Player Matchup

Bakasura
Bakasura
BigKio
Bakasura
Level 15
God Stats
2W - 7L
1,293 SR
Queue Stats
83W - 71L
1,401 Elo+
Solo
Chronos
Chronos
JaimeAcevedo98
Chronos
Level 25
God Stats
2W - 4L
1,298 SR
Queue Stats
46W - 43L
1,497 Elo+
Solo
Ymir
Ymir
Mitush
Ymir
Level 5
God Stats
2W - 4L
1,280 SR
Queue Stats
11W - 13L
1,065 Elo+
Party 1
Apollo
Apollo
NiipsDaCracker
Apollo
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
135W - 118L
1,372 Elo+
Party 1
Chaac
Chaac
Quslia
Chaac
Level 29
God Stats
13W - 11L
1,542 SR
Queue Stats
91W - 117L
1,362 Elo+
Solo
Team Averages
Level 19
1,383 SR
1,339 Elo+

VS

Team Averages
Level 12
1,586 SR
1,420 Elo+
Sol
Sol
Blanca0904hola
Sol
Level 8
God Stats
6W - 3L
1,718 SR
Queue Stats
11W - 14L
1,262 Elo+
Party 3
Danzaburou
Danzaburou
StateFarmJake
Danzaburou
Level 24
God Stats
1W - 1L
1,709 SR
Queue Stats
5W - 7L
1,587 Elo+
Party 2
Ymir
Ymir
StellarMan
Ymir
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Kali
Kali
iambps
Kali
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,253 Elo+
Party 3
Guan Yu
Guan Yu
mkultrapack
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigKio
Bakasura
16
8 / 4 / 6
9,953
553
12,719
17,528
6,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 0 / 0
5,285
294
170
423
79
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Mitush
Ymir
11
2 / 9 / 4
8,112
451
4,742
15,412
11,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 5 / 2
8,339
463
9,975
11,538
4,061
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Quslia
Chaac
16
7 / 3 / 8
9,643
536
15,054
14,931
11,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,859
548
5,983
11,337
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
StateFarmJake
Danzaburou
15
12 / 3 / 4
11,458
637
15,969
10,978
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 6 / 11
9,903
550
7,792
14,812
11,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
iambps
Kali
15
3 / 4 / 3
10,053
559
6,376
15,059
8,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
mkultrapack
Guan Yu
14
2 / 5 / 6
9,057
503
8,118
13,358
14,729
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
47
21
Kills
21
21
Deaths
21
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BigKio
Bakasura
8
4
6
2.75
W
2
3
2
1
L
0
0
0
0
L
Ymir
Mitush
Ymir
2
9
4
0.44
L
4
5
2
1
L
Chaac
Quslia
Chaac
7
3
8
3.67
W
Danzaburou
StateFarmJake
Danzaburou
12
3
4
4.67
W
2
6
11
1.25
W
Kali
iambps
Kali
3
4
3
1.13
W
Guan Yu
mkultrapack
Guan Yu
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,660
Damage
44,238
59,832
Taken
65,544
34,298
Mitigated
40,548
7,409
Healing
22,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BigKio
Bakasura
12,719
9,126
0
3,295
17,528
6,960
0
3,381
14,017
0
60,808
W
5,983
1,672
0
4,843
11,337
3,273
4,464
759
10,371
54,464
0
L
170
94
0
0
423
79
0
125
258
3,730
0
L
Ymir
Mitush
Ymir
4,742
1,420
0
140
15,412
11,441
135
3,710
11,677
16,585
0
L
9,975
4,959
0
1,180
11,538
4,061
1,633
2,456
9,016
0
49,084
L
Chaac
Quslia
Chaac
15,054
1,264
0
2,794
14,931
11,757
0
3,944
10,897
47
53,179
W
Danzaburou
StateFarmJake
Danzaburou
15,969
8,774
0
3,944
10,978
2,980
4,074
787
9,934
0
41,129
W
7,792
1,511
0
1,430
14,812
11,553
359
2,241
12,337
26,668
0
W
Kali
iambps
Kali
6,376
2,959
0
6,510
15,059
8,013
0
493
14,070
0
71,327
W
Guan Yu
mkultrapack
Guan Yu
8,118
1,120
2,219
3,231
13,358
14,729
658
654
12,284
0
38,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
50,330
327
Minions Killed
376
0
Camps Cleared
0
1,354,908
Distance Traveled
1,729,537
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,953
553
119
7
0
390,037
3
W
Sol
9,859
548
115
6
0
331,980
0
L
Chronos
5,285
294
7
0
0
26,746
0
L
Ymir
8,112
451
23
1
0
307,362
0
L
Apollo
8,339
463
91
5
0
323,607
0
L
Chaac
9,643
536
87
5
0
307,156
2
W
Danzaburou
11,458
637
61
3
0
339,667
0
W
Ymir
9,903
550
38
2
0
341,476
1
W
Kali
10,053
559
99
6
0
356,932
1
W
Guan Yu
9,057
503
63
4
0
359,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role