388
20,770
30,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Zachhero
Medusa
17
5 / 5 / 15
10,271
790
11,284
15,669
7,354
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
gone9dead
Ah Puch
18
3 / 2 / 21
10,497
807
18,544
9,800
4,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
117
15
Kills
28
28
Deaths
15
43
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
7
9
1.07
L
Apollo
 
Apollo
5
8
7
1.06
W
Merlin
 
Merlin
7
4
18
4
W
6
1
17
14.5
L
Jormungandr
MiniQueet
Jormungandr
3
5
6
1.2
L
Neith
Minilet
Neith
2
5
10
1.4
W
Osiris
OMN1BL4z3
Osiris
7
3
18
5.33
L
Guan Yu
WeeSuck
Guan Yu
2
3
11
2.5
W
Medusa
Zachhero
Medusa
5
5
15
2.5
W
Ah Puch
gone9dead
Ah Puch
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,514
Damage
67,739
77,265
Taken
71,848
58,030
Mitigated
56,609
27,804
Healing
41,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
17,825
442
2,164
2,299
20,840
14,569
78
11,270
9,570
34,246
0
L
Apollo
 
Apollo
10,504
4,628
1,513
1,250
13,497
4,647
1,191
10,064
3,433
0
19,278
W
Merlin
 
Merlin
18,314
1,345
1,914
2,136
13,528
6,851
912
4,347
9,181
31,827
0
W
11,209
530
19,852
8,467
12,081
6,755
716
4,051
8,030
18,834
0
L
Jormungandr
MiniQueet
Jormungandr
8,400
1,030
680
1,824
14,407
14,942
119
9,071
5,336
21,497
0
L
Neith
Minilet
Neith
15,342
5,845
1,575
2,535
13,463
4,806
1,613
9,061
4,402
0
29,391
W
Osiris
OMN1BL4z3
Osiris
8,388
2,350
923
1,416
20,770
30,701
892
6,389
14,381
693
12,402
L
Guan Yu
WeeSuck
Guan Yu
10,443
526
8,264
5,700
15,058
19,066
418
9,218
5,840
0
15,247
W
Medusa
Zachhero
Medusa
11,284
6,391
609
2,649
15,669
7,354
1,698
7,474
8,195
0
35,058
W
Ah Puch
gone9dead
Ah Puch
18,544
46
1,182
2,115
9,800
4,948
928
3,964
5,836
36,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,839
Gold Earned
52,618
158
Minions Killed
138
0
Camps Cleared
0
1,159,527
Distance Traveled
1,232,192
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,121
855
39
3
0
246,981
4
L
Apollo
10,291
792
30
2
0
195,676
0
W
Merlin
10,747
827
32
2
0
210,563
3
W
Hel
10,700
823
6
0
0
294,787
0
L
Jormungandr
9,534
733
32
2
0
201,062
1
L
Neith
10,262
789
39
3
0
226,627
0
W
Osiris
10,403
800
10
1
0
204,445
3
L
Guan Yu
9,631
741
18
1
0
289,181
1
W
Medusa
10,271
790
35
3
0
251,378
2
W
Ah Puch
10,497
807
55
4
0
271,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role