Player Matchup

Danzaburou
Danzaburou
CALAMIDAD19
Danzaburou
Level 20
God Stats
6W - 6L
1,285 SR
Queue Stats
90W - 91L
1,309 Elo+
Solo
Anubis
Anubis
Loogie104
Anubis
Level 86
God Stats
16W - 8L
1,704 SR
Queue Stats
252W - 292L
1,526 Elo+
Party 1
Arachne
Arachne
R0BB0BC0RNC0B
Arachne
Level 29
God Stats
12W - 12L
1,520 SR
Queue Stats
77W - 79L
1,392 Elo+
Solo
Ganesha
Ganesha
Skinitf1
Ganesha
Level 26
God Stats
7W - 6L
1,538 SR
Queue Stats
46W - 62L
1,330 Elo+
Solo
Bellona
Bellona
Wonton1937
Bellona
Level 10
God Stats
8W - 10L
1,402 SR
Queue Stats
30W - 32L
1,412 Elo+
Party 1
Team Averages
Level 34
1,490 SR
1,394 Elo+

VS

Team Averages
Level 11
1,446 SR
1,229 Elo+
Ra
Ra
Kiznü
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,272 Elo+
Solo
Pele
Pele
YoungTaoist640
Pele
Level 29
God Stats
10W - 7L
1,378 SR
Queue Stats
111W - 129L
1,402 Elo+
Solo
Yemoja
Yemoja
chouta1070
Yemoja
Level 11
God Stats
31W - 26L
1,484 SR
Queue Stats
142W - 186L
1,208 Elo+
Solo
Chaac
Chaac
gatox3p
Chaac
Level 7
God Stats
2W - 4L
1,368 SR
Queue Stats
5W - 11L
1,213 Elo+
Solo
Ares
Ares
ketellyn357
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,049 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CALAMIDAD19
Danzaburou
19
22 / 4 / 1
14,895
677
25,292
18,079
7,971
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
Loogie104
Anubis
20
15 / 1 / 8
13,822
628
31,141
21,545
11,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
16
7 / 4 / 9
11,492
522
10,436
19,309
8,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Skinitf1
Ganesha
16
0 / 4 / 15
10,770
490
2,934
12,664
13,591
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
Wonton1937
Bellona
17
4 / 5 / 9
11,802
536
10,388
18,899
16,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
4 / 8 / 3
10,622
483
8,761
14,128
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 12 / 5
10,880
495
15,902
24,518
7,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
chouta1070
Yemoja
15
3 / 14 / 5
10,183
463
13,223
25,397
13,831
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
gatox3p
Chaac
16
3 / 7 / 5
10,321
469
11,711
22,637
21,906
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 8 / 2
8,279
376
523
11,999
5,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
34
48
Kills
14
18
Deaths
49
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CALAMIDAD19
Danzaburou
22
4
1
5.63
L
Ra
4
8
3
0.69
W
Anubis
Loogie104
Anubis
15
1
8
19
W
Arachne
7
4
9
2.88
W
Ganesha
Skinitf1
Ganesha
0
4
15
1.88
W
Bellona
Wonton1937
Bellona
4
5
9
1.7
L
3
12
5
0.46
L
Yemoja
chouta1070
Yemoja
3
14
5
0.39
L
Chaac
gatox3p
Chaac
3
7
5
0.79
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,191
Damage
50,120
90,496
Taken
98,679
58,462
Mitigated
52,859
40,257
Healing
10,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CALAMIDAD19
Danzaburou
25,292
15,512
0
8,870
18,079
7,971
3,171
6,298
11,581
0
80,617
L
Ra
8,761
328
650
1,565
14,128
4,121
0
5,639
8,489
45,474
0
W
Anubis
Loogie104
Anubis
31,141
2,209
1,084
17,381
21,545
11,282
2,250
6,793
14,504
114,002
0
W
Arachne
10,436
6,517
1,109
7,359
19,309
8,983
1,640
2,325
16,904
0
71,131
W
Ganesha
Skinitf1
Ganesha
2,934
460
0
87
12,664
13,591
2,305
2,492
10,118
35,409
0
W
Bellona
Wonton1937
Bellona
10,388
5,036
0
4,367
18,899
16,635
1,088
3,889
14,882
0
68,939
L
15,902
3,443
0
1,820
24,518
7,516
0
4,699
19,819
0
70,895
L
Yemoja
chouta1070
Yemoja
13,223
3,421
740
1,107
25,397
13,831
22
10,749
14,648
40,546
0
L
Chaac
gatox3p
Chaac
11,711
1,551
0
3,725
22,637
21,906
82
10,946
11,691
0
48,675
L
523
237
0
905
11,999
5,485
0
2,042
9,957
6,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,781
Gold Earned
50,285
572
Minions Killed
325
0
Camps Cleared
0
2,015,544
Distance Traveled
1,549,960
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,895
677
137
6
0
384,152
0
L
Ra
10,622
483
87
4
0
331,508
2
W
Anubis
13,822
628
167
8
0
387,239
1
W
Arachne
11,492
522
91
4
0
403,585
2
W
Ganesha
10,770
490
40
2
0
441,060
0
W
Bellona
11,802
536
137
6
0
399,508
0
L
Pele
10,880
495
98
4
0
392,906
0
L
Yemoja
10,183
463
46
2
0
298,592
6
L
Chaac
10,321
469
82
4
0
384,529
0
L
Ares
8,279
376
12
1
0
142,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role