Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 1
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CALAMIDAD19
Danzaburou
Level 20
God Stats
6W - 6L
1,500 SR
Queue Stats
90W - 91L
1,314 Elo+
Solo
Agni
Agni
Jewstone
Agni
Level 5
God Stats
0W - 1L
1,853 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
ZatannaSpellman
Chang'e
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Nemesis
Nemesis
thatgab
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 9
1,571 SR
1,463 Elo+

VS

Team Averages
Level 16
1,500 SR
1,500 Elo+
Thor
Thor
BigChungler
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
GreyShirt
Achilles
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Ymir
Ymir
RandomOddity164
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ilovedogs2009
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
radsk8er03
Izanami
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 0 / 0
3,719
620
353
656
286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
CALAMIDAD19
Danzaburou
7
3 / 0 / 0
4,108
685
2,603
2,804
656
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
5
0 / 2 / 0
3,285
548
625
1,999
419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
2,595
433
0
34
4
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
thatgab
Nemesis
3
0 / 1 / 0
2,979
497
210
3,122
469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,654
609
965
2,961
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
GreyShirt
Achilles
5
1 / 0 / 0
3,504
584
1,193
974
559
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

5
0 / 2 / 0
3,427
571
186
2,627
752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 1 / 1
3,664
611
581
1,432
518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
radsk8er03
Izanami
4
0 / 1 / 0
3,094
516
743
1,936
293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
2
3
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
1
0
0
1
L
Danzaburou
CALAMIDAD19
Danzaburou
3
0
0
3
W
Achilles
GreyShirt
Achilles
1
0
0
1
L
Agni
0
2
0
0
W
0
2
0
0
L
0
0
0
0
W
0
1
1
0.5
W
Izanami
radsk8er03
Izanami
0
1
0
0
L
Nemesis
thatgab
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,791
Damage
3,668
8,615
Taken
9,930
1,834
Mitigated
2,784
2,798
Healing
1,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
353
245
0
0
656
286
105
0
656
7,933
0
W
965
347
0
1,178
2,961
662
0
266
2,695
0
11,012
L
Danzaburou
CALAMIDAD19
Danzaburou
2,603
736
0
1,725
2,804
656
0
186
2,618
0
15,474
W
Achilles
GreyShirt
Achilles
1,193
692
0
0
974
559
0
318
656
0
8,769
L
Agni
625
77
0
0
1,999
419
0
466
1,533
10,175
0
W
186
0
0
0
2,627
752
0
0
2,627
4,591
0
L
0
0
0
0
34
4
0
0
34
291
0
W
581
290
0
170
1,432
518
463
394
1,038
9,340
1,585
W
Izanami
radsk8er03
Izanami
743
731
0
315
1,936
293
68
0
1,936
0
8,153
L
Nemesis
thatgab
Nemesis
210
210
0
1,073
3,122
469
0
0
3,122
0
5,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,686
Gold Earned
17,343
90
Minions Killed
113
0
Camps Cleared
0
391,795
Distance Traveled
469,983
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,719
620
16
3
0
79,550
0
W
Thor
3,654
609
28
5
0
102,369
0
L
Danzaburou
4,108
685
30
5
0
101,304
0
W
Achilles
3,504
584
27
5
0
104,011
2
L
Agni
3,285
548
27
5
0
98,551
2
W
Ymir
3,427
571
11
2
0
109,130
0
L
Chang'e
2,595
433
0
0
0
11,169
0
W
Olorun
3,664
611
25
4
0
77,154
1
W
Izanami
3,094
516
22
4
0
77,319
0
L
Nemesis
2,979
497
17
3
0
101,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role