Player Matchup

Ymir
Ymir
AdmiralKeroro
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 85L
1,296 Elo+
Solo
Sun Wukong
Sun Wukong
Elmatalocas09
Sun Wukong
Level 17
God Stats
6W - 1L
1,672 SR
Queue Stats
18W - 16L
1,384 Elo+
Solo
Nu Wa
Nu Wa
Quirkyotaku
Nu Wa
Level 24
God Stats
30W - 26L
1,467 SR
Queue Stats
122W - 129L
1,364 Elo+
Solo
Izanami
Izanami
raptors592
Izanami
Level 22
God Stats
15W - 10L
1,596 SR
Queue Stats
144W - 124L
1,486 Elo+
Solo
Achilles
Achilles
walleyepizza
Achilles
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 30L
1,396 Elo+
Solo
Team Averages
Level 24
1,547 SR
1,385 Elo+

VS

Team Averages
Level 24
1,486 SR
1,316 Elo+
Morgan Le Fay
Morgan Le Fay
DarkvoidCIEL
Morgan Le Fay
Level 15
God Stats
2W - 3L
1,564 SR
Queue Stats
11W - 15L
1,182 Elo+
Solo
Nike
Nike
LenDaKing202
Nike
Level 29
God Stats
9W - 3L
1,500 SR
Queue Stats
172W - 171L
1,338 Elo+
Party 1
Athena
Athena
SWEGREDASH
Athena
Level 43
God Stats
8W - 4L
1,615 SR
Queue Stats
189W - 196L
1,343 Elo+
Party 1
Bakasura
Bakasura
davenugget
Bakasura
Level 23
God Stats
4W - 3L
1,402 SR
Queue Stats
33W - 41L
1,305 Elo+
Party 1
Olorun
Olorun
xFlores_x
Olorun
Level 8
God Stats
3W - 4L
1,349 SR
Queue Stats
7W - 6L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 2
10,649
410
9,780
27,362
10,777
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Elmatalocas09
Sun Wukong
8
1 / 6 / 3
7,922
305
2,645
10,708
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 8 / 1
13,426
516
31,495
15,546
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
raptors592
Izanami
18
2 / 6 / 4
11,989
461
13,939
17,182
7,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
walleyepizza
Achilles
18
1 / 4 / 4
10,934
421
9,847
19,552
14,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarkvoidCIEL
Morgan Le Fay
20
9 / 4 / 4
13,936
536
21,285
16,504
8,364
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
7 / 3 / 9
13,137
505
13,579
22,758
25,620
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
SWEGREDASH
Athena
16
2 / 4 / 11
11,609
447
10,214
21,712
20,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
davenugget
Bakasura
20
12 / 3 / 8
13,999
538
16,443
22,626
11,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
xFlores_x
Olorun
18
2 / 3 / 7
11,853
456
6,011
14,809
4,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
71
15
Kills
32
32
Deaths
17
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
Morgan Le Fay
DarkvoidCIEL
Morgan Le Fay
9
4
4
2.75
L
Sun Wukong
Elmatalocas09
Sun Wukong
1
6
3
0.42
W
7
3
9
3.83
L
8
8
1
1.06
W
Athena
SWEGREDASH
Athena
2
4
11
1.88
W
Bakasura
davenugget
Bakasura
12
3
8
5.33
L
Izanami
raptors592
Izanami
2
6
4
0.67
L
Achilles
walleyepizza
Achilles
1
4
4
0.75
W
Olorun
xFlores_x
Olorun
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,706
Damage
67,532
90,350
Taken
98,409
44,418
Mitigated
69,677
16,972
Healing
28,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,780
2,553
322
6,610
27,362
10,777
0
12,419
14,221
69,709
0
W
Morgan Le Fay
DarkvoidCIEL
Morgan Le Fay
21,285
2,204
599
5,440
16,504
8,364
968
9,698
6,418
95,860
0
L
Sun Wukong
Elmatalocas09
Sun Wukong
2,645
613
0
1,496
10,708
6,099
0
4,452
6,156
0
13,717
W
13,579
2,595
1,019
3,061
22,758
25,620
2,533
6,493
15,984
0
74,929
L
31,495
7,310
0
95
15,546
5,802
503
6,728
7,924
97,262
0
W
Athena
SWEGREDASH
Athena
10,214
1,652
0
4,150
21,712
20,257
853
5,060
16,417
42,927
0
W
Bakasura
davenugget
Bakasura
16,443
12,290
0
8,252
22,626
11,263
424
9,810
12,588
0
86,179
L
Izanami
raptors592
Izanami
13,939
8,383
0
4,142
17,182
7,059
1,994
6,314
10,518
0
103,277
L
Achilles
walleyepizza
Achilles
9,847
2,041
0
4,307
19,552
14,681
0
7,264
12,071
8,413
54,258
W
Olorun
xFlores_x
Olorun
6,011
2,252
488
5,010
14,809
4,173
2,270
11,098
3,169
56,019
2,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,920
Gold Earned
64,534
571
Minions Killed
551
0
Camps Cleared
0
1,792,496
Distance Traveled
2,517,838
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,649
410
123
5
0
337,053
1
W
Morgan Le Fay
13,936
536
146
6
0
464,497
2
L
Sun Wukong
7,922
305
23
1
0
196,919
0
W
Nike
13,137
505
136
5
0
481,101
4
L
Nu Wa
13,426
516
167
6
0
378,010
0
W
Athena
11,609
447
61
2
0
522,050
1
W
Bakasura
13,999
538
105
4
0
513,883
0
L
Izanami
11,989
461
159
6
0
393,979
0
L
Achilles
10,934
421
99
4
0
486,535
2
W
Olorun
11,853
456
103
4
0
536,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role