Player Matchup

Thor
Thor
Bluebaccus76
Thor
Level 12
God Stats
3W - 0L
1,684 SR
Queue Stats
36W - 45L
1,325 Elo+
Solo
Merlin
Merlin
Detour211
Merlin
Level 27
God Stats
20W - 17L
1,558 SR
Queue Stats
84W - 82L
1,466 Elo+
Solo
Mercury
Mercury
DrNaf
Mercury
Level 26
God Stats
129W - 94L
1,689 SR
Queue Stats
146W - 113L
1,662 Elo+
Solo
Odin
Odin
P0isin0uSk33t
Odin
Level 18
God Stats
13W - 6L
1,599 SR
Queue Stats
130W - 92L
1,570 Elo+
Solo
Jormungandr
Jormungandr
Tiredguy100
Jormungandr
Level 27
God Stats
6W - 1L
1,500 SR
Queue Stats
121W - 123L
1,381 Elo+
Solo
Team Averages
Level 22
1,606 SR
1,481 Elo+

VS

Team Averages
Level 19
1,422 SR
1,523 Elo+
Camazotz
Camazotz
 
Camazotz
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sebagustin
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Jormungandr
Jormungandr
SpiderWebby
Jormungandr
Level 9
God Stats
0W - 2L
1,247 SR
Queue Stats
23W - 27L
1,445 Elo+
Solo
Thanatos
Thanatos
Spikespore
Thanatos
Level 27
God Stats
3W - 7L
1,378 SR
Queue Stats
210W - 184L
1,546 Elo+
Solo
Raijin
Raijin
o Nasty I Am o
Raijin
Level 29
God Stats
21W - 22L
1,483 SR
Queue Stats
79W - 89L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 9
9,565
870
3,667
12,424
5,106
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
Detour211
Merlin
18
5 / 2 / 16
11,540
1,049
23,643
8,127
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
DrNaf
Mercury
18
20 / 4 / 4
14,377
1,307
27,051
13,105
4,783
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 1 / 16
10,928
993
9,290
10,453
9,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Tiredguy100
Jormungandr
18
4 / 3 / 19
12,551
1,141
12,288
16,043
13,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

215

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
1 / 6 / 12
10,448
950
9,705
25,638
21,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Sebagustin
Merlin
16
1 / 9 / 2
8,919
811
1,523
9,669
3,918
Jormungandr
SpiderWebby
Jormungandr
17
2 / 5 / 11
10,747
977
10,126
18,773
21,176
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Spikespore
Thanatos
16
7 / 8 / 3
11,440
1,040
13,355
17,220
7,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
5 / 4 / 7
11,392
1,036
19,030
11,076
4,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
51
31
Kills
16
16
Deaths
32
64
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
1
6
12
1.17
W
0
6
9
0.75
W
Merlin
Detour211
Merlin
5
2
16
6.5
W
Mercury
DrNaf
Mercury
20
4
4
5.5
W
2
1
16
10
L
Merlin
Sebagustin
Merlin
1
9
2
0.22
L
Jormungandr
SpiderWebby
Jormungandr
2
5
11
1.5
L
Thanatos
Spikespore
Thanatos
7
8
3
1.06
W
Jormungandr
Tiredguy100
Jormungandr
4
3
19
4.5
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,939
Damage
53,739
60,152
Taken
82,376
35,949
Mitigated
58,781
5,374
Healing
18,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
9,705
1,397
252
7,799
25,638
21,241
0
13,456
11,170
0
13,998
W
3,667
1,031
0
100
12,424
5,106
0
7,321
4,834
0
11,885
W
Merlin
Detour211
Merlin
23,643
1,711
1,289
996
8,127
2,852
0
4,220
3,633
44,206
0
W
Mercury
DrNaf
Mercury
27,051
18,331
0
756
13,105
4,783
0
5,664
7,160
0
31,755
W
9,290
2,386
0
1,057
10,453
9,540
0
3,924
6,211
0
18,969
L
Merlin
Sebagustin
Merlin
1,523
809
0
0
9,669
3,918
0
3,347
5,901
4,182
0
L
Jormungandr
SpiderWebby
Jormungandr
10,126
3,670
0
1,400
18,773
21,176
0
8,173
9,894
41,531
0
L
Thanatos
Spikespore
Thanatos
13,355
3,395
0
7,448
17,220
7,475
0
6,031
10,794
0
25,786
W
Jormungandr
Tiredguy100
Jormungandr
12,288
4,129
0
1,176
16,043
13,668
0
9,550
6,322
26,146
0
L
19,030
1,906
142
1,820
11,076
4,971
0
3,624
7,267
34,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,961
Gold Earned
52,946
150
Minions Killed
150
4
Camps Cleared
4
1,081,196
Distance Traveled
897,287
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,448
950
12
1
1
197,939
0
W
Thor
9,565
870
19
2
0
190,011
0
W
Merlin
11,540
1,049
58
5
1
209,836
1
W
Mercury
14,377
1,307
15
1
2
234,246
0
W
Odin
10,928
993
28
3
0
231,487
0
L
Merlin
8,919
811
6
1
0
116,560
0
L
Jormungandr
10,747
977
67
6
0
183,517
0
L
Thanatos
11,440
1,040
30
3
1
203,534
0
W
Jormungandr
12,551
1,141
30
3
1
215,616
1
L
Raijin
11,392
1,036
35
3
2
195,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role