Player Matchup

Achilles
Achilles
LxnarBreeze
Achilles
Level 18
God Stats
6W - 10L
1,500 SR
Queue Stats
26W - 26L
1,656 Elo+
Solo
Jormungandr
Jormungandr
Mr 17185217
Jormungandr
Level 28
God Stats
3W - 7L
1,525 SR
Queue Stats
148W - 142L
1,610 Elo+
Solo
Osiris
Osiris
SGS glizzy
Osiris
Level 8
God Stats
4W - 6L
1,644 SR
Queue Stats
7W - 14L
1,434 Elo+
Party 1
Apollo
Apollo
SaltyElloAsty
Apollo
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,643 Elo+
Party 1
Awilix
Awilix
mariekamado
Awilix
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,305 Elo+
Solo
Team Averages
Level 13
1,534 SR
1,530 Elo+

VS

Team Averages
Level 19
1,470 SR
1,539 Elo+
Rama
Rama
Eric Winters
Rama
Level 15
God Stats
3W - 3L
1,313 SR
Queue Stats
153W - 124L
1,818 Elo+
Solo
Nike
Nike
Forbidden_Sight
Nike
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 23L
1,611 Elo+
Solo
Artio
Artio
ForegoneBison70
Artio
Level 27
God Stats
49W - 45L
1,537 SR
Queue Stats
531W - 559L
1,391 Elo+
Solo
Nemesis
Nemesis
TGoH AMbitioN
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,359 Elo+
Solo
Nu Wa
Nu Wa
shadowmare102
Nu Wa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LxnarBreeze
Achilles
10
3 / 2 / 0
6,050
550
6,241
8,173
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
Mr 17185217
Jormungandr
9
0 / 2 / 0
5,378
489
2,333
5,737
2,136
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
SGS glizzy
Osiris
5
0 / 6 / 0
3,992
363
1,701
7,469
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 6 / 2
4,803
437
1,699
5,368
1,105
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Awilix
6
0 / 6 / 2
4,490
408
1,553
5,412
975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 6
7,338
667
5,947
5,332
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
6 / 0 / 0
7,087
644
7,303
6,274
3,056
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 1 / 7
6,598
600
2,856
7,153
4,729
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
9
0 / 1 / 1
5,532
503
811
4,975
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 2
6,690
608
5,131
3,442
782
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
22
22
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
6
0
0
6
W
5
1
7
8.5
L
Achilles
LxnarBreeze
Achilles
3
2
0
1.5
L
Jormungandr
Mr 17185217
Jormungandr
0
2
0
0
L
Osiris
SGS glizzy
Osiris
0
6
0
0
L
0
6
2
0.17
W
Nemesis
0
1
1
0.5
L
Awilix
0
6
2
0.17
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,527
Damage
22,048
32,159
Taken
27,176
10,425
Mitigated
12,588
4,768
Healing
8,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,947
5,355
0
1,179
5,332
1,481
2,139
58
5,274
0
40,953
W
7,303
598
0
1,250
6,274
3,056
0
2,297
3,941
0
38,324
W
2,856
373
697
2,653
7,153
4,729
1,040
50
7,103
14,437
0
L
Achilles
LxnarBreeze
Achilles
6,241
3,080
0
862
8,173
3,156
0
2,803
5,250
0
31,635
L
Jormungandr
Mr 17185217
Jormungandr
2,333
887
0
1,474
5,737
2,136
0
265
5,450
26,785
0
L
Osiris
SGS glizzy
Osiris
1,701
783
0
1,853
7,469
3,053
0
1,727
5,622
0
11,804
L
1,699
1,148
0
579
5,368
1,105
0
1,212
4,134
0
10,948
W
Nemesis
811
489
0
2,659
4,975
2,540
0
0
4,975
0
24,553
L
Awilix
1,553
843
0
0
5,412
975
0
1,620
3,716
0
4,579
W
5,131
1,396
0
474
3,442
782
0
0
3,442
40,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,713
Gold Earned
33,245
186
Minions Killed
308
0
Camps Cleared
0
873,853
Distance Traveled
973,493
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,338
667
72
7
0
171,367
0
W
Nike
7,087
644
81
7
0
182,813
1
W
Artio
6,598
600
20
2
0
215,916
4
L
Achilles
6,050
550
60
5
0
189,216
0
L
Jormungandr
5,378
489
69
6
0
141,211
1
L
Osiris
3,992
363
22
2
0
208,057
0
L
Apollo
4,803
437
28
3
0
150,796
0
W
Nemesis
5,532
503
64
6
0
201,978
0
L
Awilix
4,490
408
7
1
0
184,573
0
W
Nu Wa
6,690
608
71
6
0
201,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role