Player Matchup

Sol
Sol
LincolnLover69
Sol
Level 40
God Stats
5W - 5L
1,829 SR
Queue Stats
286W - 283L
1,412 Elo+
Party 1
Skadi
Skadi
RaYzO8288
Skadi
Level 26
God Stats
17W - 16L
1,226 SR
Queue Stats
91W - 81L
1,353 Elo+
Solo
Gilgamesh
Gilgamesh
Rigggs_
Gilgamesh
Level 29
God Stats
4W - 4L
1,155 SR
Queue Stats
104W - 112L
1,384 Elo+
Solo
Ganesha
Ganesha
sfar_boi
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 93L
1,344 Elo+
Party 1
Danzaburou
Danzaburou
sgr6god
Danzaburou
Level 25
God Stats
39W - 26L
1,551 SR
Queue Stats
115W - 115L
1,341 Elo+
Party 1
Team Averages
Level 29
1,452 SR
1,367 Elo+

VS

Team Averages
Level 10
1,562 SR
1,407 Elo+
Fenrir
Fenrir
 
Fenrir
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DuduLadud
Ymir
Level 24
God Stats
25W - 20L
1,566 SR
Queue Stats
48W - 35L
1,379 Elo+
Solo
Agni
Agni
LegendsMrs
Agni
Level 6
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 4L
1,602 Elo+
Solo
Neith
Neith
Nahriq
Neith
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Merlin
Merlin
molopolò
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,056 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 8
7,223
657
7,667
7,842
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
RaYzO8288
Skadi
12
11 / 1 / 6
7,849
714
6,477
5,725
1,814
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Rigggs_
Gilgamesh
12
5 / 0 / 0
7,128
648
2,971
2,905
1,834
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
sfar_boi
Ganesha
10
0 / 0 / 10
6,557
596
2,055
4,778
3,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
sgr6god
Danzaburou
11
10 / 1 / 1
7,708
701
4,677
5,422
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
3
0 / 9 / 0
3,777
343
1,591
5,920
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
10
3 / 2 / 1
6,805
619
6,338
8,835
4,297
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

5
0 / 8 / 1
4,320
393
705
5,504
1,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
Nahriq
Neith
5
0 / 6 / 0
4,374
398
1,224
5,602
1,243
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
molopolò
Merlin
7
1 / 9 / 1
4,799
436
3,411
6,997
1,746
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
33
Kills
4
4
Deaths
34
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
9
0
0
L
Ymir
3
2
1
1.75
L
0
8
1
0.06
W
7
2
8
5.5
L
Neith
Nahriq
Neith
0
6
0
0
W
Skadi
RaYzO8288
Skadi
11
1
6
14
W
Gilgamesh
Rigggs_
Gilgamesh
5
0
0
5
L
Merlin
molopolò
Merlin
1
9
1
0.17
W
Ganesha
sfar_boi
Ganesha
0
0
10
5
W
Danzaburou
sgr6god
Danzaburou
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,847
Damage
13,269
26,672
Taken
32,858
11,138
Mitigated
10,524
6,752
Healing
3,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,591
506
0
62
5,920
1,755
60
1,364
4,556
0
4,695
L
Ymir
6,338
625
0
2,160
8,835
4,297
0
2,164
6,671
33,203
0
L
705
277
0
221
5,504
1,483
0
1,982
3,522
4,018
0
W
7,667
2,866
0
2,453
7,842
2,237
2,211
3,621
4,221
33,184
0
L
Neith
Nahriq
Neith
1,224
949
0
384
5,602
1,243
0
1,208
4,394
0
10,663
W
Skadi
RaYzO8288
Skadi
6,477
2,592
0
1,204
5,725
1,814
1,241
3,097
2,628
0
30,830
W
Gilgamesh
Rigggs_
Gilgamesh
2,971
1,208
0
173
2,905
1,834
195
66
2,839
0
27,311
L
Merlin
molopolò
Merlin
3,411
378
0
244
6,997
1,746
0
3,004
3,993
16,178
0
W
Ganesha
sfar_boi
Ganesha
2,055
285
0
880
4,778
3,306
708
1,322
3,456
6,919
0
W
Danzaburou
sgr6god
Danzaburou
4,677
1,416
0
2,042
5,422
1,947
2,196
2,348
3,074
0
29,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,465
Gold Earned
24,075
244
Minions Killed
121
0
Camps Cleared
0
1,006,399
Distance Traveled
837,396
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,777
343
4
0
0
161,159
0
L
Ymir
6,805
619
74
7
0
215,742
8
L
Agni
4,320
393
3
0
0
147,660
0
W
Sol
7,223
657
55
5
0
196,598
0
L
Neith
4,374
398
22
2
0
150,981
2
W
Skadi
7,849
714
59
5
0
201,776
0
W
Gilgamesh
7,128
648
62
6
0
217,554
0
L
Merlin
4,799
436
18
2
0
161,854
0
W
Ganesha
6,557
596
2
0
0
215,880
0
W
Danzaburou
7,708
701
66
6
0
174,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role