Player Matchup

Tiamat
Tiamat
Angel_miranda_hd
Tiamat
Level 15
God Stats
4W - 1L
1,722 SR
Queue Stats
95W - 92L
1,537 Elo+
Party 1
Chaac
Chaac
CaNoN95PB
Chaac
Level 25
God Stats
4W - 3L
1,665 SR
Queue Stats
56W - 61L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
Ghostemani
Gilgamesh
Level 26
God Stats
10W - 6L
1,554 SR
Queue Stats
190W - 208L
1,510 Elo+
Solo
Cupid
Cupid
NemyX
Cupid
Level 29
God Stats
2W - 1L
1,781 SR
Queue Stats
119W - 137L
1,459 Elo+
Solo
Odin
Odin
ZAFC_xALFA2004x
Odin
Level 27
God Stats
9W - 10L
1,325 SR
Queue Stats
332W - 436L
1,414 Elo+
Party 1
Team Averages
Level 24
1,609 SR
1,475 Elo+

VS

Team Averages
Level 15
1,612 SR
1,488 Elo+
Chang'e
Chang'e
AryaFlamberg
Chang'e
Level 25
God Stats
1W - 0L
1,757 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AzaaZeeeel
Thanatos
Level 18
God Stats
10W - 8L
1,546 SR
Queue Stats
33W - 26L
1,527 Elo+
Solo
Artemis
Artemis
Kodaakbtw
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 75L
1,421 Elo+
Solo
Ra
Ra
Schmidt2025
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,536 Elo+
Solo
Ymir
Ymir
aimeucuzinho
Ymir
Level 24
God Stats
2W - 0L
1,757 SR
Queue Stats
34W - 29L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 0
8,784
586
11,600
9,940
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
CaNoN95PB
Chaac
13
2 / 0 / 1
7,761
517
5,456
8,976
7,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Ghostemani
Gilgamesh
9
0 / 2 / 2
6,240
416
2,796
8,189
3,324
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cupid
NemyX
Cupid
11
1 / 7 / 4
6,943
463
5,195
10,160
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 4 / 5
6,520
435
5,010
9,007
4,085
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AryaFlamberg
Chang'e
15
1 / 1 / 5
8,480
565
8,403
11,231
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
AzaaZeeeel
Thanatos
15
10 / 2 / 2
9,160
611
8,074
11,930
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Kodaakbtw
Artemis
10
1 / 5 / 6
6,427
428
4,543
7,540
2,223
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 1
7,161
477
3,395
5,543
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 6
7,798
520
5,987
12,456
12,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
11
Kills
15
16
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
6
3
0
2
W
Chang'e
AryaFlamberg
Chang'e
1
1
5
3.5
W
Thanatos
AzaaZeeeel
Thanatos
10
2
2
5.5
L
Chaac
CaNoN95PB
Chaac
2
0
1
2.5
L
Gilgamesh
Ghostemani
Gilgamesh
0
2
2
0.5
W
Artemis
Kodaakbtw
Artemis
1
5
6
0.8
L
Cupid
NemyX
Cupid
1
7
4
0.43
W
0
2
1
0.25
L
2
4
5
1.13
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,057
Damage
30,402
46,272
Taken
48,700
22,963
Mitigated
24,358
11,752
Healing
23,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,600
929
0
2,498
9,940
5,599
152
5,073
4,552
54,730
0
W
Chang'e
AryaFlamberg
Chang'e
8,403
528
806
5,388
11,231
4,005
308
4,885
5,910
60,390
0
W
Thanatos
AzaaZeeeel
Thanatos
8,074
2,277
0
11,106
11,930
4,436
271
1,133
10,480
0
56,275
L
Chaac
CaNoN95PB
Chaac
5,456
494
0
5,135
8,976
7,218
0
2,290
6,252
0
39,141
L
Gilgamesh
Ghostemani
Gilgamesh
2,796
783
0
2,492
8,189
3,324
148
1,954
5,983
0
30,236
W
Artemis
Kodaakbtw
Artemis
4,543
2,182
0
0
7,540
2,223
791
1,533
5,885
0
22,987
L
Cupid
NemyX
Cupid
5,195
2,383
218
1,409
10,160
2,737
208
3,461
6,677
0
29,668
W
3,395
409
0
2,774
5,543
1,428
0
41
4,918
29,758
0
L
5,010
2,513
0
0
9,007
4,085
156
3,964
5,023
0
15,377
W
5,987
640
0
3,037
12,456
12,266
116
3,222
9,124
40,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
39,026
324
Minions Killed
401
0
Camps Cleared
0
1,361,712
Distance Traveled
1,428,498
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,784
586
95
6
0
302,094
8
W
Chang'e
8,480
565
135
9
0
296,427
1
W
Thanatos
9,160
611
100
7
0
317,438
12
L
Chaac
7,761
517
99
7
0
291,925
3
L
Gilgamesh
6,240
416
54
4
0
203,193
0
W
Artemis
6,427
428
35
2
0
242,657
0
L
Cupid
6,943
463
53
4
0
267,180
1
W
Ra
7,161
477
69
5
0
297,412
0
L
Odin
6,520
435
23
2
0
297,320
2
W
Ymir
7,798
520
62
4
0
274,564
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role